備忘:
這兩個程式,應該是在同一台機器上運行。需要事先建立/home/rangaofei/c_test/目錄。
今天下午學習了一下socket通訊編程這方面的知識,看了看書,找了找網上的講解。雖然還是比較暈,但做的小實驗還是成功了,打算明天再深入研究。
在Ubuntu環境下編寫了兩個簡單的小程式,分別是client.c和server.c。一個作為socket用戶端,另一個作為socket伺服器端。在GCC下編譯通過了,並且通訊也成功了。現將代碼貼在下面:
/****************** server program *****************/
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <string.h>
#include <stdlib.h>
#include <sys/un.h>
int main(){
int sockfd, newfd, ret, recv_num, recv_num_total = 0;
char buf[50];
struct sockaddr_un server_addr;
remove("/home/rangaofei/c_test/server");
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sun_family = AF_UNIX;
strcpy(server_addr.sun_path, "/home/rangaofei/c_test/server");
sockfd = socket(AF_UNIX, SOCK_STREAM, 0);
if (sockfd < 0){
printf("Invoke socket function to build socket handle error!\n");
exit(1);
}
printf("Build socket handle success~\n");
ret = bind(sockfd, (struct sockaddr *)(&server_addr), sizeof(server_addr));
if (ret < 0){
printf("Invoke bind func bind socket handle and address error!\n");
exit(2);
}
printf("Bind socket handle and address specficed success~\n");
ret = listen(sockfd, 4);
if (ret < 0){
printf("Invoke listen function to make sure server can respond the request error!\n");
exit(3);
}
printf("Respond the request success~\n");
newfd = accept(sockfd, NULL, NULL); //newfd connect client which call connect function
if (newfd < 0){
printf("Call accept function error, build connection failed!\n");
exit(4);
}
printf("Build connection with client success~\n");
while(1){
recv_num = recv(newfd, buf, 24, 0);
if (recv_num < 0)
printf("Call recv function receive message failed!\n");
else{
recv_num_total += recv_num;
printf("Call recv seccess~, received %d words, message is \"%s\". Total date received is %d.\n", recv_num, buf, recv_num_total);
}
sleep(1);
}
}
/****************** client program *****************/
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <string.h>
#include <stdlib.h>
#include <sys/un.h>
int main(){
int sockfd, ret, send_num, send_num_total = 0;
char buf[50] = "This is my socket data.";
struct sockaddr_un server_addr;
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sun_family = AF_UNIX;
strcpy(server_addr.sun_path, "/home/rangaofei/c_test/server");
sockfd = socket(AF_UNIX, SOCK_STREAM, 0);
if (sockfd < 0){
printf("Invoke socket function to build socket handle error!\n");
exit(1);
}
printf("Build socket handle success~\n");
ret=connect(sockfd,(struct sockaddr *)(&server_addr),sizeof(server_addr));
if (ret < 0){
printf("Invoke connect func to connect server faild!\n");
exit(2);
}
printf("Connect server success~\n");
while(1){
send_num = send(sockfd, buf, sizeof(buf), MSG_DONTWAIT);
if (send_num < 0)
printf("Call send function to send message to server failed!\n");
else{
send_num_total += send_num;
printf("Call send func seccess~, send %d words, message is \"%s\". Total date send is %d.\n", send_num, buf, send_num_total);
}
sleep(1);
}
}
注意:這兩個程式運行時,要先運行伺服器端程式,否則會出錯。因為用戶端將無法找到伺服器。伺服器端運行後,將會阻塞以等待用戶端的串連。
參考:http://www.cnblogs.com/skynet/archive/2010/12/12/1903949.html