Abstract: Editor's note: Klint Finley wrote an article on the wired to analyze Microsoft's acquisition of Minecraft, behind Microsoft's phone-side backwardness and struggles. But for Klint's concerns, Microsoft has said it will continue to support platforms such as iOS and Android. Looks like editor's note: Klint Finley wrote an article on the wired, analyzing Microsoft's acquisition of Minecraft, behind Microsoft's mobile phone side behind and struggling. But for Klint to express in the text ...
Abstract: Editor's note: Klint Finley wrote an article on the wired to analyze Microsoft's acquisition of Minecraft, behind Microsoft's phone-side backwardness and struggles. But for Klint's concerns, Microsoft has said it will continue to support platforms such as iOS and Android. Looks like editor's note: Klint Finley wrote an article on the wired, analyzing Microsoft's acquisition of Minecraft, behind Microsoft's mobile phone side behind and struggling. However, for the Klint in the article expressed the worry, ...
Absrtact: After Microsoft's sky-high 2.5 billion-dollar purchase price (the equivalent of grand games plus the market capitalisation of the perfect World), the domestic web has been flooded with tales of Mojang and its founder Markus Persson (his name Notch in the virtual world). After Microsoft's 2.5 billion-dollar purchase price (the equivalent of Grand games plus the perfect world market capitalisation), the domestic network has been flooded with information about Mojang and its founder, Markus Persson (in the virtual world, his name is notch ...).
Absrtact: The Minecraft, which was acquired by Microsoft in the previous period, was made by Mojang, a foreign independent developer, and has maintained a strong profit momentum after the sale. It is said that as of the end of 2013, has made a profit of 326 million U.S. dollars, only 2013 years to account for 128 million U.S. dollars. Minecraft, which was acquired by Microsoft in 2010, was made by Mojang, a foreign independent developer, and has maintained a strong profit momentum since its release. It is said that as of the end of 2013, the profit of 326 million dollars, ...
Absrtact: The Minecraft, which was acquired by Microsoft in the previous period, was made by Mojang, a foreign independent developer, and has maintained a strong profit momentum after the sale. It is said that as of the end of 2013, has made a profit of 326 million U.S. dollars, only 2013 years to account for 128 million U.S. dollars. Minecraft, which was acquired by Microsoft in 2010, was made by Mojang, a foreign independent developer, and has maintained a strong profit momentum since its release. It is said that as of the end of 2013, has been profitable 326 million U.S. dollars, only 201 ...
2009, 30-year-old Swedish programmer Markus Persson wrote a little game Minecraft. When he saw the game initial success, in September 2010, Markus Persson decided to resign and set up a joint venture with a friend Mojang (Swedish "component" meaning) game company, a full-time development Minecraft. Why do you want to talk about this Swedish gaming company Mojang today? There are some interesting stories and reports around it recently. One is its "less people and more gold" situation ...
In the daily link to the Silicon Valley, the most fresh information! The "Silicon Valley" here refers to the typical and innovative business representatives abroad. 1. The NSA is drawing an internet map to monitor any equipment in the world <http://tech.163.com/14/0915/06/A65OB65B000915BF.html> September 15 News, according to Der Spiegel, The latest documents released by Snowden show that the NSA is preparing an amazing plan-"map of the Internet" ...
"If you want to see the future of the gaming industry, buy a PC," Ken Levine said. As the founder and president of Irrational Games, he was personally involved in a number of creative processes, such as "System Shock 2" and the best game of the year, "BioShock", such as "BioShock Infinite", which will not be available until 2012. "After a day of sitting in front of a PC, all I had to do was go home and sit back in front of my PC." Email, Twitter 、...
If you look at the entire 2014, perhaps we can also capture the following 10 details of the changes: the first is the game developers start to fully rely on IP, the second is the authorization of the top IP use began to appear all kinds of chaos ... At the end of 2013 we analyzed the mobile gaming industry at that time eight of the established trends, including: first, the prevalence and success of IP games, these games whether formal access to licensing or simply playing Edge rub IP anyway all have tried; second, pay creative games sweeping the global trend no longer, Then follow our tracking tiny Wi ...
Absrtact: Seven years ago, the founder of first round, Josh Kopelman, wrote an article highlighting the importance of providing free services for consumer products. In his view, the majority of entrepreneurs in the understanding of subscription fees is wrong, that the price drop, user demand will be seven years ago, first round founder Josh Kopelman wrote an article highlighting the importance of providing free services for consumer products. In his view, most entrepreneurs have a wrong understanding of subscription fees.
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