How To Get Into Game Programming

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50-Year-old are you still willing to do programming?

"Massive, high-intensity programming?" I must admit, this is a young man's game. "No, it's a fool's game (mostly male, but not 100%)." I am 55 years old and have been involved in programming since 1981, starting in 1973.   One thing I really realize is that programming to death is worthwhile. No, it's a fool's game (mostly male, but not 100%). I am 55 years old this year, since 1981 to engage in programming this industry, if from the school, it is ...

Game designer must know four links

The first step, the responsibility to get through your favorite game, you may stop and think: "How amazing game Ah!" I wish I could make the same amazing game as it is! "Why don't you start acting?" But how do I become a game designer? What skills and qualities do I need? What is a game designer doing? Before becoming a game designer, there are a lot of important questions to answer. So I decided to write a series of related posts! Next, let's discuss the 1th part: What is the task of a game designer? Responsibility 1: Create experience Exper ...

Little game tapes, unknown memories

Although the game cassette looks just a small, simple and durable plastic box, but the unexpected place is practical, can plug and play. If you've played it, you need to thank two people: Wallace Kirschner and Lawrence Haskel. More than 40 years ago, they invented game tapes while working for a small, uncertain company. Later, a team from the fairy Child semiconductor to streamline its programming system, so that its successful transformation into a listed product-the Fairy child F wave, this initiative also changed the home video game forever the basic business model, greatly ...

15 tips to help you successfully develop a small game

Too many games have been abandoned by the authors when they have not yet been developed. Independent Game "Angela's song" author Derek Yu, this article lists 15 tips on how to successfully complete a game.   These tips can help a wide range of game developers to identify the problems they face during the development process and discuss how to solve them. Finish a game I've been thinking about how to do the project in general when I'm trying to finish my game. I've noticed that there are a lot of good developers who are going to do the game ...

List 20 bad habits to avoid in game design

Author: Jorge Diaz everyone has bad habits. It can be said that bad habits are part of people's daily lives, and whether we like it or not, they all affect our daily work. In the end how to define bad habits? Bad habits can refer to those regularly occurring subconscious and subconscious behavior. Game development can be said to be a repetitive cycle or process, but how do we define the bad habits of design? This problem is as difficult as defining a game designer. We can say that game design is about designing game content and rules, while "content" includes sound, level, and ...

Network game through the Savage era: inflection point at the beginning of the sound of a

After several years of high profits crazy, online games gradually attributed to calm. The reason is that both the regulatory environment is becoming more stringent, but also the increase in competition caused by the revenue pressure, and consumers are becoming more and more picky. Where is the new breakout path? The signs are that only 66 people can develop a game in two months, and that the era of great success has gone. If you want to continue to make money, you really need to be a bit of a brain. Case one this is grand again ahead of the attempt, although now look at the next game ten years in the first five or six years, Game2.0 difficult to become ...

Microsoft Win8 Refactoring PC game rules

Absrtact: PC games are ready for a rebirth or, at least, a change. This is the first time since the 1990 3D Accelerator was born. Thanks to the mobile revolution and its associated technology. Game developers can now use accelerometers, PC games are ready for a rebirth-or, at least, a change. This is the first time since the 1990 3D Accelerator was born. Thanks to the mobile revolution and its associated technology. Game developers can now use accelerometers, touch screens, and cloud computing to increase ...

How many interesting or nasty messages are hidden in the game?

class= "Post_content" itemprop= "Articlebody" > Many game designers have left permanent information in game data. This information is integrated with code and does not want us to see it. The "Clip room" (The cutting reactiveness Floor) is a repository for collecting hidden information about such games. Here are the fascinating treasures unearthed by some tireless digital archaeologists ... It was the 80 's.

Small game market development and survival

In the Chinese market, it seems that as long as the game is profiteering industry, which has always been unknown, some low-end small game site seems to adapt. With the CAI and Xingping 4399 as the representative, small game sites are quietly attracting the attention of the Giants, online games site is not a very advanced concept of the Internet form, so this site in the original did not arouse the attention of investors and the media.   But with the surge in traffic and the expansion of the number of users, they have become the object of some giants. A long time engaged in Web site traffic and user number supervisor ...

IGN year-end inventory: Ten "Sex" elements of a single game

Sex is not usually associated with video games, but they have something in common. Can allow participants to get pleasure to escape from reality.  A lovelorn person may stare at some strange place, and a player may go crazy for the number of frames, textures and robots AI. This year's game is not affectionate or masculine, but some games directly add flirtatious content to the game interaction. This year is one of agitation, anxiety, seduction, romance, exposure and violence, no matter what you think, the relationship between sex and games is tighter than before. Even if you six clean, you can not divide the sex and the game ...

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