用Python編寫一個簡單的俄羅斯方塊遊戲的教程

來源:互聯網
上載者:User
俄羅斯方塊遊戲,使用Python實現,總共有350+行代碼,實現了俄羅斯方塊遊戲的準系統,同時會記錄所花費時間,消去的總行數,所得的總分,還包括一個熱門排行榜,可以查看最高記錄。

熱門排行榜中包含一系列的統計功能,如單位時間消去的行數,單位時間得分等。

附源碼:


from Tkinter import *   from tkMessageBox import *   import random   import time   #俄羅斯方塊介面的高度   HEIGHT = 18   #俄羅斯方塊介面的寬度   WIDTH  = 10   ACTIVE = 1   PASSIVE = 0   TRUE  = 1   FALSE  = 0   root=Tk();root.title('Russia')   class App(Frame):     def __init__(self,master):       Frame.__init__(self)       master.bind('',self.Up)       master.bind('',self.Left)       master.bind('',self.Right)       master.bind('',self.Down)       #master.bind('',self.Space)       master.bind('',self.Space)       master.bind('',self.Play)       master.bind('',self.Pause)       self.backg="#%02x%02x%02x" % (120,150,30)       self.frontg="#%02x%02x%02x" % (40,120,150)       self.nextg="#%02x%02x%02x" % (150,100,100)       self.flashg="#%02x%02x%02x" % (210,130,100)       self.LineDisplay=Label(master,text='Lines: ',bg='black',fg='red')       self.Line=Label(master,text='0',bg='black',fg='red')       self.ScoreDisplay=Label(master,text='Score: ',bg='black',fg='red')       self.Score=Label(master,text='0',bg='black',fg='red')       #Display time       self.SpendTimeDisplay=Label(master,text='Time: ',bg='black',fg='red')       self.SpendTime=Label(master,text='0.0',bg='black',fg='red')       self.LineDisplay.grid(row=HEIGHT-2,column=WIDTH,columnspan=2)       self.Line.grid(row=HEIGHT-2,column=WIDTH+2,columnspan=3)       self.ScoreDisplay.grid(row=HEIGHT-1,column=WIDTH,columnspan=2)       self.Score.grid(row=HEIGHT-1,column=WIDTH+2,columnspan=3)       #Display time       self.SpendTimeDisplay.grid(row=HEIGHT-4,column=WIDTH,columnspan=2)       self.SpendTime.grid(row=HEIGHT-4,column=WIDTH+2,columnspan=3)       self.TotalTime=0.0       self.TotalLine=0;self.TotalScore=0       #Game over       self.isgameover=FALSE       #Pause       self.isPause=FALSE       #Start       self.isStart=FALSE       self.NextList=[];self.NextRowList=[]       r=0;c=0       for k in range(4*4):         LN=Label(master,text='  ',bg=str(self.nextg),fg='white',relief=FLAT,bd=4)         LN.grid(row=r,column=WIDTH+c,sticky=N+E+S+W)         self.NextRowList.append(LN)         c=c+1         if c>=4:           r=r+1;c=0           self.NextList.append(self.NextRowList)           self.NextRowList=[]       self.BlockList=[];self.LabelList=[]       self.BlockRowList=[];self.LabelRowList=[]       row=0;col=0       for i in range(HEIGHT*WIDTH):         L=Label(master,text='  ',bg=str(self.backg),fg='white',relief=FLAT,bd=4)         L.grid(row=row,column=col,sticky=N+E+S+W)         L.row=row;L.col=col;L.isactive=PASSIVE         self.BlockRowList.append(0);self.LabelRowList.append(L)         col=col+1         if col>=WIDTH:           row=row+1;col=0           self.BlockList.append(self.BlockRowList)           self.LabelList.append(self.LabelRowList)           self.BlockRowList=[];self.LabelRowList=[]       #file       fw=open('text.txt','a')       fw.close()       hasHead=FALSE       f=open('text.txt','r')       if f.read(5)=='score':         hasHead=TRUE       f.close()       self.file=open('text.txt','r+a')       if hasHead==FALSE:         self.file.write('score  line  time  scorePtime  linePtime  scorePline  date/n')         self.file.flush()                self.time=1000       self.OnTimer()     def __del__(self):       #self.file.close()       pass            def Pause(self,event):       self.isPause=1-self.isPause     def Up(self,event):       BL=self.BlockList;LL=self.LabelList       Moveable=TRUE       xtotal=0;ytotal=0;count=0       for i in range(HEIGHT):         for j in range(WIDTH):           if LL[i][j].isactive==ACTIVE:             xtotal=xtotal+i;ytotal=ytotal+j;count=count+1       SourceList=[];DestList=[]       for i in range(HEIGHT):         for j in range(WIDTH):           if LL[i][j].isactive==ACTIVE:             x0=(xtotal+ytotal)/count;y0=(ytotal-xtotal )/count             xr=(xtotal+ytotal)%count;yr=(ytotal-xtotal)%count             x=x0-j;y=y0+i             if xr>=count/2:x=x+1             if yr>=count/2:y=y+1             SourceList.append([i,j]);DestList.append([x,y])             if x<0 or x>=HEIGHT or y<0 or y>=WIDTH:Moveable=FALSE             if x>=0 and x=0 and y=0 and BL[i][j-1]==1 and LL[i][j-1].isactive==PASSIVE:Moveable=FALSE       if Moveable==TRUE:         for i in range(HEIGHT):           for j in range(WIDTH):             if j-1>=0 and LL[i][j].isactive==ACTIVE and BL[i][j-1]==0:               self.Fill(i,j-1);self.Empty(i,j)     def Right(self,event):       BL=self.BlockList;LL=self.LabelList       Moveable=TRUE       for i in range(HEIGHT):         for j in range(WIDTH):           if LL[i][j].isactive==ACTIVE and j+1>=WIDTH:Moveable=FALSE           if LL[i][j].isactive==ACTIVE and j+1=1000:self.time=900       if self.TotalScore>=2000:self.time=750       if self.TotalScore>=3000:self.time=600       if self.TotalScore>=4000:self.time=400       self.after(self.time,self.OnTimer)     def Down(self,event):       BL=self.BlockList;LL=self.LabelList       Moveable=TRUE       for i in range(HEIGHT):         for j in range(WIDTH):           if LL[i][j].isactive==ACTIVE and i+1>=HEIGHT:Moveable=FALSE           if LL[i][j].isactive==ACTIVE and i+1   



) def NextFill(self,i,j): self.NextList[i][j].config(relief=RAISED,bg=str(self.frontg)) def NextEmpty(self,i,j): self.NextList[i][j].config(relief=FLAT,bg=str(self.nextg)) def Distroy(self): #save if self.TotalScore!=0: savestr='%-9u%-8u%-8.2f%-14.2f%-13.2f%-14.2f%s/n' % (self.TotalScore,self.TotalLine,self.TotalTime ,self.TotalScore/self.TotalTime ,self.TotalLine/self.TotalTime ,float(self.TotalScore)/self.TotalLine ,time.strftime('%Y-%m-%d %H:%M:%S',time.localtime())) self.file.seek(0,2) self.file.write(savestr) self.file.flush() for i in range(HEIGHT): for j in range(WIDTH): self.Empty(i,j) self.TotalLine=0;self.TotalScore=0;self.TotalTime=0.0 self.Line.config(text=str(self.TotalLine)) self.Score.config(text=str(self.TotalScore)) self.SpendTime.config(text=str(self.TotalTime)) self.isgameover=FALSE self.isStart=FALSE self.time=1000 for i in range(4): for j in range(4): self.NextEmpty(i,j) def Start(self): if self.x==1:self.Fill(0,WIDTH/2-2);self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(0,WIDTH/2+1) if self.x==2:self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2) if self.x==3:self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) if self.x==4:self.Fill(0,WIDTH/2-1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) if self.x==5:self.Fill(0,WIDTH/2+1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) if self.x==6:self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) if self.x==7:self.Fill(0,WIDTH/2);self.Fill(0,WIDTH/2+1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2) self.isStart=TRUE def Rnd(self): self.x=random.randint(1,7) if self.x==1:self.NextFill(0,0);self.NextFill(0,1);self.NextFill(0,2);self.NextFill(0,3) if self.x==2:self.NextFill(0,1);self.NextFill(0,2);self.NextFill(1,1);self.NextFill(1,2) if self.x==3:self.NextFill(0,2);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3) if self.x==4:self.NextFill(0,1);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3) if self.x==5:self.NextFill(0,3);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3) if self.x==6:self.NextFill(0,1);self.NextFill(0,2);self.NextFill(1,2);self.NextFill(1,3) if self.x==7:self.NextFill(0,2);self.NextFill(0,3);self.NextFill(1,1);self.NextFill(1,2) def RndFirst(self): self.x=random.randint(1,7) def Show(self): self.file.seek(0) strHeadLine=self.file.readline() dictLine={} strTotalLine='' for OneLine in self.file.readlines(): temp=int(OneLine[:5]) dictLine[temp]=OneLine list=sorted(dictLine.items(),key=lambda d:d[0]) ii=0 for onerecord in reversed(list): ii=ii+1 if ii<11: strTotalLine+=onerecord[1] showinfo('Ranking', strHeadLine+strTotalLine) def Start(): app.RndFirst();app.Start();app.Rnd() def End(): app.Distroy() def Set(): pass def Show(): app.Show() mainmenu=Menu(root) root['menu']=mainmenu gamemenu=Menu(mainmenu) mainmenu.add_cascade(label='game',menu=gamemenu) gamemenu.add_command(label='start',command=Start) gamemenu.add_command(label='end',command=End) gamemenu.add_separator() gamemenu.add_command(label='exit',command=root.quit) setmenu=Menu(mainmenu) mainmenu.add_cascade(label='set',menu=setmenu) setmenu.add_command(label='set',command=Set) showmenu=Menu(mainmenu) mainmenu.add_cascade(label='show',menu=showmenu) showmenu.add_command(label='show',command=Show) app=App(root) root.mainloop()
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