android項目 之 記事本(6)----- 添加手寫
想必大家都用過QQ的白板功能,裡面主要有兩項,一個是塗鴉功能,其實類似於上節的畫板功能,而另一個就是手寫,那記事本怎麼能沒有這個功能呢,今天就來為我們的記事本添加手寫功能。
先,看看效果:
看了,是不是心動了呢?那就趕緊著手做吧,其實,手寫功能並不難實現,大體就是全屏書寫,定時發送handle訊息,更新activity。
實現手寫功能的主要步驟:
1. 自訂兩個View,一個是TouchView,用於在上面畫圖,另一個是EditText,用於將手寫的字顯示在其中,並且,要將兩個自訂View通過FrameLayout幀式布局重疊在起,以實現全屏手寫的功能。
2 在TouchView中實現寫字,並截取畫布中的字以Bitmap儲存。
3. 設定定時器,利用handle更新介面。
下面是實現的細節:
1. 手寫的介面設計:
如所示,和上節的畫板介面一致,底部分選項功能表列,有5個選項,分別是調整畫筆大小,畫筆顏色,撤銷,恢複,以及清空,對於這些功能,之後幾節再實現。
布局檔案activity_handwrite.xml
可以看出,裡面有兩個自訂view,並且通過FrameLayout重疊在一起。
先來看com.example.notes.LineEditText,這個其實和添加記事中的介面一樣,就是自訂EditText,並且在字的下面畫一條線。
LineEditText.java
public class LineEditText extends EditText {private Rect mRect;private Paint mPaint;public LineEditText(Context context, AttributeSet attrs) {// TODO Auto-generated constructor stubsuper(context,attrs);mRect = new Rect();mPaint = new Paint();mPaint.setColor(Color.GRAY);}@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);//得到EditText的總行數int lineCount = getLineCount();Rect r = mRect;Paint p = mPaint;//為每一行設定格式 for(int i = 0; i < lineCount;i++){//取得每一行的基準Y座標,並將每一行的界限值寫到r中int baseline = getLineBounds(i, r);//設定每一行的文字帶底線canvas.drawLine(r.left, baseline+20, r.right, baseline+20, p);}}}
另一個就是com.example.notes.TouchView,實現了繪製,及定時更新介面的功能,具體看代碼
TouchView.java
public class TouchView extends View { private Bitmap mBitmap,myBitmap;private Canvas mCanvas;private Path mPath;private Paint mBitmapPaint;private Paint mPaint;private Handler bitmapHandler;GetCutBitmapLocation getCutBitmapLocation;private Timer timer;DisplayMetrics dm;private int w,h;public TouchView(Context context) { super(context); dm = new DisplayMetrics();((Activity) context).getWindowManager().getDefaultDisplay().getMetrics(dm); w = dm.widthPixels; h = dm.heightPixels;initPaint(); } public TouchView(Context context, AttributeSet attrs) {super(context,attrs);dm = new DisplayMetrics();((Activity) context).getWindowManager().getDefaultDisplay().getMetrics(dm);w = dm.widthPixels; h = dm.heightPixels;initPaint();}//設定handlerpublic void setHandler(Handler mBitmapHandler){bitmapHandler = mBitmapHandler;}//初始化畫筆,畫布private void initPaint(){mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setDither(true); mPaint.setColor(0xFF00FF00); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeWidth(15); getCutBitmapLocation = new GetCutBitmapLocation(); //畫布大小 mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888); mCanvas = new Canvas(mBitmap); //所有mCanvas畫的東西都被儲存在了mBitmap中 mCanvas.drawColor(Color.TRANSPARENT); mPath = new Path(); mBitmapPaint = new Paint(Paint.DITHER_FLAG); timer = new Timer(true);}/** * 處理螢幕顯示 */Handler handler = new Handler(){public void handleMessage(Message msg) {switch (msg.what) {case 1:myBitmap = getCutBitmap(mBitmap); Message message = new Message();message.what=1;Bundle bundle = new Bundle();;bundle.putParcelable(bitmap,myBitmap);message.setData(bundle);bitmapHandler.sendMessage(message);RefershBitmap();break;}super.handleMessage(msg);}};/** * 發送訊息給handler更新ACTIVITY */TimerTask task = new TimerTask() {public void run() {Message message = new Message();message.what=1;Log.i(線程, 來了);handler.sendMessage(message);}};//切割畫布中的字並返回public Bitmap getCutBitmap(Bitmap mBitmap){//得到手寫字的四周位置,並向外延伸10pxfloat cutLeft = getCutBitmapLocation.getCutLeft() - 10;float cutTop = getCutBitmapLocation.getCutTop() - 10;float cutRight = getCutBitmapLocation.getCutRight() + 10;float cutBottom = getCutBitmapLocation.getCutBottom() + 10;cutLeft = (0 > cutLeft ? 0 : cutLeft);cutTop = (0 > cutTop ? 0 : cutTop);cutRight = (mBitmap.getWidth() < cutRight ? mBitmap.getWidth() : cutRight);cutBottom = (mBitmap.getHeight() < cutBottom ? mBitmap.getHeight() : cutBottom);//取得手寫的的高度和寬度 float cutWidth = cutRight - cutLeft;float cutHeight = cutBottom - cutTop;Bitmap cutBitmap = Bitmap.createBitmap(mBitmap, (int)cutLeft, (int)cutTop, (int)cutWidth, (int)cutHeight);if (myBitmap!=null ) {myBitmap.recycle();myBitmap= null;}return cutBitmap;}//重新整理畫布private void RefershBitmap(){initPaint();invalidate();if(task != null)task.cancel();} @Override protected void onDraw(Canvas canvas) { canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint); //顯示舊的畫布 canvas.drawPath(mPath, mPaint); //畫最後的path } private float mX, mY; private static final float TOUCH_TOLERANCE = 4; //手按下時 private void touch_start(float x, float y) { mPath.reset();//清空path mPath.moveTo(x, y); mX = x; mY = y; if(task != null) task.cancel();//取消之前的任務 task = new TimerTask() {@Overridepublic void run() {Message message = new Message();message.what=1;Log.i(線程, 來了);handler.sendMessage(message);}}; getCutBitmapLocation.setCutLeftAndRight(mX,mY); } //手移動時 private void touch_move(float x, float y) { float dx = Math.abs(x - mX); float dy = Math.abs(y - mY); if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) { mPath.quadTo(mX, mY, x, y); // mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);//原始碼是這樣寫的,可是我沒有弄明白,為什麼要這樣? mX = x; mY = y; if(task != null) task.cancel();//取消之前的任務 task = new TimerTask() { @Override public void run() { Message message = new Message(); message.what=1; Log.i(線程, 來了); handler.sendMessage(message); } }; getCutBitmapLocation.setCutLeftAndRight(mX,mY); } } //手抬起時 private void touch_up() { //mPath.lineTo(mX, mY); mCanvas.drawPath(mPath, mPaint); mPath.reset(); if (timer!=null) {if (task!=null) {task.cancel();task = new TimerTask() {public void run() {Message message = new Message();message.what = 1;handler.sendMessage(message);}};timer.schedule(task, 1000, 1000);//2200秒後發送訊息給handler更新Activity}}else {timer = new Timer(true);timer.schedule(task, 1000, 1000);//2200秒後發送訊息給handler更新Activity} } //處理介面事件 @Override public boolean onTouchEvent(MotionEvent event) { float x = event.getX(); float y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: touch_start(x, y); invalidate(); //重新整理 break; case MotionEvent.ACTION_MOVE: touch_move(x, y); invalidate(); break; case MotionEvent.ACTION_UP: touch_up(); invalidate(); break; } return true; }}
這裡面的痛點就是利用TimerTask和Handle來更新介面顯示,需要在onTouchEvent的三個事件中都要通過handle發送訊息來更新顯示介面。
接下來就是在activity裡通過handle來得到繪製的字,並添加在editText中。
關於配置底部菜單,以及頂部標題列,這裡不再贅述,直接如何將繪製的字得到,並添加在edittext中:
得到繪製字型的Bitmap
//處理介面 Handler handler = new Handler(){@Overridepublic void handleMessage(Message msg) {super.handleMessage(msg);Bundle bundle = new Bundle();bundle = msg.getData();Bitmap myBitmap = bundle.getParcelable(bitmap);InsertToEditText(myBitmap);} };
其中myBitmap就是取得的手寫字,儲存在Bitmap中, InsertToEditText(myBitmap);是將該圖片添加在edittext中,具體如下:
private LineEditText et_handwrite;
et_handwrite = (LineEditText)findViewById(R.id.et_handwrite);
//將手寫字插入到EditText中 private void InsertToEditText(Bitmap mBitmap){ int imgWidth = mBitmap.getWidth();int imgHeight = mBitmap.getHeight();//縮放比例float scaleW = (float) (80f/imgWidth);float scaleH = (float) (100f/imgHeight);Matrix mx = new Matrix();//對原圖片進行縮放mx.postScale(scaleW, scaleH);mBitmap = Bitmap.createBitmap(mBitmap, 0, 0, imgWidth, imgHeight, mx, true);//將手寫的字插入到edittext中SpannableString ss = new SpannableString(1);ImageSpan span = new ImageSpan(mBitmap, ImageSpan.ALIGN_BOTTOM);ss.setSpan(span, 0, 1, Spannable.SPAN_INCLUSIVE_EXCLUSIVE);et_handwrite.append(ss); }
這樣,就實現了手寫的功能,下節就實現手寫字的撤銷,恢複,以及清空的功能。