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Gathering Time Dong Rongjie: The end of the tour also has the issue of demand

Summary: View the latest quotes August 3 News, gathering time executive vice President Dong Rongjie in Sina Science and technology interview, said, with the game market development, end tour manufacturers also have the distribution channels of demand, they desperately need a large flow of the platform.   In this review of the latest quotes August 3 News, gathering time executive vice President Dong Rongjie in Sina Science and technology interview, said, with the game market development, end tour manufacturers also have the distribution channels of demand, they desperately need a large flow of the platform. In the ...

Game Live Web site with the new price standards

NetEase game news broadcast game site with a new price standard, two months ago Youtube billion acquisition of the game live Web site Twitch, followed by domestic Internet companies are also trying to get a share in this area, but YY Executive Vice President Cao Jin Said that the current game market has been chaotic live show, many participants are blind burn, but there is no reasonable rule. According to Netease Technology, Twitch is a live video game platform, users can view their favorite games on PC, Xbox and PS4. Twitch ...

Blizzard Spirit is getting farther and further, Chinese net swims pattern is uncertain

There is no blizzard http://www.aliyun.com/zixun/aggregation/1459.html "> Chinese online Games Group of the world is still the scenery."   "2011 China Game Industry Survey Report" shows that the 2011 Chinese game market Real sales revenue of 44.61 billion yuan, a 34% increase from 2010. "Where do you find such a good industry?" Annual growth rate of more than 30%, abundant cash flow, light asset structure. "Despite the Giants network ...

Viacom has sold its video game company to the investment company Columbus Nova

Viacom did not disclose the exact amount of the sale of Harmonix. Harmonix is the developer of the music video game Rock Band. Viacom announced last month that it would sell Harmonix to end its foray into the gaming industry because Harmonix sales were unsatisfactory. Since 2008, the American music game market continues to be depressed, the player's aesthetic fatigue to the music type game and the high price of the game make Harmonix be sold. By contrast, the "rock band" old rival "guitar English ..."

Game industry enters fish era

NET Swims company 2010 quarterly earnings show, each big swims the company performance growth pace slows, most company's growth rate only single-digit level, even some enterprises appear "negative growth". A number of Nasdaq-listed Chinese online gaming stocks fell sharply in the first quarter, investors sold, the plate shares also a large area of break phenomenon.  This shows that China's online gaming industry after the last few years as much as 40% of the profit after the crazy, 2010 has entered a weak phase, the future of China's online game market will be concentrated in the 2~3 of large operators in control. These online games company announces ...

News says Cai wins acquisition of Xingping's 4399 online gaming Network

May 20 Morning News, the famous Internet domain name investors, 265.com founder Cai has acquired 4399 online gaming network, the latter for the famous navigation website hao123.com founder Xingping's website. It is understood that xingping in 2004 to sell hao123.com to Baidu and successfully set up after the investment founded 4399 Online gaming network. The site was once the support of Hao123.com and Baidu, the rapid increase in traffic, become the largest online games in China, one of the Web site. After the web game market gradually heats up, the website becomes ...

Analysis says U.S. mobile gaming market revenue will exceed 800 million dollars this year

Beijing Time August 19 News, according to foreign media reports, market research institute emarketer recently said that this year, the U.S. mobile phone game market revenue will reach 849 million U.S. dollars.  EMarketer says casual games based on mobile platforms have allowed more than One-fourth of mobile phone users to play mobile games. According to the data, 64 million of users play mobile games at least every month this year, and the figure is expected to rise to 94.9 million by 2014. EMarketer is not expected to include the mobile phone users who play pre-installed games, pre-installed games can be brought to the publisher ...

Hu Yanping: Lich King after the online game companies will be platform-level competition

More News (Reporter / Yang Haohao) August 30 news, August 31 Netease will be formally operating in the national service "World of Warcraft: Wrath of the Lich King", general manager of Internet Data Center (DCCI) Hu Yanping accepted more Play an exclusive interview with reporters on the matter analyzed: "Wrath of the Lich King" whether it can be rewarded for NetEase gaming revenue also depends on Netease's market development in second and third tier cities and service capabilities. Hu Yanping also pointed out that the current online game market is still in a stable period of development, relying on a game is not enough to order the entire online games market, and after competition in online games business will be "platform-level ...

The number of props to pay users decline online games fair to all parties focus

According to a recent report of the game industry reported that the proportion of users in 2010 tend to pay a sharp drop in the percentage of the user 10%, prop pay model facing bottlenecks has become a prominent problem of the game industry. According to the "2010 China online game Market users research Report" data showed that in 2010, the proportion of users to pay a sharp decline in the percentage of props nearly 10%, only 37.1% of users still choose Prop payment method.  2010 years without consumer users from 13% to 27.3%. And according to another "2010-2011 Chinese game market research ..."

Perfect President Zhouqi: Smile AO Lake ol and other works this year or on-line

January 3 night, "God of Magic ol" in Taiwan to hold a conference, perfect space-time president Zhouqi after the interview, talked about the Chinese mainland game market and "Smile proud World Online" and other works of progress, the following is details. When asked about the 2011 Chinese game Market outlook, Zhouqi said that the 2010 mainland game market growth slowed, early 2010 forecast market should have 35% growth, now it seems to be 20%, and 2011 in a number of game manufacturers after several years of research and development, the quality of the game up, There will be a variety of excellent games available, and international gold ...

National original game leading overseas development

2011, China's online gaming industry in a sound of success to achieve trough rebound. It is noteworthy that the original type of online games products in quantity and turnover two have maintained a good growth potential. Relevant data show that the 2011 Chinese game market sales of 44.61 billion yuan, the original net sales reached 27.15 billion yuan, accounting for 63.4% of total income, 7 consecutive years to occupy the dominant position in market share, the development momentum is still strong. 2007-2011 China Online Games Market Annual sales Overview of improving sales every year ...

Korean media survey says China's game population has been over billion Korea for 18 million

More Play network (compile/small hee) according to South Korea's famous game website Gamedonga published shows that the Chinese game population has exceeded the 100 million mark, and at the stage of rapid growth. Recently, 105 million Internet users have been involved in the game population Survey launched by China Internet Network Information Center.  The 4-month event was investigated for sns/online games (92.09 million people), Web services (23.84 million), and stand-alone games (37.91 million people). At present, the Chinese game market more than 30% of the annual growth rate, making the US Walt Disney, violence ...

Online seating rearrangement industry enters the thinking period

Like a full sprint after the carriage need to take a break, the online game industry in the happy enclosure, the day into the rapid expansion of the gold, it seems to need a few stops, let the soul to catch up with the pace. Major online games companies released in the second quarter of 2010 reported that the game market pattern is undergoing subtle changes.  Following the first quarter of 2010, Tencent overtook Shanda to become the industry's eldest brother, and in the second quarter of 2010, NetEase overtook Shanda to sit on the second-largest industry. In the industry's view, the two camps of the online games industry has gradually drawn the line. The first camp by Tencent, NetEase ...

Nexon Vice Chairman Jin: Launch new game growth benefit and market

Korea's famous online gaming company Nexon in the benefits of growth and market expansion spent a lot of effort, and constantly introduce new games is the best evidence of this assertion. NEXON NEXON What is the goal of this move? Nexon How to view the future of online games market? Jin, vice chairman of Nexon, recently received interviews with worlds in motion on these topics.  He talked about the company's growth goals, the expansion of Western markets and the Nexon game's target players. Jin also talked about the free game market, he's free game ...

Global game market value of hundreds of billions of dollars Nintendo Super single Total

Playing video (compiling/drdarknight) for statisticians, the market capitalisation of the global gaming industry has been a daunting task because it involves a variety of business models in addition to private and public companies. Today, Paul Heydon, a banker from the investment bank avistapartners, brought us the global market value of the game industry at a seminar in Edinburg. ' The total value of the global gaming market has reached $100 billion trillion, ' he said in a report.

Game research company: Wii fear the game developers prematurely abandoned

Game research company NPD last week released the May U.S. game market Statistics report, although the Nintendo Wii is still leading the way, but based on the platform of game sales has been declining, Wedbushmogen securities analysts think that for the Wii is not a good sign,  The Wii may have been prematurely abandoned by game developers. Analyst Michael Pachter said: "May Wii platform game sales fell year-on-year 19%,ds game sales fell 23% year-on-year." In stark contrast, PS3 and Xbox 3 ...

Brazilian Psmove is 10 times times higher than the original price

(compilation/star drizzle) from the beginning of this year, HD game host in the South American game market began to spread slowly.  As Brazil, the main city of South America, Sony officially started selling PlayStation move peripherals, but its terrible price was a real surprise. Move in Brazil is priced at 799 Brazilian dollars (about 3200 yuan), the price is only a move controller prices, not including the camera. And XBOX360 's Kinect is priced at 599 Brazilian dollars (2900 RMB), both of which cost more than their main ...

Game broadcast industry a mess YY go from here

NetEase game news broadcast game site with a new price standard, two months ago Youtube billion acquisition of the game live Web site Twitch, followed by domestic Internet companies are also trying to get a share in this area, but YY Executive Vice President Cao Jin Said that the current game market has been chaotic live show, many participants are blind burn, but there is no reasonable rule. According to Netease Technology, Twitch is a live video game platform, users can view their favorite games on PC, Xbox and PS4. Twitch ...

CICC: In the next few years the client will still be the core part of the domestic online games market

CICC recently published research report that the online gaming industry in the past three years, the performance of the downturn, the current industry is still in the transition phase, the various market segments, although the Web game and mobile gaming market entered a rapid expansion of the channel, but still in the early stages of their development cycle, according to market size,   Large multiplayer online role-playing games (MMORPG) will remain the most important segment of the gaming market. CICC reported that the current online game market scale growth slowed. According to the GPC and IDC survey, 2004-2011 China pc games Market ...

Sony UK marketing Director: 3D games are more attractive than movies

The UK Games website MCV reports that Sony's E3 exhibition this year has been expected to be much anticipated, regardless of the recent explosion that could support 3D's "kill Zone 3" or "GT Racer 5". Sony executives recently accepted that, although the 3D game market is still relatively small, but the potential is huge.  It's more attractive than 3D movies. "We have to admit that the 3D game market will be smaller this year because the 3D gaming market is in its infancy," said Sony SCE, UK marketing director. It ultimately depends on the number of sales of 3D TVs and the speed of shipments. "But he ...

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