Joystiq recently published a survey by the authoritative gaming industry watch website Gameindustry, which asked 13,000 European and North American gamers about their game time allocation. Data show that 15% of the total game time is online game, of course, this figure is not specifically for World of Warcraft, but given the huge market share of World of Warcraft in Europe and the United States, it can be believed that the proportion of World of Warcraft's share will be quite large. specifically to the distribution, North American player 14% of the game time spent on the online games, the European players based on ...
This month 21st is the 20 anniversary of the launch of the Nintendo Red and White Machine (/eskimo). At the same time, this also means that Nintendo's classic game "Super Mario World" also ushered in its 20 anniversary. Recently, the Japanese game website inside Games published two sets of very data. According to the data, the Japanese players in the Nintendo Wii official simulator platform to play "Super Mario" total game time up to 1,066,109 hours (equivalent to a person night and day Non-stop play more than 121 years), the total number of games 1,360,629 times ...
(Compiling/Katy Fish) According to overseas media reports, Trion Worlds has announced that the full online operation has just one months (28 days) of the "Crack Tarawa Face Battle" (Rift:planes of Telara) All players cumulative game time for more than 4,750 years. >>> point this book "Crack Tarawa Battle" game activation Code Trion worlds did not announce how many people participated in the first month of the game experience, but revealed that all players cumulative game time of 2,400,000,969 ...
PopCap Games, the industry's renowned fun games company, today officially announced the next generation of Gem Bejeweled 3 (bejeweled 3), the first real sequel to the series in more than six years (the second generation is a duplicate). "Gem Bejeweled" has become one of the most successful leisure games in the history of the past 10 years, the global player more than 500 million people, the total game time is estimated to 7.5 billion hours, 17 platform version of the cumulative sales of more than 50 million, and still in every 4.3 seconds of the speed of sales. "Gem bejeweled 3" will naturally add a lot of new ...
The following reports come from Taiwan Region of China: Dragonfly's 3D horizontal action online games "bolt and Light point online (temporary translation)" (Bolts&blip online) recently successfully concluded the first Test. The opening of the "Moon" and "Jupiter" two maps, full of three-dimensional 3 of the role of the robot and dynamic flow of combat content, have been the players alike. According to official statistics, during the period from October 22 to 24th, the game time up to three hours, the level of more than 20 senior players accounted for more than 55% of all testers, and ...
(compiled/wendy) according to foreign media reports, in the "World of Warcraft: Cataclysm" released the first week, a free time rich players, within a week in the game spent 149 hours, the average time to 21 hours a day. According to a survey released by the Raptr company, 11% of active users play a long game, accounting for the 50% of all cataclysm gamers, averaging 6 on the first day of the catastrophe. 23 hours, the current average game time is 2. 1 hours. Although Blizzard is developing new games, the World of Warcraft is becoming more and more popular ...
The official website of MMORPG "Final Fantasy 14", produced by Enix, a veteran gaming company in Japan, recently announced that the game has some flaws in player affinity, making it an additional one-month free game time for all paid players, and the corresponding modification patches will be updated in the near future. And implore the player to forgive. After the news, a veteran player who started playing from FF11 said: "This is a surprise." It was the same when FF11. "And think that after two very big changes in November and December, the game framework should not be present now ...
After more than 10 years of operating in a fee-based mode, perhaps the World of Warcraft is about to make a difference. Not long ago Blizzard officially announced that it would launch a new service designed to allow players to buy game time in game currency. Of course, while the service makes it a reality & legal to "buy a little card with gold", the real benefit will be the player with a large number of virtual currencies. After the service is officially launched, players will be able to buy a real currency in the game store called "World of Warcraft Tokens" items, this item can recharge game time for players, on the other hand can also ...
BEIJING, June 2 (Xinhua) to guide minors to "play healthy games" and "play a healthy Game", the Chinese Institute of Education and Primary School Information Technology Education Committee, China Youth Network Association recently issued a "minor health participation online game tips," from the active control of game time, Do not participate in the possibility of spending a lot of time on the game settings, pay attention to protect personal information, do not play the game as a spiritual sustenance, develop positive and healthy game mentality five aspects of promoting minors healthy games, healthy growth. "Prompt" pointed out that in order to protect minors health participation in the game, the Government further strengthen ...
Due to the merger of mythic and BioWare, "Battle Hammer ol" part of the European server will migrate, according to the relevant Game service treaty, BioWare mythic announced that the European players will have 14 days of free game time. The message comes from EA's statement, as well as the details of BioWare mythic's right to issue, operate and service in Europe with hammer ol. Egyptian-style airship stranded pharaoh ship armed with a green-skinned ORC the statement said, "Once the transfer begins, the European server will be in ...
Recently, the US market research organization NPD Group, through the 2010 player Classification report, announced that the average game time for American players is 13 hours per week. The report was done by investigating 18,872 players over the age of 2 in the United States. According to the report, American players play an average of 13 hours a week, meaning that the average play time is no more than two hours per day. However, the average game time of the 4%-per-year total was 48.5 hours, equivalent to playing nearly 7 hours a day. This time ...
Recently, China Youth Network published a list of the most popular green game list, the list of various themes of healthy green games will be the summer life of young students to add fun. But experts also warned that green games will also be addictive, parents need to strengthen the guidance of youngsters, control the game time, to prevent children addicted to the game. Sponsored by the China Youth Network, "green Leaf cup game" Spring table 16th announced, the fall list of the vote was launched on the same day. The event was co-sponsored by the Central Network film and Television Center of the Communist Youth League, China Youth Network Association and the China Young network, aiming to recognize the green games and ...
Multi-Play network (Compile/fall-Xuan) The U.S. market research agency NPD Group said in Thursday that in the United States, people spend an average of more than a year on the game. The average American player is over 2 years old and spends an average of 13 hours a week on a variety of games. One type of player, NPD calls it extreme gamers, who spend an average of more than 48.5 hours a week on the game, which accounts for 4% of the entire game group. On the whole, the time spent on host games by American players grew by 9%, the time spent on PC games increased by 6%, and spent on portable games ...
By the South Korean Sonov combines the dance and the KTV culture to develop the reality video game "The Ktv Dances The King", originally starts from May 18 the preparation public test, in the player unceasingly requests the game to extend the test time continuously, finally official decided "the KTV Dance King" prepares the public test to be July 31 to end. Korean beauty player demonstrates play video exposure. "Ktv Dance King" in South Korea to create a new market for music games, a large number of players will record the game process video upload network is preparing the public test of the "KTV dance King" average per person online game time more than 150 minutes, swim ...
The following is a summary of the report: NetEase's third-quarter earnings were relatively sluggish, with revenues and diluted earnings per share lower than Wall Street's expectations. We believe that this is mainly the drag of online games, which is the current problem facing the industry. Because of the transfer to the mobile platform, as well as the in-depth development of PC Internet, users have more choice space, so the part of the game time allocated to other activities. We think it is more difficult for game providers to develop an MMO game on a PC platform than in the past. But as the market content research and development field leader, we believe NetEase to foreign market ...
(Compilation/Flower Sword Shadow) According to overseas media sources, Sony plans to launch a new PlayStation customer loyalty program test on October 29, designed to encourage players to participate in the gaming community and multiplayer connections. Currently, the scope of the test is limited to the users who have been invited. "In the testing phase, the program will focus on PlayStation3 users, but as the program progresses, we want to include users of the PSP," said Susan Panico, senior director of PlayStation Network, in an official blog. "Sony wants ...
In a recent interview with The Wall Street times, "It's a good idea, but we don't have any plans yet, our users are clamouring for a" Call of duty world, "said Bobby Kotick, Bobby Col's chief executive, for the first time responding to rumors of a call to the game. I also hope to start running the game next year, but obviously it's not practical and we have more questions to consider. From last year's release to the present, "Call of Duty: Modern Warfare 2" players in Xbox Live game time Total ...
The following reports come from Taiwan Region of China: Dragonfly's 3D horizontal action online games "bolt and Light point online (temporary translation)" (Bolts&blip online) recently successfully concluded the first Test. The opening of the "Moon" and "Jupiter" two maps, full of three-dimensional 3 of the role of the robot and dynamic flow of combat content, have been the players alike. According to official statistics, during the period from October 22 to 24th, the game time up to three hours, the level of more than 20 senior players accounted for more than 55% of all testers, and ...
The famous British magazine "Play" published an article criticizing the anti-addictive system of "Final Fantasy XIV", and the system also triggered a lot of discussion and criticism of the players concerned about the work. The "fantasy system" designed by Final Fantasy 14 is slightly harsh, reducing the number of experience gained in more than an hour of battle, and beyond 4 hours, you can not gain experience, which leads to great player Dissatisfaction The game player's time should not be limited by the rigid rules, the level of the quality of the game itself is the real game player determines the key factor in game time. Such as the author in ...
The official website of MMORPG "Final Fantasy 14", produced by Enix, a veteran gaming company in Japan, recently announced that the game has some flaws in player affinity, making it an additional one-month free game time for all paid players, and the corresponding modification patches will be updated in the near future. And implore the player to forgive. After the news, a veteran player who started playing from FF11 said: "This is a surprise." It was the same when FF11. "And think that after two very big changes in November and December, the game framework should not be present now ...
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