標籤:android style blog http ar os sp java on
直接看代碼,解釋。主要是用到圖片處理的
PorterDuff.Mode.SRC_ATOPSRC_ATOP
源像素和目標像素相混合讓上層圖置中顯示,達到加框效果
package com.ferris.launchericonutils;import android.app.Activity;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Paint;import android.graphics.PorterDuff;import android.graphics.PorterDuffXfermode;import android.graphics.Rect;import android.os.Bundle;import android.widget.ImageView;public class MainActivity extends Activity {private ImageView imageView;@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);imageView = (ImageView) findViewById(R.id.imageView1);// 獲得imageview中設定的圖片Bitmap lay1 = BitmapFactory.decodeResource(getResources(),R.drawable.icon_folder);Bitmap lay2 = BitmapFactory.decodeResource(getResources(),R.drawable.mobileqq);// 獲得圖片的寬,並建立結果bitmapint width = lay1.getWidth();Bitmap resultBmp = Bitmap.createBitmap(width, width,Bitmap.Config.ARGB_8888);Paint paint = new Paint();Canvas canvas = new Canvas(resultBmp);canvas.drawBitmap(lay1, 0, 0, paint);// 畫下層// 讓上層的表徵圖置中顯示int top = 0;if (lay1.getHeight() > lay2.getHeight()) {top = (lay1.getHeight() - lay2.getHeight()) / 2;}else{//這裡可以判斷圖片是否大於框,進而再繼續擷取大於的多少,進行上層圖片的縮放,然後再進行交集,方法就不寫了}int left = 0;if (lay1.getWidth() > lay2.getWidth()) {left = (lay1.getWidth() - lay2.getWidth()) / 2;}else{//這裡可以判斷圖片是否大於框,進而再繼續擷取大於的多少,進行上層圖片的縮放,然後再進行交集,方法就不寫了}paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP));// 選擇交集去上層圖片canvas.drawBitmap(lay2, left, top, paint);imageView.setImageBitmap(resultBmp);}}
Android Launcher 之 表徵圖加框 最佳化顯示效果