Gaming Industry

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TGS Show player Big survey Sony hosts and Capcom most popular

(Compiled/applies will) according to overseas media news, Japan's famous game weekly "Fami Tong" has issued a report on the "2010 Tokyo Game Exhibition" done by the market research reports, 1000 respondents to the survey this year to participate in the Tokyo Game show players to answer many of the current situation in Japan's gaming industry is an important issue. The report showed that most of the players at the Tokyo Games show were men, aged more than 20, and that more than half of the players had formal full-time jobs and 24% were school students. Only one-third of the players said they came alone, and the big part ...

Quake affects Japanese gaming industry Sony-hit Nintendo security

Beijing time March 11, 2011 13:46, the Japanese island of Honshu, Japan, Taiwan 130 kilometers east of the 9-magnitude earthquake, the ensuing tsunami swept the coastal areas, engulfed homes and towns.  The number of deaths currently confirmed by Japanese officials is 2100, and about 20,000 people are unaccounted for.  After receiving the information from the tsunami-stricken areas and from Tokyo, the Japanese gamers also described their feelings during the first time to the outside world, and the designer of the "Iron Plate Array" series, Jingzhi, said that he thought six wooden new towns would fall. Cyberconne ...

Blizzard Taiwan sues knife tower legend, get netizen support

Recently, the United States gaming company Blizzard Entertainment announced officially in Taiwan to sue the phone game "Legend of the Sword", said it was not authorized, but in the game copied "Warcraft" and "World of Warcraft" many well-known characters and part of the scene. This is a tear-driven war caused by plagiarism. Blizzard's head, Paul Sams, said Blizzard had identified the legend of the sword as a violation of the copyright and trademarks of World of Warcraft and Warcraft, and would actively adopt laws to protect its rights. Blizzard's move is undoubtedly a safeguard of its own rights and actions against piracy. This is a good thing for the gaming industry ...

Sino-Korean Game Industry Alliance to enter international market for the first time

Xinhua Beijing, June 11 (Tang Juan Wan Chunping) China and Korea game industry cooperation and coordination mechanism in Changzhou, Jiangsu today announced the formal establishment.  This is the first coordination mechanism of the Chinese Ministry of Culture and the foreign Cultural Management department on the online gaming industry.  The Chinese Ministry of Culture and the Korean Ministry of Cultural Sports and Tourism signed the "Ministry of Culture of the People's Republic of China and the Republic of Korea Cultural and Sports Tourism department on the game Industry and Cultural Cooperation Memorandum of understanding," according to the MOU, China and Korea will establish coordination mechanism in the game industry cooperation. Jiangsu Changzhou Creative Industry ...

Time billing system to keep the growth of the game Wow hegemony shaken

More video Gamesindustry.biz recently released a report on online gaming industry from the market research company Screen Digest, which focuses on the western countries ' timing fee system for online gaming revenue and growth data.  The report is typically "good news and bad news" for the industry. The good news is that online gaming players have paid 1.4 billion of dollars in revenue from 08 to 09 years of 1.6 billion dollars. This can be a big increase, especially in the context of the current proliferation of prop-paying games. This number is expected to be in 2 ...

"The Battle of Women Valkyries" became the Guinness Book of highest score PS3 game

The Guinness Book of World Records, following MGS4 's award, recently got into a relationship with the gaming industry.  Sega's "Female Battlefield Valkyries" by applying for the "PS3 history of the highest scoring SRPG game" of the Guinness Book of World Records.  The winning certificate, "the battlefield of the female Valkyries" on the Metacritic score for the 86%,gamerankings score is 86.3%, and this game won the goty of the year. Sega's "female Battlefield Valkyries" game tells about the 1935-Year-old European continent, "...

"No Winter night ol" developer President Yi Main former RPG screenwriter takes over

(Compiling/Katy Fish) According to overseas media reports, Atari announced that Jack Emmert will take over the post of new chief executive of his cryptic studio.  The report did not reveal the whereabouts of John Needham, the former chief executive, but said he would seek other opportunities in the gaming industry. "It's nice to have been working for cryptic in the last few years, and now I have to say goodbye to you in a sad mood," said John Needham, "Our team has worked hard to get the company growing, we've launched two ...

Shanghai takes the lead in setting up local standards for online gaming services

Xinhua Shanghai, May 21 (Lu Wenjun, Chen Yixin) in order to maintain a healthy network gaming environment, the Shanghai Information Service Industry Association has officially launched the Shanghai "online game industry Service norms" of the formulation work, which is expected to become the first domestic and online game-related local standards.  At present, China's online gaming industry in the standardization of construction is still a blank, Shanghai as China's network gaming Industry Center, has taken the lead in domestic research online game related standards. It is understood that in Shanghai, the local standard "network Game industry Service standards" before the official launch of the Shanghai Information Service industry ...

Rice boat to two new ideas: The Japanese game industry will not die

More play network news in last year's TGS on Capcom famous producer Rice boat to the second language out of amazing, he said that the Japanese gaming industry was about to end, and such a statement at that time also led to a stir, but after a year, rice boat to the second in this year's TGS again published his new view, he pointed out that the Japanese gaming industry is not in fact,  But learning Capcom is the industry's way out. Rice boat to the second said that the Japanese game producers should communicate with western producers, and should be their work to the global market, consider more players around the world, rather than just ...

Professor Tao of Internet addiction: You're addicted to interfering in the Internet.

To have begun the full implementation of the "Online Games minors Guardian project", Internet addiction Research experts Tao open extremely dissatisfied. He believes that the project from the implementation of last year has not made substantial progress, and in the latest media interviews continue to bombard: "Chinese teenagers indulge in online games, even Tsinghua University, male dormitory is also the basic Internet café!" Truancy is a common phenomenon!  In response to this remark, Tsinghua University teachers and students are quite surprised, because many students even "stealing vegetables" such a proliferation of small games have not played. With the development of online gaming industry, internet addiction Research and intervention expert Professor Taohongkai is also violent ...

"2014 Global mobile game industry white Paper • Year-End Edition" released to focus on the stage of China Mobile gaming industry

2014, global smartphone and tablet equipment market growth significantly, 2014 global mobile gaming revenue has exceeded 25 billion U.S. dollars, compared with 2013 growth of 42%. In China alone, the number of mobile gaming users has reached 358 million, up 15.1% from 2013, with revenue reaching 27.49 billion yuan, an increase of 144.6% per cent year-on-year. Together with the huge data and the "IP Year", "Winter Theory" and other hot topics, how to analyze the value of mining data through the depth of performance, and how to understand the meaning behind the keyword, become mobile game entrepreneurs ...

"Golden Rocker Award" announces shortlist for best FPS game

Play video More (compile/applies will) who is the King of FPS this year, this is a topic that can trigger the enthusiasm debate of the masses of players.  Fortunately, a prize called the Golden Rocker (Golden Joystick won) can give us an answer to an endless quarrel. "Golden Rocker Award" is a special award for shooting games, allowing players to vote for their own support shooting games.  Any type of FPS game is allowed to participate in the selection. Activity Organizing Committee said, the high sales of FPS games are becoming the new favorite of the global gaming industry, and high-quality ...

Give up the game industry tax rebate subsidy Britain's new fiscal policy controversy

The British government in the latest budget to cancel the last few months, the game industry rebate concessions. This is not good news for gaming industry makers. According to CVG, in the current economic situation is still not very good premise, the government stopped the gaming industry tax rebate to the game itself to save 190 million pounds in the budget.  The new budget will also raise VAT to 20%, cut National insurance and reduce corporate taxes. But the current opposition party, which previously supported the gaming industry's tax-cut plan, doubted the budget, and its precision was there ...

Top turnover in online games industry: Most of them choose to start a business

Sina Science and technology news on the morning of January 4, according to incomplete statistics, the fourth quarter of last year, there were at least 10 senior people in the online games, job changes, industry authorities and business leaders are involved.  In the background of the industry recession, many people's choice is still entrepreneurial, which in a way also means that the new trend is coming. When the annual shift, the top of the online gaming industry will have a routine performance of the intensive separation. Due to the early Spring Festival this year, the turnover of the online games industry also came ahead accordingly. With just the past three months as a deadline, according to Sina Technology statistics, at least ...

Blizzard Korea in trouble: should not participate in the game to prevent addiction

Reports from South Korea confirm that recent blizzard South Korea has consulted the Gaming Industry Association about the development of the game Culture Fund, although there is no formal stance, but it has been euphemistically disclosed that it is likely to participate.  Game Culture Fund is the cultural and Sports Tourism department published on April 17, "for the game industry to continue to grow the foundation of the game to prevent addiction," the main content is to nurture a sound game industry will be raised into a 10 billion-scale funds, put into use in the game to prevent addiction. Blizzard, which has not participated in any official organization activities, is the reason the Korean government has given ...

Rice boat to the second place police: Japan game behind the west for at least 5 years

Capcom, the most outspoken global product director today, once again warned the Japanese gaming industry that the Japanese game is at least 5 years behind its western gaming industry. "I went to the Tokyo video game show, and almost everyone was doing something to shake their heads," said the 45-Year-old designer who had designed "Locke" and "Zombie besieged". "Even a factory like Capcom is powerless," he said in an interview with the US New York Times. "I want to learn how Western people live ...

Global game market value of hundreds of billions of dollars Nintendo Super single Total

Playing video (compiling/drdarknight) for statisticians, the market capitalisation of the global gaming industry has been a daunting task because it involves a variety of business models in addition to private and public companies. Today, Paul Heydon, a banker from the investment bank avistapartners, brought us the global market value of the game industry at a seminar in Edinburg. ' The total value of the global gaming market has reached $100 billion trillion, ' he said in a report.

Senior Technical director Chen will join the grand game

December 6 News learned that the original move as Senior Technical director Chen will be formally joined in the recent Grand games, as the vice president of Shanda Games.  Chen will be in charge of Shanda Game Technology Center and Art Research and Development Center, report to chairman and CEO Tan of Shanda Games. It is understood that Chen joined the gaming industry in 1994 and has been involved in the development of more than 20 famous games including "Call of Duty 3", "Final Fantasy 7" and "Star Wars 3".  Before joining the Grand game, Chen has been in the arts, Disney Interactive Entertainment and dynamic as technical director and Senior Technical director and other positions. According to the ...

Executive vice president of Nintendo North American company for specific reasons unknown

Play Video (compilation/Sky White) Following the resignation of Nintendo North American vice President Denise Kaigler last year, North American Nintendo Executive Vice President Cammy Danave (Cammie Dunaway) also announced that he would resign from the gaming industry on October 1. "I'm proud of what our team did when I was in office," Danave in a statement, saying: "The number of customers choosing Nintendo These years is increasing, and I expect to see the momentum of Nintendo's development in the next few years ...

Giant network Liu Wei: Online games should not only be high speed to have slow consciousness

Sina Science and technology news July 27 morning, the nineth session of the ChinaJoy (China International Digital Interactive Entertainment exhibition) today in Shanghai opened the curtain.  Giant network president Liu Wei at the ChinaJoy Industry Summit Forum said that the online games industry should not blindly pursue high-speed development, but should have a slow and good, long-term development approach. How to see the Chinese online games from the high-speed rail lesson?  This is Liu Wei to rethink the development of the online games industry angle. "Online gaming industry has been accustomed to more than 50% of the high growth, so that the growth rate of nearly two years to about 30%, a lot of public opinion that the industry encountered ...

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