簡單的例子:子線程非同步更新UI,同時不影響主線程的操作本身介面的操作
下面是main.xml設定檔
<?xml version="1.0" encoding="utf-8"?><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <Button android:id="@+id/btnFirst" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="按鈕1" > </Button> <Button android:id="@+id/btnSecond" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="按鈕2" > </Button></LinearLayout>
代碼:
package com.liujin.game;import android.app.Activity;import android.os.Bundle;import android.os.Handler;import android.os.Looper;import android.os.Message;import android.view.View;import android.view.View.OnClickListener;import android.widget.Button;public class TestHandlerImage extends Activity implements OnClickListener {private Button btnFirst, btnSecond;public void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.main);btnFirst = (Button) this.findViewById(R.id.btnFirst);//得到按鈕btnSecond = (Button) this.findViewById(R.id.btnSecond);btnFirst.setOnClickListener(this);//設定監控btnSecond.setOnClickListener(this);MyThread myThread = new MyThread();//開啟子線程myThread.start();}@Overridepublic void onClick(View view) {switch (view.getId()) {case R.id.btnFirst:btnFirst.setText("我點擊按鈕1");btnSecond.setText("等待點擊");break;case R.id.btnSecond:btnFirst.setText("等待點擊");btnSecond.setText("我點擊按鈕2");break;}}class MyThread extends Thread {TitleEventHandler handler;public int sleepTime=1000;public int Interval=0;public void run() {Looper mainLooper = Looper.getMainLooper();//得到主線程的Looper,每一個Activity都預設內建一個Looper看上一篇的源碼handler = new TitleEventHandler(mainLooper);handler.removeMessages(0);Message msg = null;Long start,end;int time = 15;while (true) {//下面的代碼很簡單就是定時的每過一秒發送一個訊息給主線程try {time--;start=System.currentTimeMillis();msg = handler.obtainMessage(1, 1, 1, "當前還剩" + (time + 1)+ "秒");handler.sendMessage(msg);//發送訊息end=System.currentTimeMillis();Interval=(int) (end-start);if(Interval<sleepTime){//定時睡覺疫苗Thread.sleep(sleepTime-Interval);}} catch (InterruptedException e) {}}}}class TitleEventHandler extends Handler {public TitleEventHandler() {super();}public TitleEventHandler(Looper looper) {super(looper);}@Overridepublic void handleMessage(Message msg) {super.handleMessage(msg);setTitle((String) msg.obj);}}}