The quarter-on-quarter growth rate rose after the previous quarter's fall, reaching 34%. (TechWeb Cartography) Sohu released today's unaudited 2012 second quarter of the financial report, the report shows Sohu's Sogou company's second-quarter revenue reached 30 million U.S. dollars, compared with 2011 growth of 123%, compared to the last quarter growth of 34%. Sogou revenue accounted for Sohu's total revenue of 11.7%, is Sohu group's fastest growing business. The remaining brand advertising and online game revenue growth rate of 2%, 35% respectively. ...
The following is a summary of the report: there will be pressure to swim in the near-term margins, mainly because of the investment in new games and mobile products, which we expect to rebound in the first half of 2014. Third-quarter results: Revenue of 183 million U.S. dollars, an increase of 10% per cent, consistent with the company's guiding expectations. Diluted earnings per share of 1.37 U.S. dollars, down 4% year-on-year, consistent with corporate guidance expectations, compared to our expectations of 3%. Positive factors: 1 The fourth quarter will be expected to increase revenue by 5% to 9%, year-on-year growth of 11% to 15%. Game revenue will increase by 6 ...
"Million King Arthur" is at least stone. On the one hand, this game brings the big game to the cash. Shanda Games released data show that the July 18 "million King Arthur" National Service, one months has become a grand game to receive "Million King Arthur" at least stone. On the one hand, this game brings the big game to the cash. Grand games released data show that, July 18, "Million King Arthur" National Service, one months has become a grand game revenue of the third largest product, one-day income has exceeded the legendary ...
Earnings show, the net Dragon second quarter revenue 276 million yuan, the chain growth 16.5%, year-on-year growth 49.8%, net profit is 45 million yuan, the chain Falls 19.3%, year-on-year growth 4.9%. NET Dragon second quarter net game revenue is 200 million yuan, the chain growth 4.9%, year-on-year growth 14.9%; the second quarter wireless business revenue 75.1 million yuan, the chain growth 65.5%, year-on-year growth 695.9% net Dragon second quarter network game highest simultaneously online player number ("PCU") For 582,000, the chain down 3%, year-on-year decline ...
The following is a summary of the report: moving to Mobile: The Giants network continues to implement its diversification strategy, moving from sophisticated PC MMO games to mobile games and web games. Current, the giant network MMO game revenue is still stable, mainly thanks to "Journey 2" and "Fairy World" strong performance. With mobile and web game transfers, the giant's network spending is expected to increase, so we will reduce the 2014 fiscal year and the fiscal year 2015 per share of diluted earnings expected to lower 5%. Third quarter results: Revenue for the 590 million U.S. dollars, an increase of 8.6%, the chain flat, ...
Global mobile gaming revenues will surpass host gaming revenues for the first time this year, according to a report by Newzoo, a video game research firm published in Thursday. Newzoo expects total sales in the global gaming market to reach $91.95 billion trillion this year. Among them, the global mobile game revenue will reach 30.3 billion dollars, the host game is 26.4 billion dollars. But in the North American market, host games will still dominate. Newzoo estimates that total game sales for the North American market this year are $24.05 billion trillion. Among them, the host game revenue of 11.1 billion U.S. dollars, move ...
BofA Merrill Lynch today released its investment report to maintain the "buy" rating of the Perfect World stock (NASDAQ:PWRD), bringing its target price up to $28.80. The following is a summary of the report: After 6 months of operation, the perfect world mobile game revenue accounted for nearly 10% of total revenue, beyond our expectations. We expect the 2015 percentage to reach 18%. Affected by the revenue sharing model, the profit margin of mobile game is lower than that of PC game. Flagship game "punish the Fairy" and "Laugh Proud River" performance is still stable, accounting for about 30 of total revenue ...
US Eastern Time May 10 6:20 P.M. (Beijing time May 11 6:20 A.M.), the Chinese Net Investment Group (NASDAQ: China, the CDC group) today released its financial report for the first quarter of 2010 as at March 31. The relevant details are as follows: In the first quarter of this year, the CDC group from the continued operation of the adjusted tax depreciation and amortization profit (EBITDA) of 8.4 million U.S. dollars, compared with the adjusted tax rate depreciation and amortization of the previous year, the profit of 7.2 million U.S. dollars rose 17%. The first quarter of this year ...
Commercial News (reporter Rotin) Chen obviously do not want their entertainment empire dream only a pillar of the game. Yesterday, the Royal Department of three listed companies also released earnings, game revenue accounted for a further reduction in the grand 10-year game revenue ratio for the first time less than 90%. Financial results showed that as of December 31 last year's Grand quarter net revenue of 1.513 billion yuan, 49% year-on-year growth of 9%; net profit of RMB 369.3 million yuan, year-on-year growth of 13%, than the last quarter of 15%. One of the major profits of the main or Grand game, in 200 ...
More games in Beijing September 21 Morning news, according to foreign media reports, market research company NPD Group released a report in Monday, the first 6 months of this year, consumers bought online more PC game than in the retail stores. The report shows that in the first 6 months of this year, U.S. consumers bought and downloaded 11.2 million digital games online, while at the same time in the retail stores only 8.2 million of the physical game. NPD noted that although the number of download games in the first half of the sales exceeded the physical game, but the overall game revenue accounted for only 43% ...
The following is a summary of the report: there will be pressure to swim in the near-term margins, mainly because of the investment in new games and mobile products, which we expect to rebound in the first half of 2014. Third-quarter results: Revenue of 183 million U.S. dollars, an increase of 10% per cent, consistent with the company's guiding expectations. Diluted earnings per share of 1.37 U.S. dollars, down 4% year-on-year, consistent with corporate guidance expectations, compared to our expectations of 3%. Positive factors: 1 The fourth quarter will be expected to increase revenue by 5% to 9%, year-on-year growth of 11% to 15%. Game revenue will increase by 6 ...
In response to just announced the decline of quarterly results, Shanda Games (GAME 5.78 +0.35%) Chairman Tan to NetEase Technology, the industry is still in the adjustment period, Shanda games are also experiencing product line upgrading process. Shanda's two quarterly earnings report today showed its net profit fell 16% to 44.8 million dollars year-on-year, with revenues falling 4% to 164 million dollars. In this respect, tan to NetEase technology today, the online games industry is in the adjustment period, the need for online games company product line upgrades, and Shanda games are undergoing the process of upgrading. He ...
Kirin Game CEO still enter Sina Science and technology news July 27, the nineth session ChinaJoy (China International Digital Interactive Entertainment exhibition) today in Shanghai opened the curtain. Kirin Game CEO Shang (Weibo) in an interview with Sina Science and Technology, said the game industry's threshold is improving, but the opportunity is always reserved for people who are prepared to do the game should be like the big long this precipitation down to do. The following is a transcript of interviews: Sina Science and technology: the Water Margin before the adaptation of the TV series, now immediately, when you mentioned the water Margin of the box office will have a part of the game revenue, now is how? ...
BofA Merrill Lynch today released its investment report, maintaining the "buy" rating of the giant's internet share (NYSE:GA), which lowered its target share price from $10 to $9.4. The following is a summary of the report: moving to Mobile: The Giants network continues to implement its diversification strategy, moving from sophisticated PC MMO games to mobile games and web games. Current, the giant network MMO game revenue is still stable, mainly thanks to "Journey 2" and "Fairy World" strong performance. Due to mobile and web game transfer, the giant network is expected to increase spending, so we will 201 ...
Sina Science and technology news Beijing time of November 21, the future assets released today Investment Report, the perfect World (NASDAQ:PWRD) stock rating to "hold", the target share price from 18 U.S. dollars to 14 U.S. dollars. The following is a summary of the report: We expect the perfect world fiscal year 2011 in the third quarter to grow 9% year-on-year, but the chain will decline 8%, the company's expected low. Game revenue will grow 24% year-on-year, the chain will fall 8%. The third quarter of the perfect world amount of overall flow downturn, although domestic users have increased, but the Internet café users ...
BofA Merrill Lynch today released its investment report to maintain the "buy" rating of the Perfect World stock (NASDAQ:PWRD), bringing its target price up to $28.80. The following is a summary of the report: After 6 months of operation, the perfect world mobile game revenue accounted for nearly 10% of total revenue, beyond our expectations. We expect the 2015 percentage to reach 18%. Affected by the revenue sharing model, the profit margin of mobile game is lower than that of PC game. Flagship game "punish the Fairy" and "Laugh Proud River" performance is still stable, accounting for about 30 of total revenue ...
American social game revenue forecasts the growth of social gaming users in the United States Beijing time February 22 Morning news, according to foreign media reported in Tuesday, according to the market research agency BI FDI, the latest published research reports that by 2015, the U.S. social game market will be larger than 5.5 billion U.S. dollars. The agency also estimates that the U.S. social gaming market last year earned 2 billion dollars, including the use of social gaming on smartphones. The following are some of the main points of the report, the current BI FDI subscribers can also directly check ...
The following is a summary of the report: as NetEase's second quarter's strong performance exceeded our revenue and net profit forecasts for Wall Street, we reiterated the "overweight" rating of NetEase shares and raised earnings per share and target share prices for the 2013 fiscal year. NetEase second quarter strong net game revenue originates from the stable performance of the core game, as well as "kingdoms Matchless War" and "Kungfu Master" (Kung Fu Master) two independent development game's benign growth. We are still optimistic about the strategy that NetEase management will expand the game portfolio to the new field. The company in the second half of the 2013 fiscal year has a strong ...
On the one hand, this game brings the big game to the cash. Grand games released data show that, July 18, "Million King Arthur" National Service, one months has become a grand game revenue of the third largest product, one-day income has exceeded the legend. The reliable data is the so-called "online two-week income 30 million". This undoubtedly strengthened the determination of the grand game to move further to the mobile transformation. According to the plan of Shanda game, 36 hand tour products will be put into the Chinese market before the end of this year. Including Shanda's Korean company developed the "Hell Lord", "...
The following is a summary of the report: Performance exceeding expectations: The second quarter of fiscal year 2013, Qihoo revenue of 152 million U.S. dollars, an increase of 110%, compared with the guiding expectations of the upper limit of 6%. Net profit of 33 million U.S. dollars, an increase of 370%. Higher than our expected $21 million trillion, mainly thanks to operating leverage. Positive factors: 1 advertising revenue rose 78% year-on-year. We estimate that search advertising revenue of about 15 million U.S. dollars, the chain growth of 150%. Game revenue grew about 150% Year-on-year. 2 The total number of users for the month is 461 million.
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