標籤:觀察 down ack osi csdn cal bsp == 座標
一、滑鼠拾取物體的原理
在Unity3D當中,想要在觀察面(Aspect)中拾取物體(有碰撞屬性)的方法一般如下:
1、聲明一個觀察的攝像機、一個從攝像機原點出發的射線Ray以及一個用於檢測碰撞的RaycastHit;
2、將射線Ray定義為從攝像機原點出發並且指向當前滑鼠所在的座標(螢幕座標);
3、定義碰撞RaycastHit為射線Ray與有碰撞屬性的物體的碰撞點。
具體代碼實現如下(C#代碼):
using System.Collections;using System.Collections.Generic;using UnityEngine;public class camera : MonoBehaviour{ public Camera ca; private Ray ra; private RaycastHit hit; // Use this for initialization void Start() { } // Update is called once per frame void Update() { ra = ca.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ra, out hit)) { } }}
應用一:當滑鼠按住不動時,移動被選定物體隨滑鼠一起移動
using System.Collections;using System.Collections.Generic;using UnityEngine;public class camera : MonoBehaviour{ public Camera ca; private Ray ra; private RaycastHit hit; // Use this for initialization void Start() { } // Update is called once per frame void Update() { if (Input.GetMouseButton(0)) { ra = ca.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ra, out hit)) { hit.collider.gameObject.transform.position = ca.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, hit.collider.gameObject.transform.position.z)); } } }}
應用二:當滑鼠點擊物體時,物體隨滑鼠一起移動;當滑鼠再次點擊時,放下物體。
using System.Collections;using System.Collections.Generic;using UnityEngine;public class camera : MonoBehaviour { public Camera ca; private Ray ra; private RaycastHit hit; private int flag = 0; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetMouseButtonDown(0)) { ra = ca.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ra, out hit)) { if (flag == 0) { flag = 1; } else { flag = 0; } } } if (flag == 1) { hit.collider.gameObject.transform.position = ca.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, hit.collider.gameObject.transform.position.z)); } }}
出自http://blog.csdn.net/sysujackjiao/article/details/69396274
關於Unity3D中滑鼠移動指定物體的解決方案