Android動畫表徵圖——I am not a gif maker,I am a developer

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上載者:User

標籤:android開發   動畫   軌跡   路徑   動態動畫   

最早在git上發現一個很酷眩的動畫表徵圖效果:

https://github.com/xuyisheng/tickplusdrawable


不得不說,國外的程式員在細節的考慮上,確實比我們要好很多,ok,今天我們就來模仿下這個:

現來看看我們的效果,別噴我,就寫了個把小時,很多細節還沒考慮全,代碼也還沒重構,希望大家能提出修改意見,thx~


gif效果不一定好,大家可以參考github的gif。




代碼如下:


首先我們要來瞭解下原理:


1、我們首先來確定一些關鍵點的座標,也就是我們要顯示的圖形的所有出現的頂點

2、線條的移動效果,我們使用屬性動畫來控制,不熟悉的朋友可以看看http://blog.csdn.net/eclipsexys/article/details/38401641,通過這個例子大家應該會對屬性動畫有更深的理解了

3、對於沒有提供get、set方法的屬性,我們通過重寫Property來協助這個屬性增加get、set方法


瞭解了以上內容,就可以來看具體的代碼了:

package com.example.yishengxu.canvas;import android.animation.ObjectAnimator;import android.animation.TypeEvaluator;import android.animation.ValueAnimator;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.PointF;import android.util.AttributeSet;import android.util.Property;import android.view.MotionEvent;import android.view.View;import java.util.ArrayList;import java.util.List;/** * Created by yisheng.xu on 10/30/14. */public class CanvasView extends View {    private float mPaddingW;    private float mPaddingH;    private float mRotation;    private List<PointF> mAllPoints = new ArrayList<PointF>();    private PointF mPoint0;    private PointF mPoint1;    private PointF mPoint2;    private PointF mPoint3;    private PointF mPoint4;    private PointF mPoint5;    private PointF mPoint6;    private PointF mPoint7;    private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);    private int touchFlag = 0;    public CanvasView(Context context) {        super(context);    }    public CanvasView(Context context, AttributeSet attrs) {        super(context, attrs);    }    public CanvasView(Context context, AttributeSet attrs, int defStyleAttr) {        super(context, attrs, defStyleAttr);    }    @Override    protected void onSizeChanged(int w, int h, int oldw, int oldh) {        mPaddingW = w / 4;        mPaddingH = h / 4;        mAllPoints.add(new PointF(mPaddingW, mPaddingH));        mAllPoints.add(new PointF(mPaddingW * 3, mPaddingH));        mAllPoints.add(new PointF(mPaddingW, mPaddingH * 2));        mAllPoints.add(new PointF(mPaddingW * 3, mPaddingH * 2));        mAllPoints.add(new PointF(mPaddingW, mPaddingH * 3));        mAllPoints.add(new PointF(mPaddingW * 3, mPaddingH * 3));        mAllPoints.add(new PointF(mPaddingW * 2, mPaddingH));        mAllPoints.add(new PointF(mPaddingW * 2, mPaddingH * 3));        initPoints();        mPaint.setColor(Color.BLUE);        mPaint.setStrokeWidth(20);        mPaint.setStrokeCap(Paint.Cap.ROUND);        super.onSizeChanged(w, h, oldw, oldh);    }    private void initPoints() {        mPoint0 = new PointF(mAllPoints.get(0).x, mAllPoints.get(0).y);        mPoint1 = new PointF(mAllPoints.get(1).x, mAllPoints.get(1).y);        mPoint2 = new PointF(mAllPoints.get(2).x, mAllPoints.get(2).y);        mPoint3 = new PointF(mAllPoints.get(3).x, mAllPoints.get(3).y);        mPoint4 = new PointF(mAllPoints.get(4).x, mAllPoints.get(4).y);        mPoint5 = new PointF(mAllPoints.get(5).x, mAllPoints.get(5).y);        mPoint6 = new PointF();        mPoint7 = new PointF();    }    @Override    protected void onDraw(Canvas canvas) {        super.onDraw(canvas);        canvas.save();        canvas.rotate(180 * mRotation, mPaddingW * 2, mPaddingH * 2);        drawLine(canvas, mPoint0, mPoint1);        drawLine(canvas, mPoint2, mPoint3);        drawLine(canvas, mPoint4, mPoint5);        drawLine(canvas, mPoint6, mPoint7);        canvas.restore();    }    private void drawLine(Canvas canvas,PointF start,PointF end) {        if (start.x!=0 && end.x !=0) {            canvas.drawLine(start.x, start.y, end.x, end.y, mPaint);        }    }    @Override    public boolean onTouchEvent(MotionEvent event) {        if (touchFlag == 0) {            animPoints(mPoint0, mAllPoints.get(2));            animPoints(mPoint4, mAllPoints.get(2));            animPoints(mPoint1, mAllPoints.get(6));            animPoints(mPoint5, mAllPoints.get(7));            touchFlag += 1;        }else if (touchFlag == 1) {            resetPoints();            touchFlag += 1;        }else if (touchFlag == 2) {            animPoints(mPoint0, mAllPoints.get(4));            animPoints(mPoint4, mAllPoints.get(0));            mPoint2 = new PointF(0, 0);            mPoint3 = new PointF(0, 0);            invalidate();            touchFlag += 1;        } else if (touchFlag == 3) {            resetPoints();            touchFlag += 1;        } else {            animPoints(mPoint0, mAllPoints.get(6));            animPoints(mPoint1, mAllPoints.get(3));            animPoints(mPoint5, mAllPoints.get(6));            mPoint2 = new PointF(0, 0);            mPoint3 = new PointF(0, 0);            invalidate();            touchFlag = 1;        }        return super.onTouchEvent(event);    }    private void resetPoints() {        animPoints(mPoint0, mAllPoints.get(0));        animPoints(mPoint1, mAllPoints.get(1));        animPoints(mPoint2, mAllPoints.get(2));        animPoints(mPoint3, mAllPoints.get(3));        animPoints(mPoint4, mAllPoints.get(4));        animPoints(mPoint5, mAllPoints.get(5));    }    private void animPoints(final PointF start, final PointF end) {        ValueAnimator animator = ValueAnimator.ofObject(new TypeEvaluator<PointF>() {            @Override            public PointF evaluate(float v, PointF o, PointF o2) {                start.x = start.x + (end.x - start.x) * v;                start.y = start.y + (end.y - start.y) * v;                invalidate();                return null;            }        }, start, end);        animator.setDuration(1000);        animator.start();        ObjectAnimator animator1 = ObjectAnimator.ofFloat(this, mRotationProperty, 0, 1F);        animator1.setDuration(500);        animator1.start();    }    private Property<CanvasView, Float> mRotationProperty = new Property<CanvasView, Float>(Float.class, "rotation") {        @Override        public Float get(CanvasView object) {            return object.mRotation;        }        @Override        public void set(CanvasView object, Float value) {            object.mRotation = value;        }    };}

布局檔案和主檔案很簡單:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"    xmlns:tools="http://schemas.android.com/tools"    android:layout_width="match_parent"    android:layout_height="match_parent"    android:paddingLeft="50dp"    android:paddingRight="50dp"    android:paddingTop="150dp"    android:paddingBottom="150dp"    tools:context=".MainActivity">    <view        android:layout_width="wrap_content"        android:layout_height="wrap_content"        class="com.example.yishengxu.canvas.CanvasView"        android:id="@+id/view"        android:layout_alignParentStart="true" /></RelativeLayout>

package com.example.yishengxu.canvas;import android.app.Activity;import android.os.Bundle;import android.view.Menu;import android.view.MenuItem;public class MainActivity extends Activity {    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_main);    }}

OK,關鍵還是要有腦子,有idea,在現有知識的基礎上,加工、創造。

現在,5.0來了,新增了Vector Drawable,以及對SVG的支援,讓我們對實現更複雜的路徑軌跡動畫效果,有了更強大的工具。


最後,打個廣告——友情連結 HZTalk~非常好的,說科技、聊電影、遊戲,真獨立,非客觀,第三方.


以上。



Android動畫表徵圖——I am not a gif maker,I am a developer

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