Recently, hear more play in doing a Chinese network game death file of the topic, I saw the content of the manuscript in advance, review the past development of Chinese online games 10 years of history, every year there are a lot of games out, and every year there are a lot of games completely disappear. As a worker who has been in the game industry for many years, seeing this topic, I can't help thinking about the reasons why Chinese online games are so much dead, first of all, I think of the two behind them: black and hacker. Our story starts with a web game. As the first domestic Java engine based on the development of 2.5D graphics MMO ...
February 11 News, 51wan President Liu, Hangzhou Pan-City vice President Chen Yishu, Brilliant Interactive CEO Zhu Haiyan recently a visit by Tencent Technology and Bo Rui Communications jointly hosted the interview program "New Media Investment Salon", talk about "web game choice inflection point." Over the past decade, Shanda, the perfect, NetEase and other first-line client network game companies and their star products have been recorded in the Annals of Unlimited, and cultivate a large number of loyal players. But in the increasingly lively field of web games, on the one hand, shanzhai model of plagiarism eroded the enthusiasm of the boutique game developers, the other side ...
The "Editor's note" Container technology is a lightweight virtualization technology that allows you to virtualize a stand-alone system's operating environment with fine-grained granularity. This means that a physical server, or a virtual server above a cloud, can run hundreds of separate containers at the same time. Based on the distinctive features of "fast" in the gaming industry, every business logic, such as the control of character walking, fighting, scene, chatting, archiving, database, etc., can be run in a separate container. This series of containers constitutes the autonomous system of an independent gaming world. ...
Network games do not grade the harm caused by many parents bitterly, but also let the society to make a bitter experience. The survey showed that more than 70% of respondents agreed to grade. However, the classification of online games How to build, the approval of the grading of several parties have been divided. Independent third party classification of the "American Classification" is not omnipotent, depending on the executive power "one Blade" may let the game industry slump, and even lead to minors to contact those foreign to China as the imaginary enemy of the network game. Where should China's online game grading approach go? Network game company: Support grading facing the people who are not the age to play ...
2011 NET Fair period, reporter interviewed Pao open opencloud game's Operation director Wang Yihua, according to Wang Yihua introduction, the Pao opens the goal is brings the three-dimensional entertainment platform experience for the game player, simultaneously also provides the game manufacturer the integration super convenient, the Low-cost platform modular service. Pao Open the game cloud director Wang Yihua Reporter: A brief introduction to some of the treasure opened game Cloud Wang Yihua: Pao in the domestic game Cloud Platform (www.kk8848.com), to its Baodeiun server, Baodeiun storage and other key equipment for the core, to the world's leading, virtualization technology ...
Distributed Deployment architecture: implementation of the application of loose coupling, will Web application server and caching, database services and other modules decoupling, and physically isolated deployment, so that the level of functional modules can be extended, but also to avoid the cloud server IO scramble to bring about the performance degradation problem. Eliminate the single point of deployment: More than one login server, the back-end game area deployed more than one, all provide the same service; both are configured load balanced sharing flow, to avoid single point of failure. Game Update Service: can be based on Aliyun OSS+CDN provide static file distribution of low latency, if the game has a lot of ...
In the past few years, the momentum of cloud computing is really not immeasurable, the frequency is also Gaozhi and high, for many business users, the word has even heard the ear cocoon. But cloud computing, to a large extent, has barely reached the public for much longer. A few days ago, Nvidia finally launched the user's Long-awaited Shield handheld game machine. Although from the form, and nothing new, but simply this product with the ordinary game handles and Android intelligent terminals together. But this product has a function or caused the author's attention. Be affected by ...
Intermediary transaction http://www.aliyun.com/zixun/aggregation/6858.html ">seo diagnose Taobao guest Cloud host technology Hall/Guxiaopo after a week of crazy" wash List "(Related report:" Brush the list of source marching China's App Store list has been washed "," China's App store rankings back to the past "calm", the main source of the brush list began to connect ...
Eliminate the single point of distributed deployment scheme, login server and game server multiple deployments, and provide the same service externally, at the same time configure load balance for traffic allocation. For burst flow, Cloud Server (ECS) can be used to expand the performance of the cloud server to increase the amount of traffic. Enable relational database (RDS), compatible with MySQL, SQL Server, and significantly improve database performance. Game Distributed Deployment architecture interpretation load balancing SLB can extend the service capability of the application system through traffic distribution, by eliminating the single point of failure to improve the application system ...
The book on the last, in the "Star 2 does not kill is the Hao side will control the global League" I said--to determine whether a game is a network game is the best standard is whether the need to register the account and password in the form of a login game. It also makes it easier to understand why blizzard, which is more adept at making stand-alone machines, makes the next generation of StarCraft a cyber game. In South Korea because the relevant government decided "as long as the genuine CD can hold a league" and led to the inability to control its National League, so that Blizzard learned the brilliant-all the confrontation to their own network of war, then how to conduct than ...
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