Gaming On A Server

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The pioneer of cloud games, the opportunity to subvert the gaming industry still exists

The pioneer of cloud games, the subversion of gaming industry opportunities remain as one of the most anticipated applications of cloud computing, cloud gaming was once considered a disruptive change in the gaming arena. However, the birth of three years, the cloud game is far from Universal, leading OnLive also fell on the road.     So, does cloud game have any chance? In 2009, OnLive just launched the experience of cloud gaming services, although some questioned, but many people think it is a revolutionary innovative products. OnLive's idea is that ...

The advent of the cloud gaming era

In a 10-storey office in the east of Beijing's eastern third ring, a few 100 square meters of offices, a few more than 20-year-old boys sit in front of their computers, playing the famous game of World of Warcraft. It's not a matter of working hours, it's their job to debug the stability and latency of their newly developed cloud gaming platforms on a few configured computers. Dundee, the founder and CEO of the new company, Beijing Yun Lian Technology Co., Ltd., a few years ago, led the team to develop a ...

Cloud Gaming Enterprise plans to use the Nvidia grid cloud gaming platform to provide gaming services

January 6, 2013-The US Las Vegas-International Consumer Electronics Fair (CES)-nvidia® announced today that six of the world's leading cloud gaming companies are planning to use the nvidia®grid™ cloud gaming platform to provide gaming services to global broadband companies. Whether it's smart TVs, PCs, tablets or smartphones, the NVIDIA GRID platform enables High-performance gaming PCs to interoperate seamlessly on any screen and anywhere ...

Cloud game Pioneer OnLive: the opportunity to subvert the gaming industry still exists

As one of the most anticipated applications of cloud computing, cloud gaming was once considered a disruptive change in the gaming arena. However, the birth of three years, the cloud game is far from Universal, leading OnLive also fell on the road.  So, does cloud game have any chance? Sinorama reporter Feng Haixu 2009, OnLive just launched the experience of cloud gaming services, although some questioned, but many people think it is a revolutionary innovative products. OnLive's philosophy is that, through the concept of cloud computing and technology, in the cloud game operation mode, all games are ...

Mobile gaming concept shares have surged recently

Absrtact: Although the A-share market has been falling, market funds can still find new hype hot spots. The concept of mobile gaming shares have surged recently, and it has become a beautiful landscape in the market. Related concept stocks, such as in the Qing Bao (300052.SZ), Northern latitude Communications (002148.SZ), although the A-share market has been falling, market funds can still find new hype hot spots. The concept of mobile games stock prices recently soared, became a market "beautiful" scenery. Related concept stocks, such as Zhong Qing bao (30005 ...

China Domain name report: More than half of our domain name server is unsafe

The intermediary transaction SEO diagnoses Taobao guest stationmaster buys cloud host technology Hall August 26 news, the North Dragon Medium net carries the domain name registration management organization CNNIC to release the domestic first "China Domain Name service and the Security status report", "the report" shows that our country current domain name server total quantity nearly million, among them more than 50%   Domain name server is relatively insecure, and 57% of our important information systems have the risk of domain name resolution. The following is the "China Domain Name Service and security status report" Full text: report summary:-As of August 10, 2010, monitoring ...

Cloud computing will dominate server market channels or big shuffle

Although 2011 years have not ended, according to the supplier in the past two quarters of sales performance and the short-term market conditions of the forecast situation, the entire server industry, the whole year two largest market growth point, respectively, from the Internet and the government's cloud computing procurement projects. Ability to integrate resources, that is, cloud computing implementation capabilities of the partner resource contention, will be the future server industry chain of the most important competition point, although 2011 years is still not over, but according to the supplier in the past two quarters of sales performance and short-term market conditions of the pre-award situation ...

China's online gaming industry: A farewell to savage growth and a new breakthrough path

After several years of high profits crazy, online games gradually attributed to calm.  The reason is that both the regulatory environment is becoming more stringent, but also the increase in competition caused by the revenue pressure, and consumers are becoming more and more picky. Where is the new breakout path? The signs are that only 66 people can develop a game in two months, and that the era of great success has gone.  If you want to continue to make money, you really need to be a bit of a brain. Case one this is grand again ahead of the attempt, although now look at the next game ten years in the first five or six years, Game2.0 difficult to become ...

Mobile gaming Base Select Irdeto to protect Android hand tour

Based on the success of video content and application security, Irdeto announces that China Mobile's mobile gaming base has chosen Eddie Activecloak to protect the games it sells and runs through Android smartphones within China's mobile network. Irdeto Activecloak is a patented, renewable software security solution that is already in the media applications and paid video for customers such as Comcast, Rogers, Cablevision, Viaplay, Astro, and Mediaset ...

The Western business model of China's sleepy Internet activates the gaming industry

The Western business model of China's sleepy gaming industry has been a joke in China, and the biggest joke is Sony's Playstation2. On the afternoon of November 25, 2003, Sony China PR began to notify reporters in the form of a telephone, which will hold a conference on PlayStation2 on 28th. No emails, no written invitations, and repeatedly reminded reporters not to speculate, all the circumstances announced on the day of the release.   This is the usual hype trick for Western gaming companies, and everything seems to be under control, at least at first. However, the rope ...

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