上一篇:http://www.bkjia.com/kf/201202/121055.html
這次我們主要來介紹適配器模式,適配器模式主要是根據傳入的物件類型來匹配使用的方法,這裡還是以《西遊記》為主題,詳細介紹一下唐僧每個徒弟使用的武器,孫悟空用"金箍棒",八戒用"九齒釘耙",沙僧用"降妖寶仗",每個人使用的武器都不一樣,這樣就通過適配器的方法來適配每個人使用的武器。好了,接下來我們看代碼,首先定義了一個Person介面,實現了取得名字的方法:
[java] public interface Person {
public String getName();
}
public interface Person {
public String getName();
}
然後就是三個徒弟類了:
[java] public class Wukong implements Person {
@Override
public String getName() {
return "孫悟空";
}
}
public class Wukong implements Person {
@Override
public String getName() {
return "孫悟空";
}
}[java] public class Bajie implements Person {
@Override
public String getName() {
return "八戒";
}
}
public class Bajie implements Person {
@Override
public String getName() {
return "八戒";
}
}[java] public class Shaseng implements Person {
@Override
public String getName() {
return "沙僧";
}
}
public class Shaseng implements Person {
@Override
public String getName() {
return "沙僧";
}
}好,定義好,接下來就是武器類了:
[java] public class Weapon {
public Weapon() {
}
public String getWeapon(Wukong wukong) {
return wukong.getName() + "使用金箍棒";
}
public String getWeapon(Bajie bajie) {
return bajie.getName() + "使用九齒釘耙";
}
public String getWeapon(Shaseng shaseng) {
return shaseng.getName() + "使用降妖寶仗";
}
}
public class Weapon {
public Weapon() {
}
public String getWeapon(Wukong wukong) {
return wukong.getName() + "使用金箍棒";
}
public String getWeapon(Bajie bajie) {
return bajie.getName() + "使用九齒釘耙";
}
public String getWeapon(Shaseng shaseng) {
return shaseng.getName() + "使用降妖寶仗";
}
}這裡面就對調用的每個對象分別進行了區分。最後就是調用類了:
[java] public class XiyoujiActivity extends Activity {
private ListView listView;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
listView = (ListView) findViewById(R.id.listView1);
Weapon weapon = new Weapon();
ArrayList<String> lists = new ArrayList<String>();
lists.add(weapon.getWeapon(new Wukong()));
lists.add(weapon.getWeapon(new Bajie()));
lists.add(weapon.getWeapon(new Shaseng()));
ArrayAdapter<String> adapter = new ArrayAdapter<String>(this,
android.R.layout.simple_list_item_1, lists);
listView.setAdapter(adapter);
}
}
public class XiyoujiActivity extends Activity {
private ListView listView;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
listView = (ListView) findViewById(R.id.listView1);
Weapon weapon = new Weapon();
ArrayList<String> lists = new ArrayList<String>();
lists.add(weapon.getWeapon(new Wukong()));
lists.add(weapon.getWeapon(new Bajie()));
lists.add(weapon.getWeapon(new Shaseng()));
ArrayAdapter<String> adapter = new ArrayAdapter<String>(this,
android.R.layout.simple_list_item_1, lists);
listView.setAdapter(adapter);
}
}OK,最後看一下執行的效果呢,
好,接下來,我們對武器類進行重構呢,將傳入的對象進行抽象化,通過判斷每個傳入類的類型來區別武器
[java] public class Weapon {
public Weapon() {
}
public String getWeapon(Person p) {
String weapon = null;
if (p.getClass() == Wukong.class) {
weapon = "使用金箍棒";
} else if (p.getClass() == Bajie.class) {
weapon = "使用九齒釘耙";
} else if (p.getClass() == Shaseng.class) {
weapon = "使用降妖寶仗";
}
return p.getName() + weapon;
}
}
public class Weapon {
public Weapon() {
}
public String getWeapon(Person p) {
String weapon = null;
if (p.getClass() == Wukong.class) {
weapon = "使用金箍棒";
} else if (p.getClass() == Bajie.class) {
weapon = "使用九齒釘耙";
} else if (p.getClass() == Shaseng.class) {
weapon = "使用降妖寶仗";
}
return p.getName() + weapon;
}
}OK,再運行一下看看呢?是不是結果跟上次的一樣,但這次我們只使用了一個方法,通過這個方法裡的判斷語句確認誰應該用什麼武器。好了,這一章就結束了。
摘自 kangkangz4的專欄