With the rapid development of the social gaming industry, it has become the second most popular activity in online activity. Recently, the American adult magazine "Playboy" website into the gaming industry, the network game Playboy Manager will be a social media game form the appearance of Facebook social networking site. Playboy official Social Game landing Facebook Playboy official social game landing on Facebook It is understood that young entrepreneur Dylan Collins Demon ware its company to 1500 ...
July 28 Afternoon News, giant network president Liu Wei in the 2010 ChinaJoy Summit Forum, expected this year, China's online gaming industry will bid farewell to ultra-high speed growth, the giant network is expected this year the entire industry growth will be less than 30%. Liu said that while the Chinese online gaming industry will say goodbye to ultra-high speed growth, it is also a good industry to keep 20% growth. She said that the giant network will stick to the fundamental products, independent research and development can withstand the test of the online boutique. The following is the full text of the speech: Good afternoon. Three months ago, a boss of the game industry said, after years of ...
Local network (compilation/applies) According to overseas media reports, Eidos Life company president Ian Livingstone, the UK's chief executive, said he was dissatisfied with the government's crackdown on the gaming industry, releasing an earlier survey showing that 62% of parents believe the game industry can provide a good career for young people. The survey was conducted by Ipsos MORI, the UK's second-largest professional investigation firm. Of the 918 parents surveyed, 62% said they believed the gaming industry could provide a good job for young people. But only 3% of young people know ...
Beijing Time March 29 Evening News, research company Ovum in a report in Thursday, said the rapid popularity of smartphones, the 2016 Asia-Pacific region digital gaming industry will be at least double, to 30.3 billion U.S. dollars. Ovum said that in the next four years, the Asia-Pacific region smartphone shipments will reach 18%, a higher than the global average of 2%, 2016 Asia-Pacific region digital gaming industry will reach 30.3 billion dollars; players will be more than 1 billion people, of whom about 900 million use mobile devices, or a single use of mobile devices, Or at the same time ...
Citi August 4 reported that the Chinese online gaming industry in the second half of the 2010 performance will be better than the first half, but the whole industry remains "neutral" view. Citigroup said in the study, China's online gaming industry is entering a "transition" stage, that is, online gaming companies are seeking innovation and differentiation. Citi believes that, after almost a year without a bright new game, the grand "Valley of the Dragon" and NetEase's "Wrath of the Lich King" will be launched, the second half of 2010, the performance of the entire industry better than the first half. However, Citi also pointed out that if these ...
On the March 29 news, we used a pair of monumental to analyze the impact Blizzard has had on the global gaming world in 20 years. This is the second part of this article, in the first section, see: 20 Ways Blizzard affects the world. We put blizzard on the microscope and looked at the people and the things they had been through in the industry. It's hard to say a few words about the impact Blizzard has had on the entire gaming industry, but the huge picture below will give you a clear idea of how great the impact is! Come on, take a look, every game has at least one former Blizzard employee figure. ...
Reggy Filseem Reggie Fils-aime, Nintendo's president, said the sales growth in the US market had surpassed the average of the gaming industry, and said it hoped the new version would help keep the momentum on the shrinking market. According to foreign media reports, Filseem said that at present the company's business growth reached 19% this year, while the rest of the industry has basically dropped about 4%. At present, Nintendo's business mainly includes its Japanese companies and third party manufacturers in the game ...
Tide receded, not afraid of someone naked swimming, afraid that everyone in the nude swimming, not afraid of people naked swimming, afraid of the appearance of the big men naked appearance, neither external nor internal. Sheng extremely and decline, the next sentence is a bad luck. The Chinese passed the year before the same reason, seems to be beginning to prove in the online gaming industry. Over the past few years on the online game of the bulk of the transaction is not fresh, in the face of people stupid money, the homeless community, manufacturers are not stingy to open up hundreds of billions of marketing budget. Network game achievements of the Grand, nine city, perfect and other listed companies, successfully helped push Jinshan listing, so that Tencent, Sohu 、...
The future of the gaming industry will be dominated by/eskimo, high-quality games, rather than a single home computer game, before Sony and Jadaligo tube Phil Harrison. In the near future, Phil Harrison said at a recent Italian video game developer conference that a game like modern Warfare 2 would be published and run on a Web page and other non-traditional platforms. He said in a media interview: "I believe in the next 5-10 years, players will be in the web, mobile phone or IP ...
UC excellent as the company's chief operating officer Zhushunti "TechWeb Report" July 28 news, ChinaJoy period, UC excellent view of the company COO Zhushunti Media interview, said the mobile games has been to the scale to make money stage, for mobile internet companies, mobile games is the first priority business model. Now is a good time to enter the mobile game Zhushunti think, now is the best practice to enter the mobile game. First of all, mobile gaming has come to the stage of making money, the emergence of hundreds of millions of manufacturers, this number on the PC online gaming industry is not a small number ...
According to foreign media reports, a few days ago, Playfish President Kristian Segerstrale issued a bold speech, he proposed the term "social games" in the future will no longer exist. "The term social game is about 2-3 years old," he says. After that, we will collectively refer to it as a game in which social games will eventually become part of the gaming industry. "It seems a bit too bold for the social gaming industry, which is still in its infancy," he said. But for social game practitioners, there is always a solution. Kristian Seger ...
In the current online world, imitation success is a very popular success of the shortcut, whether it is the early bubble Hall or run kart, or even the recent killing of the Three Kingdoms, some companies to use this huge advantage of users continue to imitate success, replication success, or even beyond success. However, the world's largest gaming industry-blizzard has been dubbed "has been imitated, never been surpassed" reputation, on August 30 in the domestic open the World of Warcraft documentary-Wrath of the Lich King has also been successful. However, August 30 this day is very special, this is the beginning of many students September 1, this is ...
(Compiling/Katy Fish) According to overseas media reports, Ukie, head of the British Interactive Entertainment Association, said in an interview with the BBC last year that the UK gaming industry lost at least 1.45 billion pounds (about 15.1 billion yuan) for piracy. "According to the information we have obtained from the publishers, the proportion of genuine and pirated games in the UK last year was about 1:4." (that is, every sale of a genuine game and 4 pirated games are sold), "said Michael Rawlinson, head of the Ukie," even if we keep a 1:1-percent loss ...
The net (compile/small Hee) g★ after the end of the first week, the Korean online gaming industry has not been carried away with the success of the exhibition, including the "TERA", "Rust Heart" and other 8 games will begin this week to test. The focus of this week's "TERA" stress test 11.26-11.29 South Korea's three popular online games, "TERA" will start 26th to carry out a 4-day stress test, the stress test is mainly for the g★ period, the game to play the views of the player, the final load capacity of the server. The game will provide more intense ...
According to foreign media reports, market research company Parks Associates Thursday forecast, 2010-2015, the global social gaming industry will grow 4 times times the size. Parks Associates said the global social gaming revenue for 2010 was $1 billion trillion, which will increase to 5 billion dollars in 2015, with the main source of revenue being virtual goods and advertising. Parks Associates analyst Pietro Macchiarella says social gaming has quickly become a hot spot for online gaming. There are 2 monthly ...
According to overseas media reports, the Grammy organizers of the National Institute of Sound Recording and Science (Usrecordingacademy) recently announced that the game music will be added to the Grammy Awards 4 Awards description. Video-game composers have long been ignored by the most influential event in the music industry. But now, the gaming industry has finally got the same respect as the film and television industry, and those who are quietly dedicated in the game industry can finally be the same as Hollywood peers. "I think," said Bill Freimuth, vice president of recording College.
CLSA released its research report today to maintain a "buy" rating on the shares of NetEase (Nasdaq:ntes). The following is the full report: NetEase has just released a strong second-quarter earnings, which is 9% higher than the average analyst forecast. NetEase has not released any performance forecasts. We'll get more details after NetEase's earnings conference call. Maintain the "buy" rating of NetEase stock. NetEase is still our preferred stock in China's online gaming industry. Second quarter performance points revenue growth of 15% year-on-year growth of 5%, to 2.3 billion ...
November 9 News, giant network president Liu Wei yesterday in the media connection revealed that in the next few years ready to put 500 million yuan force push "Journey 2". It is reported that 500 million yuan is the largest online gaming industry, the single product launch plan, "Put the Madman" Shi Yuzhu in the "Journey 2" gambling is expected to rewrite the industry history. Yesterday 8 o'clock in the morning, CCTV "2011 Gold Resources Advertising Tender will" in Beijing, the center of the plum, Shi Yuzhu dressed in red top, "black super" mask appearance, quite imposing. It is reported that the giant network plans next year in CCTV to vote 200 million yuan advertising fees, bidding news network after a few ...
March 31, the latest news, the modern online gaming industry sprang up in 1997, "Network Genesis", this is a prestigious stand-alone RPG series, but after the acquisition by EA has become a modern game of the mountain. BioWare's Creative Guide, Paul Barnett, posted an intriguing piece of thought on Weibo this month, "Dr. Ray has just visited the mystery project and feels good." --As we all know, Paul Barnett has been involved in the development of "hammer online" and "myth" (Weibo) two online games, he said, "Mysterious ...
Viacom did not disclose the exact amount of the sale of Harmonix. Harmonix is the developer of the music video game Rock Band. Viacom announced last month that it would sell Harmonix to end its foray into the gaming industry because Harmonix sales were unsatisfactory. Since 2008, the American music game market continues to be depressed, the player's aesthetic fatigue to the music type game and the high price of the game make Harmonix be sold. By contrast, the "rock band" old rival "guitar English ..."
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