May 20 Morning News, Blue Harbor Online announced today, the company's first independent research and development of the game "Journey ol" officially launched the seal test. Blue Harbor Online CEO Wang Feng said, independent research and development is the fundamental of the long-term healthy development of Chinese game enterprises, very optimistic about the adaptation of Chinese cultural theme games. According to the head of the Blue Harbor Online marketing department, the "Journey to the World" test only prepared a small number of sealed, can enter the game of limited players, from the current number of cases, it is estimated that only 5% of the applicants can get the account into the game. Blue Harbor Online currently has 4 research and development studios, which is ...
Reporter recently learned from the Ministry of Culture, in order to increase the protection of online games minors, since June 1, has not yet been included in the "Network Game minors Guardian Project" Network game enterprises will be fully entered the project, and will achieve the entire industry coverage throughout the year. To build a full range of protection systems, "minors healthy participation in online game Tips" has been published recently. The hint suggests: minors do not play a large role playing games, do not play a game with the PK class, in school students play the game not more than two hours a week, the monthly game in the cost of not more than 10 yuan. "Online games are not ...
In view of the lack of research and development capacity, narrow market channels, market promotion and high operating costs, recently, China's Midwest first game Industry Alliance-Chengdu Game Industry Alliance in the High-tech Zone was established. More than 80 games enterprises in Chengdu, the company representatives to the meeting. At present, Chengdu has a total game enterprises, more than 100 studios, only last year, there are 60 games available, game research and development capabilities, the speed of growth in the Midwest in China are the leading. The alliance Secretary-General Deng Wei said that at this stage, "Chengdu" animation Game although the production is very high, but the game after the completion of the sale, promotion efforts to keep up, can be profitable ...
June 26 Afternoon news, in response to the Ministry of Culture, Ministry of Commerce today jointly issued online games virtual currency Trading management Notice, the World Information Network analyst Yang Ke said that the standard online virtual currency will not be the entire online gaming industry impact, for the standardization of the operation of the game enterprises is an opportunity. Ministry of Culture, the Ministry of Commerce issued a network game virtual currency Trading management Notice, stipulates that the same enterprise can not operate the virtual currency of the issue and transaction, and the virtual currency must not be used to buy objects. Prevent the virtual currency of online games from the impact of the real financial order. Yang Ke that the present article ...
July 6, the Ministry of Culture 6th issued the "on the promotion of network game Marketing management to curb vulgar marketing behavior of the letter, for some network game enterprises vulgar promotion of the issue of criticism, and to stop these vulgar marketing." In this regard, the intellectual Arts Network issued a statement, admitted that with the actress for the game propaganda cooperation filming Static film and invited to participate in the press conference is a wrong way of marketing, causing adverse social impact, decided to delete all the official website on the Fengjiao information and cancellation of related activities. The following is the statement of the Network of Intellectual Arts: June 17, Intellectual arts Network and FENGJIAO cooperation shooting static ...
The Ministry of Culture issued a letter on strengthening the marketing management of the network game to prevent vulgar marketing, and requested the comprehensive law enforcement agencies at all levels and in the cultural market to carry out the implementation of the interim measures for the management of online games, further strengthening the management of network game market and cracking down on vulgar marketing. The following is the full text of the notice: Recently, some online game enterprises mercenary, for the manufacture of "gimmick", the use of vulgar marketing means to carry out game promotion activities, misled the network game users, causing adverse social impact. Online games as cultural products, healthy game content ...
2013 Guangzhou International Network and Digital Interactive Game expo will be held from April 3 to 5th at Pazhou Hall, China Import and Export fair in Guangzhou. Pointing Media Group as a large number of domestic mobile game enterprises long-term Cooperative promotion company, in the mobile game joint operations in fact also has its own unique accumulation and actual combat experience. It is understood that the steering media CEO Cao Tong will be on April 3 11 o'clock in the morning in the exhibition B 1 floor of the "Mobile Internet Business Recommendation Conference" on the "mobile games to promote and transport innovation," the keynote speech, the first exposure to the media in the Hand tour operation and promotion of ...
2011, China's online gaming industry in a sound of success to achieve trough rebound. It is noteworthy that the original type of online games products in quantity and turnover two have maintained a good growth potential. Relevant data show that the 2011 Chinese game market sales of 44.61 billion yuan, the original net sales reached 27.15 billion yuan, accounting for 63.4% of total income, 7 consecutive years to occupy the dominant position in market share, the development momentum is still strong. 2007-2011 China Online Games Market Annual sales Overview of improving sales every year ...
2011, China's online gaming industry in a sound of success to achieve trough rebound. It is noteworthy that the original type of online games products in quantity and turnover two have maintained a good growth potential. Relevant data show that the 2011 Chinese game market sales of 44.61 billion yuan, the original net sales reached 27.15 billion yuan, accounting for 63.4% of total income, 7 consecutive years to occupy the dominant position in market share, the development momentum is still strong. 2007-2011 China Online Games Market Annual sales Overview of improving sales every year ...
Xinhua Beijing, May 31 (reporter Zhou Yi) in order to increase the protection of online games for minors, under the guidance of the Ministry of Culture, two groups of 42 online gaming enterprises in 3 months to carry out the "Network Game minors Guardian Project." Reporter recently learned from the Ministry of Culture, currently involved in the implementation of the project of the network gaming enterprises accounted for more than 90% of the market share, and will be achieved throughout the year industry coverage. "Network Game Minors Guardian Project" is a government-sponsored, online gaming enterprises to launch and participate in the implementation, aimed at strengthening the parents of minors to participate in online games ...
May 28, the Ministry of Culture announced that "online games minors Guardian project" will be achieved throughout the year industry coverage. According to the Ministry of Culture, since February 2010, under the guidance of the Ministry of Culture, two groups of 42 online gaming companies have launched the "online game minors Guardian Project." Currently involved in the implementation of the project of the network gaming enterprises accounted for more than 90% of the market share, and will be the year to achieve industry-wide coverage. It is reported that "network game minors Guardian Project" is a government-sponsored, online gaming enterprises to initiate and participate in the implementation, aimed at adding ...
Xinhua Shanghai, May 21 (Lu Wenjun, Chen Yixin) in order to maintain a healthy network gaming environment, the Shanghai Information Service Industry Association has officially launched the Shanghai "online game industry Service norms" of the formulation work, which is expected to become the first domestic and online game-related local standards. At present, China's online gaming industry in the standardization of construction is still a blank, Shanghai as China's network gaming Industry Center, has taken the lead in domestic research online game related standards. It is understood that in Shanghai, the local standard "network Game industry Service standards" before the official launch of the Shanghai Information Service industry ...
More Play network (integration/Han Yanzi) Korea content revitalization of the Yuan August 2 will begin to accept the game exhibition g★2010 exhibitors application. This year's sixth session of the g★2010 as Korea's largest game show, is by the South Korean cultural and Sports tourism department and Busan wide-area city co-sponsored, South Korean content Revitalization Institute and Busan Government Industrial Revitalization Institute jointly hosted a game event. G★ was successfully held in Busan last year and is scheduled for a four-day period from November 18 to November 21 in Busan Bexco. Korea content revitalization of the July 16 in Seoul Coex held g★ ...
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