藉助Bitmap和createBitmap方法可以挖取源位元影像的一塊,這樣可以在程式中通過定時器不斷的挖取源位元影像中的不同塊,給遊戲者一種背景在移動,即對象在向前移動的假象。
import java.util.Timer;import java.util.TimerTask;import android.app.Activity;import android.content.Context;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.os.Bundle;import android.os.Handler;import android.os.Message;import android.view.View;public class MoveBack extends Activity{@Overridepublic void onCreate(Bundle savedInstanceState){super.onCreate(savedInstanceState);setContentView(new MyView(this));}class MyView extends View{// 記錄背景位元影像的實際高度final int BACK_HEIGHT = 1700;// 背景圖片private Bitmap back;private Bitmap plane;// 背景圖片的開始位置final int WIDTH = 480;final int HEIGHT = 800;private int startY = BACK_HEIGHT - HEIGHT;public MyView(Context context){super(context);back = BitmapFactory.decodeResource(context.getResources(),R.drawable.back_img);plane = BitmapFactory.decodeResource(context.getResources(),R.drawable.plane);final Handler handler = new Handler(){public void handleMessage(Message msg){if (msg.what == 0x123){// 重新開始移動if (startY <= 0){startY = BACK_HEIGHT - HEIGHT;}else{startY -= 3;}}invalidate();}};new Timer().schedule(new TimerTask(){public void run(){handler.sendEmptyMessage(0x123);}}, 0, 100);}public void onDraw(Canvas canvas){// 根據原始位元影像和Matrix建立新圖片Bitmap bitmap2 = Bitmap.createBitmap(back, 0, startY, WIDTH, HEIGHT); // 繪製新位元影像canvas.drawBitmap(bitmap2, 0, 0, null);// 繪製飛機canvas.drawBitmap(plane, 160, 360, null);}}}