在android的程式開發中我們可以根據需要開發出屬於我們自己的view,來豐富我們的頁面配置和功能,此時我們只需整合View這個基類,再重寫其中的相關方法即可。接下來實現的這個程式,實現了一個隨手指移動的小球的自訂view。
/** * */package snoopy.android;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.view.View;public class DrawView extends View{public float currentX = 40;public float currentY = 50;/** * @param context */public DrawView(Context context){super(context);// TODO Auto-generated constructor stub}@Overridepublic void onDraw (Canvas canvas){super.onDraw(canvas);//建立畫筆Paint p = new Paint();//設定畫筆的顏色p.setColor(Color.RED);//繪製一個小圓(作為小球)canvas.drawCircle(currentX , currentY , 15 , p);}}
package snoopy.android;import android.app.Activity;import android.os.Bundle;import android.view.MotionEvent;import android.view.View;import android.view.View.OnTouchListener;import android.widget.LinearLayout;public class CustomView extends Activity{@Overridepublic void onCreate(Bundle savedInstanceState){super.onCreate(savedInstanceState);setContentView(R.layout.main);//擷取布局檔案中的LinearLayout容器LinearLayout root = (LinearLayout)findViewById(R.id.root);//建立DrawView組件final DrawView draw = new DrawView(this);//設定自訂群組件的最大寬度、高度draw.setMinimumWidth(300); draw.setMinimumHeight(500); //為draw組件綁定Touch事件draw.setOnTouchListener(new OnTouchListener(){@Overridepublic boolean onTouch(View arg0, MotionEvent event){//修改draw組件的currentX、currentY兩個屬性draw.currentX = event.getX();draw.currentY = event.getY();//通知draw組件重繪draw.invalidate();//返回true表明處理方法已經處理該事件return true;}});root.addView(draw);}}