Android Touch事件傳遞機制詳解 上

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Android Touch事件傳遞機制詳解 上

 

最近總是遇到關於Android Touch事件的問題,如:滑動衝突的問題,以前也花時間學習過Android Touch事件的傳遞機制,可以每次用起來的時候總是忘記了,索性自己總結一下寫篇文章避免以後忘記了,其實網上關於Touch事件的傳遞的文章真的很多,但是很少有系統性的,都是寫了一個簡單的demo運行了一下,對於我們瞭解Android Touch事件基本上沒有任何協助。

今天我打算從源碼的角度來分析一下Touch事件的傳遞機制。在瞭解Touch事件之前,最好瞭解下Android中視窗的建立過程,這樣對於Android視窗的整體結構和事件的傳遞過程會瞭解更深。

我就把事件的始點定在PhoneWindow中的DecorView吧,至於是誰把事件傳遞給DecorView的我們先不用去關心它。(如果想深入研究,請閱讀我的另外一篇文章Android中按鍵事件傳遞機制)我們只需要知道它的上家是通過dispatchTouchEvent方法將事件分發給DecorView就行了,我進入到該方法瞧瞧究竟。

在閱讀之前最好閱讀Android視窗建立過程

 

@Override        public boolean dispatchTouchEvent(MotionEvent ev) {    //該Callback就是該DecorView附屬的Activity,可以看我的另外一篇文章《Android中視窗的建立過程》            final Callback cb = getCallback();    //如果cb!=null && mFeatureId<0 就執行Activity中的dispatchTouchEvent方法,對於應用程式視窗     //這兩個條件一般是滿足的            return cb != null && mFeatureId < 0 ? cb.dispatchTouchEvent(ev) : super                    .dispatchTouchEvent(ev);        }
在DecorView中事件通過dispatchTouchEvent方法被分發到了Activity中,相信Activity對於每個Android開發人員都不會陌生吧,那我們就進入Activity的dispatchTouchEvent方法中。

 

 

 public boolean dispatchTouchEvent(MotionEvent ev) {        if (ev.getAction() == MotionEvent.ACTION_DOWN) {            onUserInteraction();        }//getWindow返回什嗎?如果閱讀過我的《Android中視窗建立過程》的都知道就是PhoneWindow,如果PhoneWindow中的superDispatchTouchEvent方法返回了true,//那麼該Touch事件就被PhoneWindow給消費掉了,不會再繼續傳遞,如果返回false,那麼就會執行Activity的onTouchEvent方法        if (getWindow().superDispatchTouchEvent(ev)) {            return true;        }        return onTouchEvent(ev);    }
進入PhoneWindow中的superDispatchTouchEvent方法:

 

 

@Override    public boolean superDispatchTouchEvent(MotionEvent event) {//mDecor是一個DecorView類型變數        return mDecor.superDispatchTouchEvent(event);    }

進入DecorView中的superDispatchTouchEvent方法:
public boolean superDispatchTouchEvent(MotionEvent event) {//直接調用父類的dispatchTouchEvent方法            return super.dispatchTouchEvent(event);        }

走到這裡我們先暫停一下,會看一下DecorView類的dispatchTouchEvent方法,如果callBack不為空白,那麼調用CallBack的dispatchTouchEvent方法,否則調用super.dispatchTouchEvent方法,但是在CallBack不為空白的條件下最中也是調用到了super.dispatchTouchEvent方法,那麼它的super是哪個那,我們繼續往下看:
通過源碼我們可以看到DecorView是繼承自FrameLayout。所以事件最終是傳遞到了FrameLayout的dispatchTouchEvent中,FrameLayout中的此方法是繼承自ViewGroup的,我們直接到ViewGroup中查看此方法吧:

 

 

 

@Override    public boolean dispatchTouchEvent(MotionEvent ev) {        final int action = ev.getAction();        final float xf = ev.getX();        final float yf = ev.getY();        final float scrolledXFloat = xf + mScrollX;        final float scrolledYFloat = yf + mScrollY;        final Rect frame = mTempRect;//可以通過requestDisallowInterceptTouchEvent方法來設定該變數的值,通常是false        boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;        if (action == MotionEvent.ACTION_DOWN) {            if (mMotionTarget != null) {                // this is weird, we got a pen down, but we thought it was                // already down!                // XXX: We should probably send an ACTION_UP to the current                // target.                mMotionTarget = null;            }            // If we're disallowing intercept or if we're allowing and we didn't            // intercept//onInterceptTouchEvent在預設情況下是返回false的,所以這裡通常是可以進去的            if (disallowIntercept || !onInterceptTouchEvent(ev)) {                // reset this event's action (just to protect ourselves)                ev.setAction(MotionEvent.ACTION_DOWN);                // We know we want to dispatch the event down, find a child                // who can handle it, start with the front-most child.                final int scrolledXInt = (int) scrolledXFloat;                final int scrolledYInt = (int) scrolledYFloat;                final View[] children = mChildren;                final int count = mChildrenCount;//遍曆ViewGroup的孩子,如果觸摸點在某一個子View中,則調用在子View的dispatchTouchEvent                for (int i = count - 1; i >= 0; i--) {                    final View child = children[i];                    if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE                            || child.getAnimation() != null) {                        child.getHitRect(frame);                        if (frame.contains(scrolledXInt, scrolledYInt)) {                            // offset the event to the view's coordinate system                            final float xc = scrolledXFloat - child.mLeft;                            final float yc = scrolledYFloat - child.mTop;                            ev.setLocation(xc, yc);                            child.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;//調用了某一個子View 的dispatchTouchEvent ,如果這個子View 的dispatchTouchEvent返回true,那麼意味著這個事件//已經被這個子View消費了,不會繼續傳遞                            if (child.dispatchTouchEvent(ev))  {                                // Event handled, we have a target now.                                mMotionTarget = child;                                return true;                            }                            // The event didn't get handled, try the next view.                            // Don't reset the event's location, it's not                            // necessary here.                        }                    }                }            }        }        boolean isUpOrCancel = (action == MotionEvent.ACTION_UP) ||                (action == MotionEvent.ACTION_CANCEL);        if (isUpOrCancel) {            // Note, we've already copied the previous state to our local            // variable, so this takes effect on the next event            mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;        }        // The event wasn't an ACTION_DOWN, dispatch it to our target if        // we have one.        final View target = mMotionTarget;//對於一個Action_down事件,如果走到了這裡,說明所有的子View 都沒有消費掉這個事件,那麼它就調用父類的//的dispatchTouchEvnet方法,ViewGroup的父類就是View        if (target == null) {            // We don't have a target, this means we're handling the            // event as a regular view.            ev.setLocation(xf, yf);            if ((mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) {                ev.setAction(MotionEvent.ACTION_CANCEL);                mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;            }            return super.dispatchTouchEvent(ev);        }        // if have a target, see if we're allowed to and want to intercept its        // events        if (!disallowIntercept && onInterceptTouchEvent(ev)) {            final float xc = scrolledXFloat - (float) target.mLeft;            final float yc = scrolledYFloat - (float) target.mTop;            mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;            ev.setAction(MotionEvent.ACTION_CANCEL);            ev.setLocation(xc, yc);            if (!target.dispatchTouchEvent(ev)) {                // target didn't handle ACTION_CANCEL. not much we can do                // but they should have.            }            // clear the target            mMotionTarget = null;            // Don't dispatch this event to our own view, because we already            // saw it when intercepting; we just want to give the following            // event to the normal onTouchEvent().            return true;        }        if (isUpOrCancel) {            mMotionTarget = null;        }        // finally offset the event to the target's coordinate system and        // dispatch the event.        final float xc = scrolledXFloat - (float) target.mLeft;        final float yc = scrolledYFloat - (float) target.mTop;        ev.setLocation(xc, yc);        if ((target.mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) {            ev.setAction(MotionEvent.ACTION_CANCEL);            target.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;            mMotionTarget = null;        }        return target.dispatchTouchEvent(ev);    }

剛才在看ViewGroup的dispatchTouchEvent方法時,我們看到了一個方法onInterceptTouchEvent,這個方法是幹什麼的呢,我們先看看他都幹了什麼吧

 

 

public boolean onInterceptTouchEvent(MotionEvent ev) {        return false;    }

發現裡面就是返回了一個false, 通過方法名字我們就可以知道該方法的作用,是否阻止TouchEvent的傳遞,預設是false 也就是不會阻止。

現在總結一下ViewGroup的dispatchTouchEvnet的邏輯 ,畢竟這個方法有些複雜:
1、如果disallowIntercept|| !onInterceptTouchEvent(),那麼事件才可以繼續傳遞下去,否則直接調用該ViewGroup的父類的dispatchTouchEvent,也就是View的dispatchTouchEvent.
2、依次遍曆ViewGroup的所有子View,將事件傳遞個子View,如果某一個子View處理了該事件,並且返回true,那麼事件結束,停止傳遞
3、如果所有的子View沒有消費掉這個事件,那麼就調用View的dispatchTouchEvent

 

對於任何一款Android應用,展現給使用者最上面的通常就是一個View,如Button,ImageView等等,也就是說一些觸摸事件最終都是傳遞給了這個控制項,如果控制項消費了這些事件,那麼就停止傳遞了,如果沒有消費,那麼就交給控制項所屬ViewGroup的onTouchEvnet處理,我們就看看View的dispatchTouchEvent方法吧

 

public boolean dispatchTouchEvent(MotionEvent event) {        if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&                mOnTouchListener.onTouch(this, event)) {            return true;        }        return onTouchEvent(event);    }

View的這個方法非常簡單,首先判斷mTouchListener是否為空白,並且這個View是否Eneable,如果都滿足,那麼首先調用mOnTouchListener.onTouch方法,如果onTouch方法返回true,那麼就是說這個View消費了該事件,直接返回true,如果onTouch返回false,那麼就會調用onTouchEvnet方法,這個mOnTouchListener是什嗎?

 

 

 public void setOnTouchListener(OnTouchListener l) {        mOnTouchListener = l;    }

看了這個就明白了吧,就是我們通過setOnTouchListener賦值的,另外我們還需要注意一點就是這個onTouch是在onTouchEvent方法之前執行的哦。
最後我們就看看這個View的onTouchEvnet吧

 

 

public boolean onTouchEvent(MotionEvent event) {        final int viewFlags = mViewFlags;//(A)        if ((viewFlags & ENABLED_MASK) == DISABLED) {            // A disabled view that is clickable still consumes the touch            // events, it just doesn't respond to them.            return (((viewFlags & CLICKABLE) == CLICKABLE ||                    (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));        }        if (mTouchDelegate != null) {            if (mTouchDelegate.onTouchEvent(event)) {                return true;            }        }//(B)        if (((viewFlags & CLICKABLE) == CLICKABLE ||                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {            switch (event.getAction()) {                case MotionEvent.ACTION_UP:                    boolean prepressed = (mPrivateFlags & PREPRESSED) != 0;                    if ((mPrivateFlags & PRESSED) != 0 || prepressed) {                        // take focus if we don't have it already and we should in                        // touch mode.                        boolean focusTaken = false;                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {                            focusTaken = requestFocus();                        }                        if (!mHasPerformedLongPress) {                            // This is a tap, so remove the longpress check                            removeLongPressCallback();                            // Only perform take click actions if we were in the pressed state                            if (!focusTaken) {                                // Use a Runnable and post this rather than calling                                // performClick directly. This lets other visual state                                // of the view update before click actions start.                                if (mPerformClick == null) {                                    mPerformClick = new PerformClick();                                }//(C)                                if (!post(mPerformClick)) {                                    performClick();                                }                            }                        }                        if (mUnsetPressedState == null) {                            mUnsetPressedState = new UnsetPressedState();                        }                        if (prepressed) {                            mPrivateFlags |= PRESSED;                            refreshDrawableState();                            postDelayed(mUnsetPressedState,                                    ViewConfiguration.getPressedStateDuration());                        } else if (!post(mUnsetPressedState)) {                            // If the post failed, unpress right now                            mUnsetPressedState.run();                        }                        removeTapCallback();                    }                    break;                case MotionEvent.ACTION_DOWN:                    if (mPendingCheckForTap == null) {                        mPendingCheckForTap = new CheckForTap();                    }                    mPrivateFlags |= PREPRESSED;                    mHasPerformedLongPress = false;                    postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());                    break;                case MotionEvent.ACTION_CANCEL:                    mPrivateFlags &= ~PRESSED;                    refreshDrawableState();                    removeTapCallback();                    break;                case MotionEvent.ACTION_MOVE:                    final int x = (int) event.getX();                    final int y = (int) event.getY();                    // Be lenient about moving outside of buttons                    int slop = mTouchSlop;                    if ((x < 0 - slop) || (x >= getWidth() + slop) ||                            (y < 0 - slop) || (y >= getHeight() + slop)) {                        // Outside button                        removeTapCallback();                        if ((mPrivateFlags & PRESSED) != 0) {                            // Remove any future long press/tap checks                            removeLongPressCallback();                            // Need to switch from pressed to not pressed                            mPrivateFlags &= ~PRESSED;                            refreshDrawableState();                        }                    }                    break;            }//(D)            return true;        }        return false;    }

這個方法也是相當的複雜啊,但是我們沒有必要每一行都看,我們只需要挑重點看就Ok了。
請細看我標了 A B C D的四個地方,在A處,如果該View是Disable的,那麼只要該View是clickable或者longclickable的,那麼這個事件就被該View消費掉了,返回true
在看B 和 D,兩處,如果該View是clickable或者longclickable的,那麼D出總是返回true,也就是說事件一直被消費,至於C處我主要是說明的是View的onClick事件是在ACTION_UP中觸發的。

學習到這裡,我又需要總結一下:
如果我們觸摸的一個View是clickable或者longclickable的,那麼這個事件肯定會被這個View消費掉(當然前提是你沒有改寫它所在ViewGroup的onInterceptTouchEvent方法,如果你改寫此方法返回true,那麼View是無法接收到這個事件的)

我們現在還要思考一個問題,如果這個View沒有消費掉這個事件,這個事件最終拋向何方?
還記得前面我說過ViewGroup的dispatchTouchEvent方法嗎,如果它的所有的子View沒有處理掉該事件,那麼調用的是父類View的dispatchTouchEvnet方法,從而執行到了該ViewGroup的onTouch和onTouchEvent方法。

那如果ViewGroup也沒有處理該事件呢,這裡就要分兩種情況啦:
1、如果這個ViewGroup不是DecorView,也就是說他的父View就是一個普通的ViewGroup(如LinearLayout裡面放置一個LinearLayout),那麼和上面子View沒有處理掉訊息有點類似,調用父類的onTouch和onTouchEvent方法
2、如果這個ViewGroup就是DecorView,那麼就調用到了Activity的onTouchEvnet方法(此時沒有onTouch方法)。

今天就先寫到這裡吧,後面我回用一個簡單的Demo和一個簡單的滑動衝突問題在深入學習TouchEvnet事件的。如果哪裡沒有寫清楚的 ,歡迎拍磚。。。


 

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