Game Industry

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The number of props to pay users decline online games fair to all parties focus

According to a recent report of the game industry reported that the proportion of users in 2010 tend to pay a sharp drop in the percentage of the user 10%, prop pay model facing bottlenecks has become a prominent problem of the game industry. According to the "2010 China online game Market users research Report" data showed that in 2010, the proportion of users to pay a sharp decline in the percentage of props nearly 10%, only 37.1% of users still choose Prop payment method.  2010 years without consumer users from 13% to 27.3%. And according to another "2010-2011 Chinese game market research ..."

17173 why sell?

Recently, an acquisition rumor in the game industry blew up, Tencent or 1 billion dollar price to buy 17173. After the transaction is completed, Tencent game channel and 17173 will be integrated and personnel adjustment. Although, 17173 of the parent company swims the first time to carry on the rumor. But the reporter learned from the authoritative channels, Tencent and 17173 of the long-standing cooperation between the two sides do intend to discuss mergers and acquisitions matters. "Because the price is not discussed, the deal is aborted." "People familiar with the matter told reporters that 17173 of the sale is true, but the buyer is not necessarily Tencent, now seems to be more likely to swim longer." As of February 3, ...

The Red Devils are coming to China to play games.

The Red Devils are coming to China to do the game. Yesterday, a game industry personage to the "First financial daily" reporter material, Manchester United Football Club (hereinafter referred to as "Manchester United," MANU. NYSE) has recently been intensively engaged in a number of game giants "testing", including the Giant Network (GA. NYSE), net Dragon (00777.HK), Kowloon City (NCTY).   NASDAQ) and many other Chinese game giants have received invitations to cooperate from the other side of the ocean. A game-industry executive close to the partnership confirmed the news to the correspondent. According to its disclosure ...

From the overall DNF subway packaging industry to see online games marketing

In recent years, with the continuous growth of the game industry, subway advertising has long been the patent of the public FMCG. From "through the female", "Athena" to the theme train ... more and more game big brother began to test the water subway advertising marketing. But how its effect, perhaps more like the big guys entertain. However, recently appeared in Futian Metro Station, "Metro and Warriors" (DNF) subway ads, but with vivid product interpretation, has attracted the attention of players, industries and even the general public. Large-scale ads truly restore the underground city June 10, Shenzhen Futian subway station ...

Inventory 2014 years of PC game hotspots: High-end graphics card prices lower

Introduction: Sony, Samsung and other giants have released based on the home platform or mobile phone virtual reality equipment, so that the entire virtual reality market more dynamic, but also indicates that it will become a technical hotspot in the 2015. 2014 PC game industry five hot spots: virtual reality has vitality on the surface, the 2014 game industry is not exciting. Microsoft and Sony unveiled their new game consoles late last year, but the valve's steam mainframe, though very hard at marketing, has been postponed until next year, even for Intel and AMD, new processors and video cards ...

The game will tend to fine, the game music industry gap further widening

"It's hard, maybe it's hard work harder!" "When it comes to the status of the Chinese game music industry," said Shen Zhenyu, CEO of Fei Yu. BEIJING, January 23 (Xinhua Zhu Shungo) With the in-depth development and segmentation of the game industry, only occupy the whole game industry chain a small part of the game music outsourcing business is gradually becoming mature and professional. Reporters on the game music industry in the current situation and other issues on the Fei Yu Music CEO Shen Zhenyu interviewed. Shen Zhenyu 2005 graduated from the Central China Normal University Conservatory of Music Composition major, in addition to the band writing songs, this 30-man ...

88% game practitioners in the UK cost 6.07 million for men's single research

British game industry organization Tiga published the annual British Game Industry Survey, the UK last year, the cost of a single game development average of 570,800 pounds (about 6.07 million yuan), and the U.S. average of each game research and development costs of 910,000 U.S. dollars (about 6.16 million yuan) is not far apart.  According to Tiga's survey, about 88% of the UK's gaming industry is male, while women are 12%, and 12% of all employees are non-British nationals. Compared to the size of the research and Development Studio, the publisher owns a research and development studio with an average staff of 245 people, if the independent studio ...

Battle Hammer Star War Two studios merge together to create the new hegemony of the game industry

Mythic and BioWare recently formally merged, after the merger mythic renamed BioWare Mythic. The news comes from the latest battle Hammer ol producer Mail. As part of the merger, the European distribution right also shifted from Goa to BioWare mythic.  Mythic and BioWare merged since last year, but two companies are planning to act as independent entities until now. Battle Hammer ol European players will be moved by BioWare mythic to the mirror server in Germany, straight ...

Free games boost Gaming industry virtual goods revenue

Introduction: Foreign media today published analysis that, although more and more players choose free games, but this does not affect the game industry revenue, but through the sale of virtual goods for the game industry to create revenue.  The following is a summary of the article: free games used to be the "cancer" of the gaming industry, but now they are the source of revenue for game developers because they can attract players to buy virtual goods or props in games through free games. A survey released earlier this month by Germany's it, telecoms and new Media Association (BITKOM) showed that 45% of German gamers only ...

Japan game industry Week "earthquake" review nearly 30 games disaster

(Compilation/Katy Fish) March 11, 2011, the northeastern coast of Japan, the Richter magnitude 9 earthquake, this is the most shocking natural disaster in human history has not only brought great pain to the Japanese people, but also directly to the developed Japanese gaming industry has caused a significant impact. The game (incomplete list), which led to the late release of new works due to the earthquake: PS3 "motorcycle Storm 3", PS3 "such as Dragon End Chapter", ps3&xb360 "Troy Matchless", ps3&xb360 "Island crisis ..."

Japan to set limits on the consumption of online games for youngsters not exceeding 10,000 yen per month

The first meeting of the Network Community Game Liaison Agreement, which consists of six online gaming companies in Japan, was held recently. The meeting announced that in order to guide young people to correctly use the Community games, web games and other online games, will be 18 years of age under the network of young people to limit online consumption. Six companies agreed to take the initiative to stipulate that the 18-year-old Youth online consumption of monthly games should not exceed 10,000 yen (equivalent to 800 yuan), about the Japanese average monthly salary of 1/35. In recent years, the Japanese society has been a teenager addicted to online games to produce high consumption cases, by the community's criticism, the game industry because ...

If Bushnell had not rejected jobs,

Atari and founder Bushnell were often turned out of the musty by the media because of Jobs ' first job at the gaming company Atari. According to Bushnell, Mr. Jobs asked him in 1976 whether he could invest 50,000 dollars in exchange for a one-third per cent stake in the Atari company. Bushnell originally "Cruel" to refuse, now very regret. What would happen now if I didn't say no? Jobs will be the boss of the game industry? Apple will not appear? Is the iphone still a prop for a sci-fi show? Atari will avoid the fate of a few years later? History is not so much like ...

Foreign media selected the five events in Korea game industry trillion income enterprises appeared

(compilation/star drizzle) according to overseas media reports, the 2010 Korean gaming industry happened a variety of things, many game companies began to develop smart phone games, in order to prevent the teen night games and introduced a system of addiction prevention, passed the audit. Production costs reached 50 billion won the game debut, as well as this year's sixth opening of the G unprecedented popularity and so on.  Japan's Sgame website integrated 2010-year Korean gaming industry, selected one of the most important and most representative of the 5 major events. 1. Anti-Youth game addiction system through the audit 2010 Korea game ...

Player interest and structure has changed dramatically the game industry faces new challenges

(Compilation/Flower Sword Shadow) According to overseas media news, as time goes on, the structure of the game player has changed greatly, the game manufacturer will likely face brand-new market. Chris Morris, a renowned gaming analyst, made the above representations in an interview with the media.  With the development of technology and age structure and the change of the composition of the game players, today's game market and past market focus and focus, as well as the promotion of the need to use the method, are quietly changed. First of all. The platform for the game has changed. Psp,nds,ipa ...

Sony with Psmove debut Korea g★ killing Zone 3 can be demo

This network (compile/small hee) according to Korean media reports, Sony Computer Entertainment Korea Branch, will carry PlayStation debut on 18th g★.  It is reported that Sony will take the PlayStation move 3D industry game introduction as the center, participates in this exhibition. As the leader of the video game industry, Sony's annual action will arouse the concern of the industry. And PlayStation game will be action, puzzle, sports and other 12 factions present, is also a topic of relish. Especially in the "poster Raiders 4" and other games on the shelves ...

May US video game industry hardware sales fall 20% Weak demand

July 2, according to foreign media reports, market research institute NPD Thursday said that May U.S. video game software and equipment sales fell 5%, affected by weak game machine demand. May game software Outstanding performance, sales rose 4% to 466.3 million U.S. dollars. Hardware sales fell 20% to 241.5 million dollars.  Sales of video game accessories rose 3% to 115.7 million dollars.  Sales of the US gaming industry have fallen by 10% this year, the average price of the lower game consoles, the NPD said. Nintendo's Wii is the best selling home tour of the May ...

Eaceo Ricitillo: ipad is the fastest growing game platform

EA CEO John Ricitillo Sina Science and technology Beijing time July 28 afternoon news, John Ricitillo CEO John Riccitiello said that the game machine is no longer the dominant force in the game industry, Apple ipad and other mobile devices to represent the future of the game platform,  The ipad is now the fastest-growing gaming platform for the company. Ricitillo said: "2000 game consoles also occupy the market share of 80%." But now the market share of the game machine has slipped to 40% ...

The original Dream Factory COO Xu Yu exit and Chen Mo pioneering company

Donews Game January 31 News (if the Reporter XI), the original Chengdu Dream Factory COO Xu Yubing has recently left, and the original "Proud sword" producer Chen Mo Web Game field. It is understood that the new company's first product is the Fairy Knight, the framework has been basically completed; The Second product is martial arts, is planning, the two products are the production of Chen Mo.  There are already a number of web gaming platforms to book these two games. Xu Yubing is the game industry veterans, 96 in Jinshan began to engage in the game industry, participated in the "Swordsman Love" and other games produced, ...

The game is still high-paying industry 22% game Practitioners monthly income of more than 8000

A media in December 15-30th, through a questionnaire survey of 3,216 game practitioners, the game practitioners of the gender, age, type of work, salary and other aspects of the survey, and made a detailed comparative analysis. Let more people understand the game industry, the game practitioners have a deeper understanding of the situation.  Also for the desire to enter the game of the new people, bring a reference role. 2010 for the online games industry is an extraordinary year, after several years of explosive growth, 2010 has shown a slowdown in the growth rate. The news of the redundancy of the game companies has always made the original wish to enter the game ...

Paid games: Users accept 9.99 instead of 0.99

& http: //www.aliyun.com/zixun/aggregation/37954.html "> In the games industry in 2012, Free to Play became the way many games were run and upset Top Grossing's original Ranking.Now it is certain that in-app purchases have become the main driving force in the game industry.According to the study of application monetization professional W3i, not ...

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