"TechWeb Report" January 8 News, 2012 China games industry annual meeting opens today, the Grand Game CEO Zhang in the speech link share the Grand game in 2012 practice and the ponder. Zhang said that for the Internet industry, especially the gaming industry, the drastic changes in the 2012 just past, and 2013 will have more variables. Zhang revealed that the grand game in 2012 mainly has three major strategies: adhere to the company's core advantages of MMO, the introduction of high-quality MMO games, increase to mobile games and other new areas of investment;
April 19 News, social game developers Hot Cool CEO Yong recently guest "blog Training Camp", on the social game in the domestic development, social game internationalization and other aspects of the topic to share, while answering the on-site social game practitioners to ask questions. The following is the scene text record: Yong: I wonder if everyone has eaten dinner. Because it's 7:30, not too early. For our company, 7:3 ...
The intermediary transaction SEO diagnose Taobao guest Cloud host technology Hall August 17 News, more play game general manager Cao Jin said, very optimistic about the foreground of the webpage game, now the entire webpage game's revenue should be more than 3 billion, the single month over tens of millions of webpage game should be in 10 above. Cao Jin introduced, now do a good web game, such as "Pinball Hall" is also a single month 30 million, 30 million of the monthly revenue is no more than MMO game bad, will be better than it. Another is that the web game relative to the entrepreneur to provide more space, compared to the big game it ...
Sponsored by Chengdu Municipal People's government, Mobile Games Development Alliance, China Mobile Communication Federation, the Peoples Daily Network (603000, shares bar), Tencent Net, when the music network co-organized the "2012 Mobile Game Congress" December 20 in Chengdu, Sichuan Investment International Hotel Grand held. The 2-day session consists of the "Mobile Gaming Industry Summit Forum" and the "Global Mobile Game Developers Conference". The conference gathered the global mobile game industry chain related companies, mobile game developers (WHO), channel operators, platforms and operators, mobile internet companies, terminal manufacturers, well-known investment ...
February 11 News, 51wan President Liu, Hangzhou Pan-City vice President Chen Yishu, Brilliant Interactive CEO Zhu Haiyan recently a visit by Tencent Technology and Bo Rui Communications jointly hosted the interview program "New Media Investment Salon", talk about "web game choice inflection point." Over the past decade, Shanda, the perfect, NetEase and other first-line client network game companies and their star products have been recorded in the Annals of Unlimited, and cultivate a large number of loyal players. But in the increasingly lively field of web games, on the one hand, shanzhai model of plagiarism eroded the enthusiasm of the boutique game developers, the other side ...
The end of 2013, we based on the past year's user access, exchange and sharing and the project itself update frequency and other aspects of the open source China's nearly 30,000 open source software statistics, so that the top 10 most popular open source software, for reference only. The list is mainly for domestic open source software, the list of 10 open source software is not the same type, although put together is not very scientific. We only select from a few angles, including user access, software updates, and user discussion of the software. 1. Goagent ...
China Mobile Product User Experience Report The purpose of this article: to introduce the market conditions to developers who are not interested in the Chinese mobile market. - The original translation from the Nokia Forum Chinese consumers are mostly heavy users of mobile phones. For example: mobile entertainment and Internet access is widely used. Chinese users prefer to play and use the latest device features than Western users stay on the mere use of answering and messaging functions. China is accelerating the development of mobile culture with Chinese characteristics. Whether it is mobile phone hardware devices, services and usage have their own unique features. The market is very ...
The improvement of the basic idea and the prototyping of a game from creativity to development, abstraction can be divided into two major stages: the basic concept of the stage, and iterative development stage. Any game at the earliest time is just one or a group of scattered and uncertain ideas, the planners of this set of ideas, extract the interrelated rules to form a core set of rules, this is the original framework of the product. For example, the original rules of Tetris may include: squares are eliminated and added in one line, the top randomly drops new squares, squares can rotate, and so on. In general, at this stage, game developers will seek ...
Today, Tiger smelling network released Stone Interactive CEO Wu Gang article pointed out, and 2011-2012 entrepreneurial companies accounted for a great proportion of the difference is that 2013 will have the size of the page of the company, the end of the company to lead the group of hundreds of people involved in research and development team. Here is the full text: Hot! It's still hot! Mobile Games 2012 Although there are such or such problems, but as the wireless market in the few cash cows, there is a lot of attention and the enthusiasm of entrepreneurs, investors. End of the party or the party, the most recent talk is incredibly hand tour, the heat can be seen ...
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