Game Market

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The new Year's start is not calm game market

PS4 on the announcement of the extension or "No lock zone" on the afternoon of January 8, Sony "plays tation China" issued a statement through its official, said it would postpone the scheduled January 11 sale of plays Tation 4, plays Tation, Vita, The time of market for accessory products and related game software. The statement did not disclose the specific reasons for the postponement of the listed products, but many netizens have speculated that with the recent online uproar of the "lock zone door." In fact, with a netizen to the Culture department to report the spread of the letter, its ...

Red Pepper won the "Seven Dragon Bead Ol" Hong Kong and Macao exclusive agency rights

Red Pepper After the recent acquisition of "Seven Dragon Bead Online" Taiwan's exclusive agency operation Rights, chairman Deng Runze yesterday (2) day special to Hong Kong and BANDAI KOREA CO.,LTD President Jiangbenyicho in Hong Kong Peninsula Hotel formally signed a contract to obtain "Seven Dragon Bead Online" Hong Kong,  Macao deputy Operation Rights, the declaration of full access to the traditional Chinese online game market. The official said, "Seven Dragon Beads Online" by the collection of British society and BANDAI KOREA Co.,ltd work together, the Commission by the Korean well-known game manufacturers ...

Korean media disclosure giant Network first game to enter the Korean market

September 29 News, according to South Korean media reported that the Chinese online games research and development company giant network of the web game "Golden Kingdom" in South Korea, the exclusive agent operating rights granted to NCsoft, the game yesterday afternoon in South Korea officially online test.  This means that the giant network has stepped into the Korean game market first step. "Golden Kingdom" is the giant network of the first web game, but also the giant network to kill into the Korean market, the first game.  Through cooperation with NCsoft, a well-known game company in Korea, "Golden Kingdom" on 28th 1 o'clock in the afternoon official online operation. Before the official operation, NCsoft to ...

Rich and sister love to play mobile games

(Compilation/Sky White) A new mobile game market research report shows that the entire mobile game players are showing a younger, richer, higher education and feminization trend.  Mobile device Analysis organization estimates that of the 250 million smartphone users around the world, 26 million users have "mobile social games" on their handsets, while about 111 million of mobile users play 25-minute mobile games on average every day. In addition, the survey interviewed 60,000 American mobile gamers, who found their families ' average annual income to be 66100 dollars (about 4 ...).

2014 18 game mergers and acquisitions: The total amount is 19.6 billion yuan

The total amount of game mergers and acquisitions in 2014 was officially more than the whole of 2013, with the announcement of 960 million U.S. dollars to acquire the Funplus subsidiary by the A-share company. According to the previous Gamelook statistics, in 2013, a total of 20 listed companies to launch 22 related to the acquisition of online games, of which 14 for hand tour acquisition, involving the acquisition amount of 19.469 billion yuan, the total amount of mergers and acquisitions even more than the whole year of the 2013 hand tour market scale. 2014 Game market mergers and acquisitions more hot. According to Gamelook's statistics, this year 1 ...

The size of the Web game market continues to grow at a very high rate

Market size reached 15.87 billion yuan, the growth rate of 61.8%. Industry insiders believe that high-speed development does not cover up the problem of market chaos, piracy has become the industry's ills. Baidu game This is the first to obtain blood legend of the world's single generation rights, became the first to get the legendary web version of the game, for the industry to establish a new positive image. Legendary category of Web games with the current domestic most extensive group of players, according to incomplete statistics, the legendary series of operations in the mainland in the 14 years of accumulation of nearly billion users. Domestic mainland players for the legendary game of Love, formed a unique game culture, become p ...

US video game market sales fall 13% year-on-year in January

According to a study published in Thursday (February 11) by market research firm NPD Group, sales of U.S. video game hardware, software and accessories in January 2010 were close to $1.2 billion trillion, down 13% from a year earlier, the report said February 13.  This is the game industry after a difficult 2009 years after the fall again.  Video game software sales revenue is 597.9 million U.S. dollars, down 12% year-on-year. The January best-selling game software is Nintendo's "New Super Mario Brothers", followed by the Electronic Arts industry launched on January 26, "Quality effect 2" ...

Player interest and structure has changed dramatically the game industry faces new challenges

(Compilation/Flower Sword Shadow) According to overseas media news, as time goes on, the structure of the game player has changed greatly, the game manufacturer will likely face brand-new market. Chris Morris, a renowned gaming analyst, made the above representations in an interview with the media.  With the development of technology and age structure and the change of the composition of the game players, today's game market and past market focus and focus, as well as the promotion of the need to use the method, are quietly changed. First of all. The platform for the game has changed. Psp,nds,ipa ...

Established joint venture company spring to enter the Chinese arcade market

Local network (compiling/applies) according to overseas media reports, the veteran maker of the global arcade industry has uncovered a vast expanse of virgin land, China, which is poised to enter the world's most complex and theoretically largest market through joint ventures. As the world's second largest economy, China's arcade game market potential is staggering. Although the Japanese arcade gaming industry unrivaled the world, the golden age of the industry has passed, and only a handful of Sega and so on remain in the business. The Tokyo gaming Company is currently in talks with Chinese companies ...

Digital distribution accounts for half of the top 5 PC gaming markets

Last year, 21.3 million PC games were presented in digital form to meet customers, according to the North American PC game market survey released yesterday by NPD. In contrast, the retailer sold 23.5 million PC games in the form of media such as CDs. As a result, NPD says digital distribution accounts for 48% of PC game sales, while sales have expanded to 36%. NPD lists five major digital distribution platforms based on game sales: 1. Steampowered.com 2. Direct2drive.com 3. Blizz ...

"The rich country" won the favorite Page Tour award

November 29, known as the game "Oscar" of the 2011 Ling Award in Beijing People's university, such as the Grand Forum held. As the most domestic and even international representation and influence of the selection activities, this "Ling Award" has a total of 206 China's domestic operations and has plans to enter the market operation of the mainstream game participation, the common competition including online games, web games, mobile games, media, Games Guild, including the 15 awards. In the "Player's favorite ten web Games" selection, dynamic network pioneer of the simulation of the Business Class page Tour "Rich Country" was honored. At this stage of the Web game market share to ...

6 Highlights

Absrtact: In 2010, Webgame (web game) plays a more and more important role in the whole online game market than the client network games with high market concentration and slow growth. Webgame (web game) growth is inextricably linked to the SNS entertainment platform, but also in the third 2010 with high market concentration, slow growth of the client network game, Webgame (web game) in the entire online game market role is more and more important. and Webgame (web game) growth inextricably linked to the SNS entertainment platform, also in three years ...

Ballmer: The dream and reality of search marketing

This week, at the http://www.aliyun.com/zixun/aggregation/8953.html "> Search Marketing Conference, Microsoft CEO Steve Ballmer will give a public speech detailing his search marketing strategy."   Later this week, Yusuf Mehdi, vice president of Microsoft's Bing Division, who is responsible for online user business, will also address the issue. One of the most obvious interviews with Mr. Ballmer was that Microsoft was searching faster than it did in the search game market. Search to become Microsoft's first ...

Video network to enter the Web game market

Commercial News (reporter Mao Tao tao) Le video network announced recently, its first web game "invincible" already with including Shanda, Game2, Baidu, Sina and other domestic well-known front-line operating platform to reach strategic cooperation. According to the music video game business director Zhou Yafeng, "The three Invincible" after several test perfect, has completed the version V1.0 "God Soldier alive" all content.  As the video network is about to enter the online games industry in a variety of products in the first, the war strategy of the Web game invested heavily, research and development time for more than two years. According to 17173, 265g and so on a number of media test ...

Easy view: Q1 games market revenue 7.819 billion, growth slowed

According to the Analysys International enfodesk industry database to be released in the 1th quarter of 2010, China's online gaming market quarterly monitoring data show that the 1th quarter of 2010, China's online game market revenue scale of 7.819 billion yuan, the chain growth of 4.1%.  In the 1th quarter of 2010, China's online game market revenue scale of 7.819 billion yuan, the main impetus for the first echelon of manufacturers, Tencent, Shanda, and other manufacturers. Analysys International (Analysys analysys) analysis that China's online game market products for large ...

Blue Port Online CEO Wang Feng: industry shuffle is inevitable

More Play Network (Reporter/Tang Hongmei) August 30 News, "World of Warcraft" information film "Wrath of the Lich King" will be on the August 31 line, more play reporters to this interview Blue Harbor Online CEO Wang Feng, the other side said that the industry shuffle is inevitable.  Wang Feng analysis, the first generation of online games company grainy agent started, the second generation to independent research and development, the third generation of professional managers to start the company, the three camps are now shuffling each other. At present, the domestic game market gradually subdivided, at this time the focus of industry competition will be shifted. Blue Harbor Online CEO Wang Feng believes that the future competition will focus on three aspects: first, autonomy ...

"Guitar Hero" is a weakness. EA will take over the music game market?

(compiler/psyche1004) The music main game "Guitar Hero" (Guitar Hero) seems to be on the decline, and the Rising Star "rock band" series of sales of the continuous rise of the former era of the decline of the opening.  EA's new Music "rock Band 3" is expected to be listed at the end of the year, is said to be out of the traditional framework of the new game mode debut, 2000 poems large audio source and comparable to the concert scene of the picture effect, so that it has won a lot of overseas game site high score evaluation. "Rock band" series to music in the true music ...

Capcom former manager says gaming company Management has no vision

Beijing time May 25 Evening News, Japan mobile phone game publisher Capcom before the research and development director of Rice boat to the second (Keiji Inafune), the game creators and management of the differences between the more and more, so there will be more well-known game creators to leave. Rice boat to the second is a well-known game "zombie Siege 2" creators, with last November resigned. "In the game market, creators have potential insights, but they are not the ultimate decision-makers," he said in an interview. As the creators and management differences between the more and more, the future will occur more ...

Joint public emergency recruitment leaks future targets or fights landlords on ipad

February 21 News, the president of Wu Guo successful MBO, facing the first question is how to regain the casual game market, to seek suitable profit points. Recently, the joint public is stepping up recruitment, including casual games, ipad and webgame development.  It may mean that the classic chess game will appear on the ipad. The recruitment message, perhaps, suggests that the alliance is more bullish on the web game and the current popular ipad redemption market. "The positioning of the causal will be the game. "Wu Guo the president of the successful MBO in the success of the media has declined to adopt ...

China becomes game peripherals Max engine 1.4 billion dollar cake to be nurtured

Sitting on 500 million gamers, China has become the most potential market for gaming industry in the world, and it has become the most important power engine for game-related companies. "In the past year, the global game market growth rate of about 22%, but the Chinese market, this number reached 37%." "China has become one of the most important engines of the global gaming industry," said CMO Ehtisham Rabbani, of the 12th session of the China International Digital Interactive Entertainment Fair (hereinafter "Chinese Joy"). China Audiovisual and Publishing Association games 、...

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