Minecraft Home Games

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Game life, approached Minecraft behind the Wizards Markus Persson

Absrtact: Persson is bald, bulky and has a brown shaggy beard. He treats people kindly, but often seems to have some reservations and laughs almost as though he had smoked. He developed the Minecraft independently in 2009, and later joined Jakob Porser Persson was bald-faced, bulky, with a brown disheveled beard. He treats people kindly, but often seems to have some reservations and laughs almost as though he had smoked. He developed the Minecraft independently in 2009.

Giants catch Pixel game: Why Microsoft buys Minecraft developers

Intermediary transaction SEO diagnosis Taobao guest owners buy cloud host technology Hall BI Chinese station September 16 reported that Microsoft spent 2.5 billion U.S. dollars to acquire the popular game Minecraft developers Mojang UBM.   Why would Microsoft do that? Several of the company's employees may explain Microsoft's thinking.   First of all, from a financial point of view, this is a reliable acquisition activity. With 2.5 billion dollars, Microsoft has bought a growing, profitable and active user ...

Oculus is just a window of virtual reality that leads people to Zion.

Absrtact: After Microsoft's sky-high 2.5 billion-dollar purchase price (the equivalent of grand games plus the market capitalisation of the perfect World), the domestic web has been flooded with tales of Mojang and its founder Markus Persson (his name Notch in the virtual world). After Microsoft's 2.5 billion-dollar purchase price (the equivalent of Grand games plus the perfect world market capitalisation), the domestic network has been flooded with information about Mojang and its founder, Markus Persson (in the virtual world, his name is notch ...).

Minecraft founder Markus Persson:vr will eventually change the world

Absrtact: Take the equipment, step into the world you want to enter! How many times have we seen such a magical scene in a book, in a movie, and dreamed we could try it someday.   But after the experience is not so cool, I have tried dactyl nightmare in the playground, can only hehe. Take the equipment and step into the world you want to enter! How many times have we seen such a magical scene in a book, in a movie, and dreamed we could try it someday. But after the experience is not so cool, I have tried dactyl nightmare in the playground, can only hehe. ...

My world developers are billionaires, making up for lost time

March 5 News According to foreign media reports, Monday Night 7 o'clock, the sandbox game Minecraft (my World) developer Marcus Alexei (Markus Alexej Persson) sits on the balcony of the 9 floor office in Stockholm, Sweden, holding a vodka Red Bull. Three hours ago he promised not to drink anymore because he had not fully recovered from the Thursday evening binge, and he had an ear infection. For the 35-year-old Swede, the most wonderful thing in the last five years has been the best-selling he has ever created ...

Persson was bald and bulky, with a brown shaggy beard.

Persson was bald and bulky, with a brown shaggy beard. He treats people kindly, but often seems to have some reservations and laughs almost as though he had smoked. He independently developed Minecraft in 2009, and later established Mojang with Jakob Porser, which is now valued at $2 billion, with only 35 employees. Persson also became Sweden's biggest taxpayer. Every Friday, Persson let his employees play games or do their own personal projects, while other working hours did not.

UGC and social marketing activities in the gaming industry

Today's world information dissemination rapidly, information flattening trend is obvious, especially in the internet industry. There are also some notable changes in the relationship between game companies and players. The original game company is a developer, is a promoter, the player is an audience. Now, the player is very close to the game company, and even participate in the development and dissemination of the game. From UGC to social marketing, the era of national Games has come to us. From the development point of view, after years of development of the game industry, the current player's appreciation of the level of the game increasingly professional. They can be very good screening game ...

2014, mobile phone changes in the past year

If you look at the entire 2014, perhaps we can also capture the following 10 details of the changes: the first is the game developers start to fully rely on IP, the second is the authorization of the top IP use began to appear all kinds of chaos ... At the end of 2013 we analyzed the mobile gaming industry at that time eight of the established trends, including: first, the prevalence and success of IP games, these games whether formal access to licensing or simply playing Edge rub IP anyway all have tried; second, pay creative games sweeping the global trend no longer, Then follow our tracking tiny Wi ...

Irrational founder says only PC can lead game industry future

"If you want to see the future of the gaming industry, buy a PC," Ken Levine said.  As the founder and president of Irrational Games, he was personally involved in a number of creative processes, such as "System Shock 2" and the best game of the year, "BioShock", such as "BioShock Infinite", which will not be available until 2012.  "After a day of sitting in front of a PC, all I had to do was go home and sit back in front of my PC." Email, Twitter 、...

VR will eventually change the world

Absrtact: Take the equipment, step into the world you want to enter! How many times have we seen such a magical scene in a book, in a movie, and dreamed we could try it someday.     But after the experience is not so cool, I have tried dactyl nightmare in the playground, can only hehe. Take the equipment and step into the world you want to enter! How many times have we seen such a magical scene in a book, in a movie, and dreamed we could try it someday. But after the experience is not so cool, I have tried dactyl nightmare in the playground ...

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