這篇將講到圖片特效處理的底片效果。跟前面一樣是對像素點進行處理,演算法是通用的。
演算法原理:將當前像素點的RGB值分別與255之差後的值作為當前點的RGB值。
例:
ABC
求B點的底片效果:
B.r = 255 - B.r;
B.g = 255 - B.g;
B.b = 255 - B.b;
:
原圖
代碼:
package com.color;import android.content.Context;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.util.AttributeSet;import android.widget.ImageView;public class ColorView extends ImageView {private Paint myPaint = null;private Bitmap bitmap = null;private int width,height;private int[] oldPixels; private int[] newPixels; private int color,color2; private int pixelsR,pixelsG,pixelsB,pixelsA,pixelsR2,pixelsG2,pixelsB2; public ColorView(Context context, AttributeSet attrs){super(context, attrs);bitmap = BitmapFactory.decodeResource(context.getResources(),R.drawable.ww); width = bitmap.getWidth(); height = bitmap.getHeight(); oldPixels = new int[width*height]; newPixels = new int[width*height]; invalidate();}@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas); //擷取像素 bitmap.getPixels(oldPixels, 0, width, 0, 0, width, height); for(int i = 1;i < height*width; i++){ color = oldPixels[i]; //擷取RGB分量 pixelsA = Color.alpha(color); pixelsR = Color.red(color); pixelsG = Color.green(color); pixelsB = Color.blue(color); //轉換 pixelsR = (255 - pixelsR); pixelsG = (255 - pixelsG); pixelsB = (255 - pixelsB); //均小於等於255大於等於0 if(pixelsR > 255){ pixelsR = 255; } else if(pixelsR < 0){ pixelsR = 0; } if(pixelsG > 255){ pixelsG = 255; } else if(pixelsG < 0){ pixelsG = 0; } if(pixelsB > 255){ pixelsB = 255; } else if(pixelsB < 0){ pixelsB = 0; } //根據新的RGB產生新像素 newPixels[i] = Color.argb(pixelsA, pixelsR, pixelsG, pixelsB); } //根據新像素產生新圖片 bitmap.setPixels(newPixels, 0, width, 0, 0, width, height);canvas.drawBitmap(bitmap,0,0,myPaint);}}