Negative Effects Internet Addiction

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South Korea to introduce online game management New deal to prevent and eliminate "internet addiction"

This newspaper Seoul April 18, the Ministry of Culture and Sports tourism recently issued the "Prevention and elimination of online game addiction policy." According to the policy, the Government will implement the game use time limit, strengthen the identity authentication system and other measures, and make relevant laws to standardize the http://www.aliyun.com/zixun/aggregation/18702.html "> Game operators,   To prevent and eliminate the people's excessive addiction to the game. South Korea Cultural and Sports Tourism Ministry said 12th, in order to promote the formation of a healthy society ...

South Korea's new management of online games: prevention of excessive addiction to the game

This newspaper in South Korea reporter Rash nine morning South Korea culture and Sports Tourism Ministry recently released the "Prevention and elimination of online game addiction policy."  According to the policy, the Government will implement the game use time limit, strengthen the identity authentication system and other measures, and make relevant laws to standardize the game operators to prevent and eliminate people's excessive addiction to the game. The Ministry of Culture and Sport of South Korea said 12th, in order to promote the whole society to form a healthy game culture, promote the sustainable development of the game industry, the Ministry for the domestic gaming industry more than 80% of the online network game developed the "Prevention and elimination of Internet game Addiction Policy" ...

South Korea treats internet addiction out of 1% annual income

(compilation/Xiao Xian) Recently, South Korean women's family of the "400 billion funds to prevent internet addiction, network poisoning," the project finally passed, Big national Party members, such as Li Zhengshan more than 10 people after intense discussion, came to the conclusion, by the root of Internet addiction-online gaming enterprises to assume a part of social responsibility, triggering a large-scale domestic dispute. South Korea's big national Party members said that the negative effects of internet addiction, game poisoning and so on are very serious and bad, so there is no negative attitude to this matter. Online games Enterprises to pay a certain proportion of income each year, can be used as a project fund or public welfare funds for the healthy growth of young people ...

A joint initiative of hundreds of institutions: building Green Mobile Internet

(Reporter Hung song) February 4 Afternoon, by the China Electronic Information Research Institute, the Communications Industry Newspaper (network) sponsored by the "Green mobile Internet, we in Action" joint initiative signing ceremony and forum in Beijing, Baidu, the World Network, NetQin and other 100 mobile internet industry organizations have responded and signed the activity, Express the desire and voice of building green mobile Internet, and actively speak and make suggestions for constructing Green mobile Internet. In addition, mobile phone Phoenix, the World Network, Baidu Wireless, Network Qin World, Guo Tong, open odd nets, Hua moving flying, Wang Jing Jie 8 Enterprises to obtain 2009-20 ...

Korea to introduce network game management to strengthen the player identity certification system

Daily Seoul April 18 (the South Korean reporter Rash nine morning) South Korea Culture and Sports Tourism Ministry recently released the "Prevention and elimination of online game addiction policy."  According to the policy, the Government will implement the game use time limit, strengthen the identity authentication system and other measures, and make relevant laws to standardize the game operators to prevent and eliminate people's excessive addiction to the game. The Ministry of Culture and Sport of South Korea said 12th, in order to promote the whole society to form a healthy game culture, promote the sustainable and healthy development of the game industry, the Ministry for the domestic game industry more than 80% of the online network game developed "prevention and elimination ..."

E-Sports "is not a sport" sparked controversy

&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp;     An overview of the events March 19, a set of electronic sports national team news attracted the ultra of diving athletes, and then triggered "electronic athletics is not counted as sports" network discussion. March 19, the sport administration of the sports department issued the "Guan ...

There are many controversies in online games

NetEase recently in the "World of Warcraft" Chinese official website issued a notice, suspended "World of Warcraft" new user registration.         The announcement also disclosed that NetEase will in the near future press and publication administration to publish the World of Warcraft (Burning expedition) online game publication application. "This time NetEase's announcement just said suspends the new user registration, does not affect us ...

South Korea to launch online game management policy to promote healthy development of gaming industry

South Korea's Ministry of Cultural and Sports Tourism recently released the "Prevention and elimination of online game addiction policy."  According to the policy, the Government will implement the game use time limit, strengthen the identity authentication system and other measures, and make relevant laws to standardize the game operators to prevent and eliminate people's excessive addiction to the game. The Ministry of Culture and Sport of South Korea said 12th that in order to promote the whole society to form a healthy game culture and promote the sustainable and healthy development of the game industry, the Ministry has formulated the policy of preventing and eliminating the addiction to online games, which accounts for more than 80% of the domestic gaming industry. One of the most striking is the Han ...

South Korea through Cinderella morning after the youth online games will be forced to break the net

Seoul, dean of a psychiatric hospital in Jin Yu, said in an interview with South Korean media: "Children play the consequences of poisoning is very serious, the development of the order is generally: loss of learning interests → values and parents conflict → Addicted to the game → with parents conflict → (high school/High school) to parents violence, runaway, theft, There are so many cases. It can be said that more than 90% of adolescent problems are related to bad online games. "This newspaper in Seoul reporter Wang Gang recently, aimed at restricting young people to carry out late-night online games" Juvenile Protection Law amendment in the Korean Parliament ...

Is it a joy or a worry? Social gaming website pre-attack children's consumer market

The intermediary transaction SEO diagnoses Taobao guest Cloud host Technology Hall Editor's note: SNS game, namely social class game, in just past 2009 years fire all over the country, corresponding, the SNS game that develops to the child group also rise, compete to enter the market. Play SNS game, talk about the game skill and the characters in the game become the important content in many children's life. Parents, on the one hand, want their children to be richer after school and worry about their children's addiction to the Internet. To provide children with green and healthy online games, to become parents of regulators and game makers ...

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