Gaming Market

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Wal-Mart returns to second-hand gaming market and GameStop

The huge success of the game-selling giant GameStop in the second-hand gaming market has made many retailers particularly jealous, while Best Buy and Wal-Mart also set up shop-vending machines provided by E-play at the beginning of the year, but later came to nothing.  But the latest news shows that Wal-Mart has returned to the second-hand gaming market. Joystiq reported that Colin Sebastian, a financial analyst, said that Wal-Mart's joint gaming services provider game Mini-advertisements once more to sell second-hand game sales, and they had already sold second-hand games at 500 chains ...

Perfect World Entertainment moves into mobile gaming market

Summary: Check the latest quotes Beijing time September 10 Evening News, The Perfect World (NASDAQ:PWRD) United States subsidiary of the Perfect World Entertainment (entertainment) announced today, will aggressively expand mobile gaming business. In the PC-oriented online gaming market, the perfect world to view the latest quotes Beijing time September 10 Evening News, The Perfect World (NASDAQ:PWRD) United States subsidiary of the Perfect Global Entertainment (Perfect ...

Overseas research says China's online gaming market will reach 8 billion of its 2014-year income

(Compiled/Lin Jie) Pearl Research, a study in San Francisco, recently released a research structure claiming that China's online gaming market has a 2010-year income of $5 billion (about 32.7 billion yuan) and a growth rate of 25%,  And will reach 8 billion dollars (about 52.3 billion yuan) of annual income in 2014. In a Tuesday study, the company said that the rapid growth of the Chinese online games market is mainly derived from the strong growth of the income of the domestic large-scale online games operators. Such operators include Tencent (income of 1.4 billion U.S. dollars), NetEase (Accept ...).

The CEO of most domestic network companies is full of confidence

The CEO of most of China's internet and media companies is optimistic about future development, the Morgan Stanley report said.   The following is a summary of the report: Over the past two months, we have visited more than 10 CEOs of China's network and media companies, including Tencent, Ctrip, media and NetEase, who have expressed their views on the development of the Internet and media industries during the talks. Sustainable growth, but more inclined to "autonomous growth": 1 despite concerns about the slowdown in the industry, most CEOs expect that China's online gaming market will be 20 per year in the coming period ...

Nintendo's first generation consoles you've never played before.

Is Nintendo's first video game a red and white machine FC?  No, since 1977 Nintendo has entered the home gaming market, and it took 6 years to launch the first red and white Machine FC in Japan.  The home video game was actually included as part of the "Color TV" series, it was the home version of the popular arcade at the time, and in 1977-1980 years Nintendo rolled out five home gaming consoles, which were sold only in Japan at the time, which undoubtedly meant a huge success for Nintendo in Tokyo. 1977 launched the first home game game called "Color TV ...

More than 40% of the high growth period is over

Two U.S.-listed Chinese online gaming companies released the first quarterly results 17th local time, as investors worried about future performance growth, perfect time shares fell 25%, the giant network 1.76%, both suffered "black Monday." For China's online gaming stocks of the selling phenomenon, an online game of listed companies executives pointed out that more than 40% of the period of high-speed growth has passed, China's online gaming market share 10 times times the decline in growth, is consistent with the law. Perfect Time and Space: two quarterly results are expected to fall the perfect time and space earnings show that the first quarter revenue and profit growth are guaranteed ...

Mobile game User Scale mobile game market share

2013, China Mobile game users of about 310 million people, up 248.4% Year-on-year, the entire mobile game market real sales revenue reached 11.24 billion yuan, up 246.9%; mobile gaming market share of 13.5%, up 8.1% year-on-year.   Since 2008, the three data in the mobile gaming market have grown at an all-time high. Page tour growth significantly slowed data show that 2013 China's web game market real income of about 12.77 billion yuan, an increase of 57.4, compared with the 2011 growth ...

Perfect World Entertainment will massively expand mobile gaming business

The Perfect World (NASDAQ:PWRD), the United States subsidiary of the Perfect world of entertainment, announced today that it will expand its mobile gaming business Perfect. In the PC-oriented online gaming market, the perfect world has been a great success. Today, the perfect world plans to introduce its rich experience in free value-added mode (Free-to-play) and the idea of "originating from players and service players" into the mobile gaming market so that any gaming studio anywhere in the world can have access to ...

Panasonic's foray into the online gaming market has again been a blunder to abandon wacky cottage computers

Last year, Panasonic unveiled a unique handheld, claiming it could rival PCs, but recently announced a miscarriage of the project. Panasonic unveiled the jungle, saying it can play popular online games, such as World of Warcraft, anytime, anywhere. But in Tuesday, Panasonic announced that the project was officially terminated by strategic reorientation. Many media believe that Panasonic is defeated in the design of the problem, such as the fuselage and screen is too small and can not be convenient operation, the use of Linux system for a lot of online games can not support, modelling is too ugly, very like on ...

Morgan Stanley to set a grand game rating for overweight

Beijing time November 28 morning news, according to foreign media reports, Morgan Stanley analyst Lisa Yuan Friday to the Grand Game (Nasdaq:game) stock rating for the initial "overweight" (overweight). Lisa Yuan said the fair value of the US depository receipts for Shanda Games was $14.10 trillion, above the Wednesday closing price of $10.36.  She predicts that China's online gaming market will grow by 20% to 25% a year over the next three years, and that the growth of Shanda is consistent with overall growth in the industry. Li ...

EA Mister: I've played World of Warcraft once to get through ice Icecrown plug copies

As the biggest competitor in the European and American PC gaming market, John Riccitiello, chief executive of Electronic Arts, John Ricitiero the first positive affirmation of Blizzard's success in World of Warcraft in accepting gaming media yesterday, saying: "I've played most of the online games on the market, yes , including "World of Warcraft", in order to truly understand the success of the Warcraft series, I played this game seriously, and I like this game. Then he and the interviewer talk about EA's BioWare studio ...

Sony UK marketing Director: 3D games are more attractive than movies

The UK Games website MCV reports that Sony's E3 exhibition this year has been expected to be much anticipated, regardless of the recent explosion that could support 3D's "kill Zone 3" or "GT Racer 5". Sony executives recently accepted that, although the 3D game market is still relatively small, but the potential is huge.  It's more attractive than 3D movies. "We have to admit that the 3D game market will be smaller this year because the 3D gaming market is in its infancy," said Sony SCE, UK marketing director. It ultimately depends on the number of sales of 3D TVs and the speed of shipments. "But he ...

Global mobile gaming revenue more than 5.6 billion users still love free

The global mobile gaming revenue this year will be more than $5.6 billion trillion, compared with $4.7 billion trillion last year, according to Gartner, which has increased its market size by 19%.  Gartner also said that the mobile gaming market has steadily increased the number of newspapers in recent years and that the global market for mobile gaming will reach $11.4 billion trillion in 2014. According to Gartner, 70% to 80% of all mobile consumer apps downloads are mobile games, and 60% to 70% are free. Gartner predicts ...

Online games Age discrimination pass a game to reject 20 years old players

Age discrimination, which is a relatively uncommon term in the online gaming market.  In the major online games brand hot push "0-99" all age products now, recently, but broke a game to reject older players in the news, reportedly its official directly refused to provide services for the 20-year-old players.  The official refusal to provide services to the players will be eliminated? Recently, a certain online games manufacturers released a new dance and the official channel public statement, the game will not welcome the 20-year-old players. From its website can be seen, the product directly indicates that not recommended to the 20-year-old players to experience ...

Market research: Chinese Ashes players are getting tired of traditional online games

Is the game too saturated, or is the atmosphere changed, or is the traditional game habits caused by subversion?  China's hardcore (Ashes) players are losing interest in traditional online games that flood the market, Niko, a market-research agency, has published a report. China, the hardcore player in the world's largest online gaming market, has become increasingly weary of the thousands of gamesindustry.biz traditional online games in the marketplace, the report said.

The study says China's mobile gamers will reach 192 million this year.

The study says China's mobile gamers will reach 192 million this year. Sina Science and technology news Beijing time of July 6, the market research company Niko The latest report said that the number of Chinese mobile (micro-BO) gamers are expected to reach 192 million by the end of this year, which means that the number of Chinese mobile gamers is likely to exceed the number of PC gamers. The expected figure is part of Niko's expected data for the next five years of the China Mobile gaming market. Niko said that in the next five years ...

China swims 50% to watch the world's biggest game market

China is likely to overtake the US as the world's largest online gaming market this year, according to a report released recently by market research company Eric. China's online gaming market created a 20.8 billion yuan income in 2008, up 52.2% from a year earlier. More than 80% of the revenue comes from large online games involving multiplayer players, and the rest comes from web games and mobile games. The game market is expected to grow at an annual rate of 20% over the next five years. Eric predicts that by 2012 China's online gaming market will be larger than 68 billion yuan, which will account for nearly half of the global market.

South Korea online games market slow growth needs of the end of a variety of the rescue

2010, the Korean online game market growth slowed down. According to a recent game encyclopedia published in South Korea, from the 2007 2 trillion 200 billion won (the equivalent of about 12.9 billion yuan) for the start, to 2009 to achieve 3 trillion 700 billion won (the equivalent of about 21.8 billion yuan), growth of 37.8% Korean online gaming market,  Growth rate will be reduced to 28% by 2010 years. Planned to be listed in 2010, the MMORPG listing delayed the South Korean online game market, the main game is not enough, there are more and more fierce overseas online games ...

Xbox one February sales, although a significant percentage, still not PS4 and 3DS

Microsoft's major Nelson has announced that Xbox 360 users who have Xbox Live Gold membership can build an Xbox One game library directly. The Xbox application was then given an important update. Just after NPD released the February home gaming market sales figures, Microsoft's Xbox One has boosted sales by 84% in the last month, possibly because the price cuts announced by Microsoft in January have spurred people to buy. Microsoft has also taken a number of ways to boost sales of Xbox One, most ...

Capcom launches Kitty phone game to compete for female players

Multi-Play Network (compiler/applies will) through continuous efforts, Capcom in the Japanese mobile gaming market accounted for a growing share.  But Capcom does not want to pin all his hopes on "shrinking" mobile-phone versions of household masterpieces, and will work with some of Asia's top pop entertainment companies.  After the launch of the "Monster Hunter" mobile version of the game, Capcom to the female mobile phone players, their preferred brand is "Hello Kitty" and "Lazy bear." Capcom will first launch a mobile game called "Katie's Paradise Umbrella" this summer, the game ...

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