android實現文字漸層效果和歌詞進度的效果
要用TextView使用漸層色,那我們就必須要瞭解LinearGradient(線性漸層)的用法。
LinearGradient的參數解釋
LinearGradient也稱作線性渲染,LinearGradient的作用是實現某一地區內顏色的線性漸層效果,看源碼你就知道他是shader的子類。
它有兩個建構函式
public LinearGradient(float x0, float y0, float x1, float y1, int color0, int color1, Shader.TileMode tile)public LinearGradient (float x0, float y0, float x1, float y1, int[] colors, float[] positions, Shader.TileMode tile);
其中,參數x0表示漸層的起始點x座標;參數y0表示漸層的起始點y座標;參數x1表示漸層的終點x座標;參數y1表示漸層的終點y座標 ;color0表示漸層開始顏色;color1表示漸層結束顏色;參數tile表示平鋪方式。
Shader.TileMode有3種參數可供選擇,分別為CLAMP、REPEAT和MIRROR:
CLAMP的作用是如果渲染器超出原始邊界範圍,則會複製邊緣顏色對超出範圍的地區進行著色
REPEAT的作用是在橫向和縱向上以平鋪的形式重複渲染位元影像
MIRROR的作用是在橫向和縱向上以鏡像的方式重複渲染位元影像
LinearGradient的簡單使用
先實現文字效果的水平漸層:
Shader shader_horizontal= new LinearGradient(btWidth/4, 0, btWidth, 0, Color.RED, Color.GREEN, Shader.TileMode.CLAMP); tv_text_horizontal.getPaint().setShader(shader_horizontal);
再實現文字的垂直漸層效果:
Shader shader_vertical=new LinearGradient(0, btHeight/4, 0, btHeight, Color.RED, Color.GREEN, Shader.TileMode.CLAMP); tv_text_vertical.getPaint().setShader(shader_vertical);
接下來來實現文字的顏色動態漸層效果:<喎?http://www.bkjia.com/kf/ware/vc/" target="_blank" class="keylink">vcD4NCjxwcmUgY2xhc3M9"brush:java;">import android.content.Context;import android.graphics.Canvas;import android.graphics.LinearGradient;import android.graphics.Matrix;import android.graphics.Paint;import android.graphics.Shader;import android.util.AttributeSet;import android.widget.TextView;/** * Created on 2016/3/13. */public class GradientHorizontalTextView extends TextView { private LinearGradient mLinearGradient; private Matrix mGradientMatrix;//漸層矩陣 private Paint mPaint;//畫筆 private int mViewWidth = 0;//textView的寬 private int mTranslate = 0;//平移量 private boolean mAnimating = true;//是否動畫 private int delta = 15;//移動增量 public GradientHorizontalTextView(Context ctx) { this(ctx,null); } public GradientHorizontalTextView(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); if (mViewWidth == 0) { mViewWidth = getMeasuredWidth(); if (mViewWidth > 0) { mPaint = getPaint(); String text = getText().toString(); int size; if(text.length()>0) { size = mViewWidth*2/text.length(); }else{ size = mViewWidth; } mLinearGradient = new LinearGradient(-size, 0, 0, 0, new int[] { 0x33ffffff, 0xffffffff, 0x33ffffff }, new float[] { 0, 0.5f, 1 }, Shader.TileMode.CLAMP); //邊緣融合 mPaint.setShader(mLinearGradient);//設定漸層 mGradientMatrix = new Matrix(); } } } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); if (mAnimating && mGradientMatrix != null) { float mTextWidth = getPaint().measureText(getText().toString());//獲得文字寬 mTranslate += delta;//預設向右移動 if (mTranslate > mTextWidth+1 || mTranslate<1) { delta = -delta;//向左移動 } mGradientMatrix.setTranslate(mTranslate, 0); mLinearGradient.setLocalMatrix(mGradientMatrix); postInvalidateDelayed(30);//重新整理 } }}
實現歌詞進度效果
Canvas 作為繪製文本時,使用FontMetrics對象,計算位置的座標。它的思路和java.awt.FontMetrics的基本相同。
FontMetrics對象它以四個基本座標為基準,分別為:
FontMetrics.top
FontMetrics.ascent
FontMetrics.descent
FontMetrics.bottom
// FontMetrics對象 FontMetrics fontMetrics = textPaint.getFontMetrics(); String text = "abcdefghijklmnopqrstu"; // 計算每一個座標 float baseX = 0; float baseY = 100; float topY = baseY + fontMetrics.top; float ascentY = baseY + fontMetrics.ascent; float descentY = baseY + fontMetrics.descent; float bottomY = baseY + fontMetrics.bottom;
下面是具體實現代碼:
import android.content.Context;import android.graphics.Bitmap;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.PorterDuff;import android.graphics.PorterDuffXfermode;import android.graphics.RectF;import android.util.AttributeSet;import android.view.View;/** * Created on 2016/3/13. */public class SongTextView extends View { private int postIndex; private Paint mPaint; private int delta = 15; private float mTextHeight; private float mTextWidth; private String mText="夢 裡 面 看 我 七 十 二 變"; private PorterDuffXfermode xformode; public SongTextView(Context ctx) { this(ctx,null); } public SongTextView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public SongTextView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(); } public void init() { mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); xformode = new PorterDuffXfermode(PorterDuff.Mode.SRC_IN); mPaint.setColor(Color.CYAN); mPaint.setTextSize(60.0f); mPaint.setStyle(Paint.Style.FILL_AND_STROKE); mPaint.setXfermode(null); mPaint.setTextAlign(Paint.Align.LEFT); //文字精確高度 Paint.FontMetrics fontMetrics = mPaint.getFontMetrics(); mTextHeight = fontMetrics.bottom-fontMetrics.descent-fontMetrics.ascent; mTextWidth = mPaint.measureText(mText); } /** *計算 控制項的寬高 */ @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { final int mWidth; final int mHeight; /** * 設定寬度 */ int widthMode = MeasureSpec.getMode(widthMeasureSpec); int widthSize = MeasureSpec.getSize(widthMeasureSpec); if (widthMode == MeasureSpec.EXACTLY)// match_parent , accurate mWidth = widthSize; else { // 由圖片決定的寬 int desireByImg = getPaddingLeft() + getPaddingRight() + getMeasuredWidth(); if (widthMode == MeasureSpec.AT_MOST)// wrap_content mWidth = Math.min(desireByImg, widthSize); else mWidth = desireByImg; } /*** * 設定高度 */ int heightMode = MeasureSpec.getMode(heightMeasureSpec); int heightSize = MeasureSpec.getSize(heightMeasureSpec); if (heightMode == MeasureSpec.EXACTLY)// match_parent , accurate mHeight = heightSize; else { int desire = getPaddingTop() + getPaddingBottom() + getMeasuredHeight(); if (heightMode == MeasureSpec.AT_MOST)// wrap_content mHeight = Math.min(desire, heightSize); else mHeight = desire; } setMeasuredDimension( mWidth, mHeight); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); Bitmap srcBitmap = Bitmap.createBitmap(getMeasuredWidth(),getMeasuredHeight(), Bitmap.Config.ARGB_8888); Canvas srcCanvas = new Canvas(srcBitmap); srcCanvas.drawText(mText, 0, mTextHeight, mPaint); mPaint.setXfermode(xformode); mPaint.setColor(Color.RED); RectF rectF = new RectF(0,0,postIndex,getMeasuredHeight()); srcCanvas.drawRect(rectF, mPaint); canvas.drawBitmap(srcBitmap, 0, 0, null); init(); if(postIndex
ProgressBar實現歌詞播放效果
然後接下來的這種歌詞播放進度效果是2張圖片實現的,忘記是哪個那裡看來的,壓根以前也沒有想過還可以這麼樣的實現。
只需要準備2張圖即可:
看見沒就是2張圖片,一張作為背景圖一張作為進度圖,是不是感覺很神奇,然後放入ProgressBar
再加上代碼動態改變progress就能實現進度的變化了:
ProgressBar pb1= (ProgressBar) findViewById(R.id.pb1); //設定捲軸可見 setProgressBarIndeterminateVisibility(true); progress=pb1.getProgress();//擷取初始進度 timer=new Timer(); task=new TimerTask() { @Override public void run() { progress+=10; if(progress>100){ progress=0; } handler.sendEmptyMessage(0); } }; timer.schedule(task,1000,300);
實現及進度的改變:
Handler handler=new Handler(){ @Override public void handleMessage(Message msg) { super.handleMessage(msg); pb1.setProgress(progress); }}; @Override protected void onDestroy() { super.onDestroy(); timer=null; task=null; handler.removeCallbacksAndMessages(null); }
效果也是不錯的:
能力有限,感覺寫一篇部落格要弄好久,網速卡的一筆,就寫到這了,其實項目裡面也沒有用到,休息2天了也寫點東西,就覺得還是要學一點東西作為備用知識。