Xinhua Beijing, May 30 (Xinhua Zhou Wenlin) China Internet Network Information Center (CNNIC) recently released the "2010 China web Game Survey Report" shows that, as of April, China's web game users have reached 105 million, including social class web game users 92.09 million, large web game users 23.84 million, single page game users 37.91 million, of which some users have three games are involved in the "coincidence", three types of web games show obvious differentiation characteristics. The report shows that social web games use up to 87.7% of the ratio ...
A few days ago, ChinaJoy in Shanghai, Bo Grams City vice President Xu Renbin in the interview and news technology, said, and other types of web games, summer vacation for chess game of the off-season, and QQ game is not a chess game competitor. The reason for the off-season, such as the Baltic city, such as chess game users more than 35 years of age, the arrival of the family middle-aged middle-aged people will shorten the Internet. As to how to deal with this situation, Xu Renbin said, and did not deliberately deal with, but this time as a "practice of internal strength" period, the main products are pushed after September. ...
Absrtact: Mobile game User scale mobile game market share real sales revenue of mobile game market in 2013, the number of Chinese mobile game users was about 310 million, up 248.4%; the actual sales revenue of the mobile game market amounted to 11.24 billion yuan, on a year-on-year Mobile game User Scale mobile game market share real sales in mobile game market 2013, China Mobile game users about 310 million people, up 248.4%; The real sales revenue of the mobile game market amounted to 11.24 billion yuan people ...
Recalling the 2013 Zhang said, Shanda in the hands of the operation mainly made two new attempts: first, through the "Million King Arthur" to carry out the operation of the innovation; the second is to try to go through the Grand Game Hand Tour boutique operation mode "G home" through the traditional games and mobile game users between the channel. He thinks, the hand swims the market is entering the era of product, service, price comprehensive competition, at this time fine product, fine operation will show its value. and relative to the simple hand tour enterprises, the end of the company after the transformation of the past, there are users, resources, the most critical is the need for hand tour ...
China News agency, Beijing, May 27 (Xinhua Liu Yuying) The report of the Chinese Internet Network Information Center (CNNIC) 27th shows that among the 105 million web game users in China, 92.09 million of users participate in social class web games, and their commercial value is enormous. At present, Chinese white-collar popular social games mainly include Happy farm, rob parking spaces, stealing vegetables, "stealing food" is the popular language of the Spring Festival Gala. During the Spring Festival, more than 1.6 billion people have sent New Year greetings through social networking sites. According to the CNNIC survey, social web games use up to 87.7%, ...
2013, China Mobile game users of about 310 million people, up 248.4% Year-on-year, the entire mobile game market real sales revenue reached 11.24 billion yuan, up 246.9%; mobile gaming market share of 13.5%, up 8.1% year-on-year. Since 2008, the three data in the mobile gaming market have grown at an all-time high. Page tour growth significantly slowed data show that 2013 China's web game market real income of about 12.77 billion yuan, an increase of 57.4, compared with the 2011 growth ...
Hackers such as Yang Shixiong into the company's computer systems, illegal access to the system of online games, sold to game users, a short two months to profit more than 3.1 million yuan. Yesterday, reporters learned that 5 people were Yang Shixiong by Haidian court to damage computer information systems, respectively, sentenced to 2 years to 4 years of imprisonment for 10 months, and confiscated its ill-gotten gains of 300,000 yuan. The hacker group, the oldest 31-Year-old, the youngest 26-Year-old. With the exception of the defendant Yang Shixiong from Guangdong, the remaining 4 per cent came from Shanghai. Among them, Li and Zhang Tian are Shanghai Qi Tim Travel Network Technology Co., Ltd.
"Adventure Island" publisher Nexon The United States announced its third-quarter revenue growth of 28% per cent year-on-year, mainly because of the growth of its free game users,/wendy. The Nexon, based in Los Angeles, did not disclose a specific value, while the company's revenues rose by 36% in the third quarter of 2009. The company disclosed that revenue growth of 23% per cent in September this year, compared with last September, was the 16th month of the company's year-on-year revenue growth, while sales of the video game host industry appeared "weak" during the 16-month period. Nexon American Free Game ...
Absrtact: Mobile game User scale mobile game market share real sales revenue of mobile game market in 2013, the number of Chinese mobile game users was about 310 million, up 248.4%; the actual sales revenue of the mobile game market amounted to 11.24 billion yuan, on a year-on-year Mobile game User Scale mobile game market share real sales in mobile game market 2013, China Mobile gaming users about 310 million people, up 248.4%; The real sales revenue of the mobile game market amounted to 11.24 billion yuan, up 2.
In mid-July 2010, China Internet Network Information Center (CNNIC) released the "26th China Internet Development Status Statistics report" shows that as of June 2010, China's overall internet users reached 420 million, breaking through the 400 million pass. Online game users also continued to grow, up from the end of 2009 by 31.56 million, to 296 million, the total number of Internet users accounted for more than 70%. On the contrary, it is the talent gap in the domestic games to further expand, according to incomplete estimates, the current Chinese animation online talent gap reached 300,000. According to the American city ...
Absrtact: local time Saturday, people familiar with the matter said that the British mobile gaming company King.com, but also a well-known game "Candy Smash Legend" (Candy Crush Sag) developers have secretly in the United States in Sunday to submit an IPO (initial public offering) documents. In fact, local time in Saturday, people familiar with the matter said that the British mobile gaming company King.com, but also well-known game "Candy Smash Legend" (Candy Crush Sag) developers have been in Sunday secret ...
has been doing the web game of the Thousand Oak Interactive finally released the first client game "Tu", the current game details unknown, according to the official website information, August 30 will have formal content release. The following information from the official: Today, the Oak Interactive Group Game Center officially announced the first independent research and development of the client network game, the game tentatively named "Tu", the game background for the emperors period of the prehistoric story. In the end, the entire client program for the oak game was gradually surfacing. Sit nearly billion game users and Renren, mop nets two large communities, the Thousand Oak game is born with a huge can't be copied ...
Beijing Time November 16, according to foreign media reports, social gaming development company Zynga chief Executive Pinto Golf (Mark Pincus) local time in Monday at the Web 2.0 Summit said, so far, 320 million people have played the company's game. Zynga's games have the largest number of simultaneous online players in excess of 3 million. Zynga will be more focused on the development of new games. By the end of the quarter, Zynga will develop new games with 400 employees, accounting for about one-third of the total of 1300 employees. Pincus said that ...
2009Q1-2011Q2 China Mobile game users scale 2009Q4-2011Q2 Chinese mobile games users scale Sina science and technology news July 19 morning, according to the Yi-chi think-tank, "2011 the 2nd quarter of China's mobile game market monitoring," data show that the number of mobile game users in China has steadily increased, As of 2011 the 2nd quarter broke through 150 million, the market size reached 940 million. In the 2nd quarter of 2011, the number of Chinese mobile phone network game users 24.17 million, the chain growth of only 3.64%. Analysys International analysis that the contrast between mobile ...
In the greedy Apple players for a long time, Andrews mobile game users will also start hi universal run. Today, Chengdu Borui DreamWorks officially announced that its first 3D open mobile game "Dragon Guardian" Android version will be officially launched today at 10 o'clock, in addition, the game is still today launched a new version of the Association battle, the new content will be Sync on Apple and Android on the line. As the first strategic product of Baidu Mobile Game of the Year, the Android version is on the line and Baidu Mobile Games has invested a large amount of advantageous resources. Through Tencent, Xiaomi, Dangle, UC, Pea Pod, OPPO, ANZ, PPS, KaKao, Baidu in the ...
At this CES show, notebook maker MSI unveiled a "fastest-running game laptop in history." MSI G-Series laptops are designed for game users with four core core™ i7 processors, 17.3-inch GT780 and 15.6-inch GT680 with Dynaudio speakers, NVIDIA GeForce GTX 500 and 400 series graphics cards, dual SSD drives, and USB 3.0 interface. GR620 and GE620 are configured with a lower configuration. The body of the notebook is ...
SINA certification data show as "DANSEQ Investment consulting company Ceo,3wcoffee promoter", said March 21 in micro-blog, online games industry high profit Golden age is gradually passing. Xu Analysis, in 2011, six major online gaming companies total revenue of 35.3 billion yuan, compared to 2011 25.38 billion growth of nearly 40%. So it is wrong to say that the online games industry is bad, but the two companies are too prosperous, and most of the others seem to be depressed. Online games is a mature cash cow, not a hot investment, so the market does not discuss it, but ...
The 2012 China Game Industry Report shows that Chinese game users have reached 500 million, with a page number of 271 million users, an increase of 33.4% per cent. According to the "2012 China Game Industry Report" Statistics, 2012 China's client network game users up to 140 million people, an increase of 12.5%, the number of Web game users 271 million people, increased by 33.4%, mobile game users 89 million, up 73.7%. In the network game user, the 19~22岁 user is most, accounts for 27.5%, Next is 23~25岁 user, accounts for 20.3%;
Recently, China Telecom "Love Game" released mobile Games "fairy tale Online", it is reported that the cooperation with the past, "Love Game" will be the first time through its own billing channel billing, which is the platform in the last month, the user breakthrough 50 million after the first big move. Industry discussion, China Telecom 3G network in mobile phone games operating advantages obvious, at this time layout does not mean that the "love Game" is no longer a single mobile phone game sales channels, but will be to the depth of operation, integration of mobile games to promote the goal of a step. June 6, China Telecom "Love Game" National Sync first time ...
Absrtact: In the 2009 slightly depressed network game market, social games have sprung up, become a link that can not be underestimated. Tencent QQ Space Product Center General manager Zheng Zhihao that the current growth of online games, although slowing, but SNS flourish let the game have a slightly depressed in 2009, the network game market, social games have sprung up, become a link that can not be underestimated. Tencent QQ Space Product Center General manager Zheng Zhihao that the current network game growth, although slowing, but SNS flourish let the game has a new growth room. According to the ...
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