Android自訂View弧線進度控制項_Android

來源:互聯網
上載者:User

這個是一個以弧線為依託的進度控制項,主要包括了兩個圓弧、一個圓、一個文本。

 

當我們點擊開始按鈕的時候,會出現一個動畫,逐漸的出現進度,好了,下面開始我們的編碼。

建立一個類,繼承自View,實現三個構造方法,接著定義變數,初始設定變數的資料。代碼如下:

private Paint mArcPaint, mCirclePaint, mTextPaint, mPaint; private float length; private float mRadius; private float mCircleXY; private float mSweepValue = 0; private String mShowText = "0%"; private RectF mRectF; public MViewOne(Context context, AttributeSet attrs, int defStyleAttr) {  super(context, attrs, defStyleAttr);  initView(); } public MViewOne(Context context, AttributeSet attrs) {  super(context, attrs);  initView(); } public MViewOne(Context context) {  super(context);  initView(); } private void initView() {  mArcPaint = new Paint();  mArcPaint.setStrokeWidth(50);  mArcPaint.setAntiAlias(true);  mArcPaint.setColor(Color.GREEN);  mArcPaint.setStyle(Style.STROKE);  mCirclePaint = new Paint();  mCirclePaint.setColor(Color.GREEN);  mCirclePaint.setAntiAlias(true);  mTextPaint = new Paint();  mTextPaint.setAntiAlias(true);  mTextPaint.setColor(Color.RED);  mTextPaint.setStrokeWidth(0);  mPaint = new Paint();  mPaint.setStrokeWidth(40);  mPaint.setAntiAlias(true);  mPaint.setColor(Color.YELLOW);  mPaint.setStyle(Style.STROKE); }

可以看到,這裡一共定義了四個畫筆,兩個畫弧形,一個畫文本,還有一個繪製圓。

在我們的onSizeChange方法裡面,再給變數賦值。

 @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) {  super.onSizeChanged(w, h, oldw, oldh);  length = w;  mCircleXY = length / 2;  mRadius = (float) (length * 0.5 / 2); }

這時候,圓的半徑、圓的起繪點,都已經有值了。

下面開始繪製

@Override protected void onDraw(Canvas canvas) {  super.onDraw(canvas);  // 畫圓  mRectF = new RectF((float) (length * 0.1), (float) (length * 0.1),    (float) (length * 0.9), (float) (length * 0.9));  canvas.drawCircle(mCircleXY, mCircleXY, mRadius, mCirclePaint);  // 畫弧線  canvas.drawArc(mRectF, 270, 360, false, mPaint);  canvas.drawArc(mRectF, 270, mSweepValue, false, mArcPaint);  // 繪製文字  float textWidth = mTextPaint.measureText(mShowText); //測量字型寬度,我們需要根據字型的寬度設定在圓環中間  canvas.drawText(mShowText, (int)(length/2-textWidth/2), (int)(length/2+textWidth/2) , mTextPaint); }

這個時候,全部的效果已經出來了,但是這個還是靜態,對外暴露一個方法,讓資料可以動態重新整理

 public void setProgress(float mSweepValue) {  float a = (float) mSweepValue;  if (a != 0) {   this.mSweepValue = (float) (360.0 * (a / 100.0));   mShowText = mSweepValue + "%";   Log.e("this.mSweepValue:", this.mSweepValue + "");  } else {   this.mSweepValue = 25;   mShowText = 25 + "%";  }  invalidate(); }

好了,所有的代碼都在這裡了,老規矩,最後我貼上全部的代碼:

public class MViewOne extends View { private Paint mArcPaint, mCirclePaint, mTextPaint, mPaint; private float length; private float mRadius; private float mCircleXY; private float mSweepValue = 0; private String mShowText = "0%"; private RectF mRectF; public MViewOne(Context context, AttributeSet attrs, int defStyleAttr) {  super(context, attrs, defStyleAttr);  initView(); } public MViewOne(Context context, AttributeSet attrs) {  super(context, attrs);  initView(); } public MViewOne(Context context) {  super(context);  initView(); } private void initView() {  mArcPaint = new Paint();  mArcPaint.setStrokeWidth(50);  mArcPaint.setAntiAlias(true);  mArcPaint.setColor(Color.GREEN);  mArcPaint.setStyle(Style.STROKE);  mCirclePaint = new Paint();  mCirclePaint.setColor(Color.GREEN);  mCirclePaint.setAntiAlias(true);  mTextPaint = new Paint();  mTextPaint.setAntiAlias(true);  mTextPaint.setColor(Color.RED);  mTextPaint.setStrokeWidth(0);  mPaint = new Paint();  mPaint.setStrokeWidth(40);  mPaint.setAntiAlias(true);  mPaint.setColor(Color.YELLOW);  mPaint.setStyle(Style.STROKE); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) {  super.onSizeChanged(w, h, oldw, oldh);  length = w;  mCircleXY = length / 2;  mRadius = (float) (length * 0.5 / 2); } @Override protected void onDraw(Canvas canvas) {  super.onDraw(canvas);  // 畫圓  mRectF = new RectF((float) (length * 0.1), (float) (length * 0.1),    (float) (length * 0.9), (float) (length * 0.9));  canvas.drawCircle(mCircleXY, mCircleXY, mRadius, mCirclePaint);  // 畫弧線  canvas.drawArc(mRectF, 270, 360, false, mPaint);  canvas.drawArc(mRectF, 270, mSweepValue, false, mArcPaint);  // 繪製文字  float textWidth = mTextPaint.measureText(mShowText); //測量字型寬度,我們需要根據字型的寬度設定在圓環中間  canvas.drawText(mShowText, (int)(length/2-textWidth/2), (int)(length/2+textWidth/2) , mTextPaint); } public void setProgress(float mSweepValue) {  float a = (float) mSweepValue;  if (a != 0) {   this.mSweepValue = (float) (360.0 * (a / 100.0));   mShowText = mSweepValue + "%";   Log.e("this.mSweepValue:", this.mSweepValue + "");  } else {   this.mSweepValue = 25;   mShowText = 25 + "%";  }  invalidate(); }}

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