Game Industry

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Video games from 0 to 100 million stream revenue how to break ice?

Absrtact: In the past 2014 years, the domestic video game market has experienced, the content, the platform, the hardware and so on, from scratch process. A brand new video game industry chain began to take shape. At present, the video game is regarded as the next gold mine after the hand swims in the past 2014 years, the domestic video game market has experienced, the content, the platform, the hardware and so on aspect, from scratch process.   A brand new video game industry chain began to take shape. At present, the video game is regarded as the next gold mine after the hand swims, but from the present stage market situation, whether is enters ...

The largest B2B news center will be born

From the 12th ChinaJoy in 2014 only about half a month left. According to the statistics of ChinaJoy last year, during the exhibition, the average daily flow of people exceeded 50,000, including thousands of people in the game industry. On average, each of them has a conservative estimate of 8 articles daily, and nearly 10,000 articles are delivered daily. Coupled with the needs of the general audience of the network communications, the difference between the network communications at the show site is a pounding. Even if the 4G network can only crawl tortoise, to use 2G transmission of things, how to broadcast the fastest news out? In previous years, the press center only to establish ...

American women are more involved in hand travel than men

Guide: Hand Tour has been in the game industry a great shine, and with iPhone6 hardware, performance, and the promotion of the development of the Assistant tour. According to Yahoo recently acquired the application analysis company Flurry revealed that the hand tour market scale will continue to expand to greater. Hand Tour has been in the game industry to shine, and with iPhone6 hardware, performance, and the promotion of the development of the Assistant tour. According to Yahoo recently acquired the application analysis company Flurry revealed that the hand tour market scale will continue to expand to greater. According to Flurry company CEO and president Simon Khal ...

China games Industry Annual meeting, 37 games two games won the jackpot

Reporter learned that at this ceremony, 37 games in addition to won the "2014 China animation game industry-Excellent Enterprise" "2014 Product research and Development Excellent Unit" award, 37 game President Li Yifei is awarded "2014 China animation game industry--excellent entrepreneur" honorary title. And in product awards, 37 of independent research and development of the page products "Archangel Sword" won "Chinese animation game industry-2014 Best Web Game" award. In addition, the "Dark Journey to the Web", run by 37 games, also gets the "excellent annual page ..."

Ubisoft wants to borrow a dance game to suck the gold market or show explosive growth

According to foreign media reports, because Ubisoft's "ethically Dance 2" and "Michael Jackson the Experience" two games market performance, the company's senior vice President Key believes that dance games will soon become the game industry "one of the highlights of economic growth."  The device has sold 4 million units worldwide since the ethically dance landed on the Wii device. When it comes to "Michael Jackson the Experience" ...

Web game size Breakthrough 3 billion only 30% products can be profitable

As of August 2010, by Tencent and other large enterprises into the market impact, the Web game industry market will maintain a rapid growth trend this year.  The 2010-year Q1 and Q2 data released by the authoritative data center show that the market is expected to break 3.2 billion yuan this year. Data show that 2010 Q1 and Q2 Quarter, the market size of the Web game reached 500 million and 530 million yuan respectively. has exceeded the total value of 2009, including Tencent's "seven-male hegemony", "Silk Road hero" has occupied the market dominance. "The world of Disdain" and "Pinball Hall" because ...

"StarCraft 2" July U.S. video games fell 1%

Beijing Time August 13 News, according to foreign media reports, market research company NPD Thursday released data show that July U.S. market video game software and equipment sales fell 1% year-on-year, but there are signs that the video game industry is recovering.  Data showed that game software sales fell 8% to 403.3 million U.S. dollars, hardware sales rose 12% to 313.8 million U.S. dollars year-on-year; game accessories sales fell 2% to 129.3 million dollars year-on-year. Data show that game software sales fell 8% to 403.3 million U.S. dollars, hardware sales up 12% per cent year-on-year.

Industry bullish Blizzard Game says the PC game industry will continue to grow

(Compiled/applies) Michael Klotz of NPD, a world-renowned industry research organization, said at the GDC conference that the PC gaming industry will continue to grow this year, driven by the strength of Blizzard games. At a theme discussion event at the GDC Conference, Michael Klotz that StarCraft 2 and World of Warcraft will continue to expand the market for the entire PC gaming industry. As of this August, the PC gaming industry earned 303 million dollars, and he looks forward to breaking the 538 million created by World of Warcraft last year ...

"Star 2" 15 days to sell 2 million tickets South Korea is not optimistic

The latest news from August 17, Blizzard's instant strategy game StarCraft 2: Wings of freedom to market 2 days of sales of 1.5 million results, is causing whirlwind-like popularity.  This is the shortest time strategy genre game to sell 1.5 million records.  According to the game industry forecasts, "StarCraft 2" listed 15 days of sales will be more than 2 million, and in the United States, "StarCraft 2" listed 2 days, to 720,000 sales, to become listed this year's PC game sales most of the game. We have previously reported that Korean media, "StarCraft 2" the ultimate success is the key to Korea, ...

Foreign media analysis EA Mystery online or the new "Web Genesis"

Does the player remember the original web game originator of "Network Genesis" (Ultima online), which came out in 1997 and was developed by EA's Origin gaming studio.  It is the birth of this online game to make the majority of players for the "online games" this noun gradually become familiar with.  "Network Genesis" although the current market of good online games are countless, players may have already forgotten the game, but there is internal news that EA Company is currently building the revival version of the game-the new "network Genesis." Foreign game industry expert analysis, ...

Yinchuan region to seek transformation, host the World Electronic Competition (WCA)

Recently, the Yinchuan government announced that it will host the first World Electronic Competition (WCA), and will introduce a system of preferential policies and set up a game industry mergers and Acquisitions fund. The Yinchuan government will combine these policies with the capital market to promote the benign development of the electric competition industry. The gaming industry represented by electricity competition will also push back the transformation and development of local economy. The news of the Yinchuan gaming industry merger and acquisition fund was announced, and the CIC Securities, Shanda Cultural industry Fund and other institutions have already started to discuss the cooperation and investment of the bank. The electric competition celebrity Xiaofeng has expressed the willingness to cooperate with Yinchuan to establish the electronic athletics ...

The power of radio and television is pouring into the game industry

Summary: People familiar with the situation, said that the reason played for nearly six months "latent", on the one hand for determined, painstaking research and development, on the other hand, to avoid catches, to ensure that the first time to seize the opportunity to win the market. Zhejiang Radio and television game "Ha-Skin Planet" was implanted in the Internet Reds April 8 News, following the Hunan radio and television, China Network TV (CNTV), the domestic power of another radio and television industry also killed into the game. Tencent Science and technology in advance learned that Zhejiang Radio and television has teamed up with JIANGSU company involved in the online games industry. The two sides will be a huge sum of 100 million, jointly shipped ...

Le tease "Three Swords Hao" has also become the first case of Jin Yong's hand-travel rights infringement cases formally sued the tort hand tour

With the hand tour products become animation, film, literature and other cultural products to extend the value of an important channel, but because the mobile game market development is too rapid, the monitoring mechanism is not perfect, and many other factors, mobile game piracy incidents occurred in the field.   In the second half of 2013, Jin Yong's genuine authorized party to swim, the perfect world in the game industry has been a number of rights, Baiyu infringement hand tour was the next frame, which also makes the hand tour industry practitioners increasingly aware of the importance of IPR protection. But at the beginning of this year, Le Tease game announced Agent Tour "three Swords Hao", in its website and official news ...

"Matchmaker" wants to tell you that fate is not waiting.

What kind of place is the game circle? Late-night work of the developers, and constantly run the game media, smiling face of the PR ... Work occupies most of the time of the game circle, sometimes there is no time for people to "encounter" a favorite object, develop a warm heart feelings, so that their lives become more warm.  In order to solve this situation, the game daily will be opened on July 6 new column "Game Matchmaker", hope to be engaged in the game industry of High-quality single Otaku female matchmaking, achievements in the game industry marriage.   You hope, when you come home from work, head up ...

China game market revenue will increase to 135.22 billion yuan, an increase of 12.4%

According to China's game industry report, China's game market real sales revenue of 60.28 billion yuan, an increase of 35.1%. The report said that the actual sales revenue of the 2012 Chinese gaming market consisted of online games, mobile games and stand-alone games, including client-side online games, web games and social games. Data show that 2012, China's online game market real sales revenue of 56.96 billion yuan, accounting for 94.5% of total income, mobile game market sales revenue of 3.24 billion yuan, accounting for 5.4%, single game market sales revenue 75 million yuan, ...

"2014 Global mobile game industry white Paper • Year-End Edition" released to focus on the stage of China Mobile gaming industry

2014, global smartphone and tablet equipment market growth significantly, 2014 global mobile gaming revenue has exceeded 25 billion U.S. dollars, compared with 2013 growth of 42%. In China alone, the number of mobile gaming users has reached 358 million, up 15.1% from 2013, with revenue reaching 27.49 billion yuan, an increase of 144.6% per cent year-on-year. Together with the huge data and the "IP Year", "Winter Theory" and other hot topics, how to analyze the value of mining data through the depth of performance, and how to understand the meaning behind the keyword, become mobile game entrepreneurs ...

Chinese producer Chen on new book "Journey"

(Compiled/applies will) according to overseas media news, Chen, a Chinese producer who has become famous in the world game industry, is currently working on his next project, "Journey," which he admitted in an interview recently that he was influenced by Ueda, the producer of Japanese art games, and that he almost wanted to add some "Chinese elements" to the game. "When the development team talked about monster design, we first thought about the dragon in Chinese culture, and it would be really cool to kill such a giant mythical creature ... However, we immediately realized that such a design and Ueda Literati's "Wanda and Colossus" is too similar. ...

XB7 month North American sales surpass Wii video games for the first time

Play Video (Reorganize/bean cub) Beijing time August 13 News, according to foreign media reports, market research company NPD Thursday released data showed that the July U.S. market for game software and equipment sales fell 1% year-on-year, but there are signs that the video game industry is recovering. Data showed that game software sales fell 8% to 403.3 million U.S. dollars, hardware sales rose 12% to 313.8 million U.S. dollars year-on-year; game accessories sales fell 2% to 129.3 million dollars year-on-year. July data is better than this year's average data. So far this year, the United States ...

Korean media questions domestic web game plagiarism "great nautical times"

Play Video (compiler/Messiah) with the rise of the web game industry, the number of domestic web games has also increased dramatically.  But at the same time, some Home-grown web games have been challenged to exploit the role or interface of many famous Japanese games, especially the design of large game development companies such as the Japanese square Enix,koei.  One of the July 6 great nautical times in South Korea website Inven screenshot area and Dho Guide Exchange area, an uploaded game screenshot between the players became a topic. July 1 ...

Eric: Game hardware sales soar hard to hide video game industry busts

According to a report by the American Research Institute NPD Group, the revenues of the video gaming industry fell again in July, despite the strong sales of Microsoft's Xbox 360 game. The video gaming industry's July revenue fell slightly, from 1% in July 2009 to $846.5 million in July, despite a 12% increase in hardware sales. So far this year's overall sales have fallen 8% from $8.2 billion a year earlier, to $7.5 billion trillion. Software sales are down 8% from $313.8 million a year earlier ...

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