android自訂群組件(手機加速球+水面波動效果)
先看效果
本項目實現起來大體上我們分三步講解
【1】水面波動效果
實現代碼
首先畫出波浪線,通過通過貝茲路徑
for (int i = 0; i < 20; i++) { path.rQuadTo(20, size, 40, 0); path.rQuadTo(20, -size, 40, 0); }
然後讓曲線動起來
private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { super.handleMessage(msg); switch (msg.what) { case 0x23: count += 5; if (count >= 80) { count = 0; } if (isAdd) { size++; if (size > 10) { isAdd = false; } } else { size--; if (size <= -10) { isAdd = true; } } invalidate(); sendEmptyMessageDelayed(0x23, 100); break;
【2】顯示加速球圓形
這一步需要用到的知識比較多
1我來給講解一下,畫布的問題;首先onDraw()提供一個預設的canvas;我們可以想象一下,這塊畫布就是手機螢幕,我們可以使用這塊畫布畫背景色;
2我們的球形加速球,是通過兩層圖重疊取得重疊的部分
如下
我們先畫出了矩形,代碼如下
path.reset(); path.moveTo(600, courentProgress); path.lineTo(600, 600); path.lineTo(count, 600); path.lineTo(count, courentProgress);
然後畫出了圓形,設定畫筆,使得只顯示兩部分重疊的部分:
此處可參考上一篇:http://blog.csdn.net/taoolee/article/details/48527917
PorterDuffXfermode mode = new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP); paintRect.setXfermode(mode);
這樣顯示的效果就是
【3】實現點擊加速球,加速效果
先要添加點擊事件<喎?http://www.bkjia.com/kf/ware/vc/" target="_blank" class="keylink">vcD4NCjxwcmUgY2xhc3M9"brush:java;"> private float x; private float y; @Override public boolean onTouchEvent(MotionEvent event) { x = event.getX(); y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: if (x>250&&x<550&&y>250&&y<550) { handler.sendEmptyMessage(0x11); return true; } } return super.onTouchEvent(event); }
然後使用handler處理改變當前水面高度,
我們先預設初始高度75%
private int courentProgress=325; private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { super.handleMessage(msg); switch (msg.what) { case 0x11: if(courentProgress<550){ courentProgress+=5; sendEmptyMessageDelayed(0x11,50); invalidate(); } break; } } };
最後附上原始碼
/** * Created by Administrator on 2015/9/17. */public class MyPathView extends View { private Path path; private Paint paintRect; private Paint paintBubble; private Paint paintWave; private int width; private int height; private int count = 0; private int size = 0; private int courentProgress=325; private boolean isAdd = true; private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { super.handleMessage(msg); switch (msg.what) { case 0x23: count += 5; if (count >= 80) { count = 0; } if (isAdd) { size++; if (size > 10) { isAdd = false; } } else { size--; if (size <= -10) { isAdd = true; } } invalidate(); sendEmptyMessageDelayed(0x23, 100); break; case 0x11: if(courentProgress<550){ courentProgress+=5; sendEmptyMessageDelayed(0x11,50); invalidate(); } break; } } }; public MyPathView(Context context, AttributeSet attrs) { super(context, attrs); paintWave = new Paint(); paintWave.setStyle(Paint.Style.STROKE); paintWave.setTextSize(70); paintRect = new Paint(); paintRect.setStrokeWidth(5); paintRect.setColor(Color.rgb(251,122,108)); PorterDuffXfermode mode = new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP); paintRect.setStyle(Paint.Style.FILL); paintRect.setXfermode(mode); paintBubble = new Paint(); paintBubble.setStyle(Paint.Style.FILL); paintBubble.setColor(Color.rgb(86,111,141)); path = new Path(); handler.sendEmptyMessageDelayed(0x23, 1000); } private Bitmap bitmapBubble; private Canvas canvasBubble; protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); width = getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec); height = getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec); setMeasuredDimension(width, height); bitmapBubble = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); canvasBubble = new Canvas(bitmapBubble); } private float x; private float y; @Override public boolean onTouchEvent(MotionEvent event) { x = event.getX(); y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: if (x>250&&x<550&&y>250&&y<550) { handler.sendEmptyMessage(0x11); return true; } } return super.onTouchEvent(event); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.drawColor(Color.rgb( 246, 235, 188)); canvasBubble.drawCircle(400, 400, 150, paintBubble); path.reset(); path.moveTo(600, courentProgress); path.lineTo(600, 600); path.lineTo(count, 600); path.lineTo(count, courentProgress); for (int i = 0; i < 20; i++) { path.rQuadTo(20, size, 40, 0); path.rQuadTo(20, -size, 40, 0); } path.close(); canvasBubble.drawPath(path, paintRect); canvas.drawBitmap(bitmapBubble, 0, 0, null); canvas.drawText((550-courentProgress)/3+%,400,400,paintWave); }}