Android Touch事件傳遞機制詳解 上
最近總是遇到關於Android Touch事件的問題,如:滑動衝突的問題,以前也花時間學習過Android Touch事件的傳遞機制,可以每次用起來的時候總是忘記了,索性自己總結一下寫篇文章避免以後忘記了,其實網上關於Touch事件的傳遞的文章真的很多,但是很少有系統性的,都是寫了一個簡單的demo運行了一下,對於我們瞭解Android Touch事件基本上沒有任何協助。
今天我打算從源碼的角度來分析一下Touch事件的傳遞機制。在瞭解Touch事件之前,最好瞭解下Android中視窗的建立過程,這樣對於Android視窗的整體結構和事件的傳遞過程會瞭解更深。
我就把事件的始點定在PhoneWindow中的DecorView吧,至於是誰把事件傳遞給DecorView的我們先不用去關心它。(如果想深入研究,請閱讀我的另外一篇文章Android中按鍵事件傳遞機制)我們只需要知道它的上家是通過dispatchTouchEvent方法將事件分發給DecorView就行了,我進入到該方法瞧瞧究竟。
在閱讀之前最好閱讀Android視窗建立過程
@Override public boolean dispatchTouchEvent(MotionEvent ev) { //該Callback就是該DecorView附屬的Activity,可以看我的另外一篇文章《Android中視窗的建立過程》 final Callback cb = getCallback(); //如果cb!=null && mFeatureId<0 就執行Activity中的dispatchTouchEvent方法,對於應用程式視窗 //這兩個條件一般是滿足的 return cb != null && mFeatureId < 0 ? cb.dispatchTouchEvent(ev) : super .dispatchTouchEvent(ev); }在DecorView中事件通過dispatchTouchEvent方法被分發到了Activity中,相信Activity對於每個Android開發人員都不會陌生吧,那我們就進入Activity的dispatchTouchEvent方法中。
public boolean dispatchTouchEvent(MotionEvent ev) { if (ev.getAction() == MotionEvent.ACTION_DOWN) { onUserInteraction(); }//getWindow返回什嗎?如果閱讀過我的《Android中視窗建立過程》的都知道就是PhoneWindow,如果PhoneWindow中的superDispatchTouchEvent方法返回了true,//那麼該Touch事件就被PhoneWindow給消費掉了,不會再繼續傳遞,如果返回false,那麼就會執行Activity的onTouchEvent方法 if (getWindow().superDispatchTouchEvent(ev)) { return true; } return onTouchEvent(ev); }進入PhoneWindow中的superDispatchTouchEvent方法:
@Override public boolean superDispatchTouchEvent(MotionEvent event) {//mDecor是一個DecorView類型變數 return mDecor.superDispatchTouchEvent(event); }
進入DecorView中的superDispatchTouchEvent方法:
public boolean superDispatchTouchEvent(MotionEvent event) {//直接調用父類的dispatchTouchEvent方法 return super.dispatchTouchEvent(event); }
走到這裡我們先暫停一下,會看一下DecorView類的dispatchTouchEvent方法,如果callBack不為空白,那麼調用CallBack的dispatchTouchEvent方法,否則調用super.dispatchTouchEvent方法,但是在CallBack不為空白的條件下最中也是調用到了super.dispatchTouchEvent方法,那麼它的super是哪個那,我們繼續往下看:
通過源碼我們可以看到DecorView是繼承自FrameLayout。所以事件最終是傳遞到了FrameLayout的dispatchTouchEvent中,FrameLayout中的此方法是繼承自ViewGroup的,我們直接到ViewGroup中查看此方法吧:
@Override public boolean dispatchTouchEvent(MotionEvent ev) { final int action = ev.getAction(); final float xf = ev.getX(); final float yf = ev.getY(); final float scrolledXFloat = xf + mScrollX; final float scrolledYFloat = yf + mScrollY; final Rect frame = mTempRect;//可以通過requestDisallowInterceptTouchEvent方法來設定該變數的值,通常是false boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (action == MotionEvent.ACTION_DOWN) { if (mMotionTarget != null) { // this is weird, we got a pen down, but we thought it was // already down! // XXX: We should probably send an ACTION_UP to the current // target. mMotionTarget = null; } // If we're disallowing intercept or if we're allowing and we didn't // intercept//onInterceptTouchEvent在預設情況下是返回false的,所以這裡通常是可以進去的 if (disallowIntercept || !onInterceptTouchEvent(ev)) { // reset this event's action (just to protect ourselves) ev.setAction(MotionEvent.ACTION_DOWN); // We know we want to dispatch the event down, find a child // who can handle it, start with the front-most child. final int scrolledXInt = (int) scrolledXFloat; final int scrolledYInt = (int) scrolledYFloat; final View[] children = mChildren; final int count = mChildrenCount;//遍曆ViewGroup的孩子,如果觸摸點在某一個子View中,則調用在子View的dispatchTouchEvent for (int i = count - 1; i >= 0; i--) { final View child = children[i]; if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) { child.getHitRect(frame); if (frame.contains(scrolledXInt, scrolledYInt)) { // offset the event to the view's coordinate system final float xc = scrolledXFloat - child.mLeft; final float yc = scrolledYFloat - child.mTop; ev.setLocation(xc, yc); child.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;//調用了某一個子View 的dispatchTouchEvent ,如果這個子View 的dispatchTouchEvent返回true,那麼意味著這個事件//已經被這個子View消費了,不會繼續傳遞 if (child.dispatchTouchEvent(ev)) { // Event handled, we have a target now. mMotionTarget = child; return true; } // The event didn't get handled, try the next view. // Don't reset the event's location, it's not // necessary here. } } } } } boolean isUpOrCancel = (action == MotionEvent.ACTION_UP) || (action == MotionEvent.ACTION_CANCEL); if (isUpOrCancel) { // Note, we've already copied the previous state to our local // variable, so this takes effect on the next event mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT; } // The event wasn't an ACTION_DOWN, dispatch it to our target if // we have one. final View target = mMotionTarget;//對於一個Action_down事件,如果走到了這裡,說明所有的子View 都沒有消費掉這個事件,那麼它就調用父類的//的dispatchTouchEvnet方法,ViewGroup的父類就是View if (target == null) { // We don't have a target, this means we're handling the // event as a regular view. ev.setLocation(xf, yf); if ((mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) { ev.setAction(MotionEvent.ACTION_CANCEL); mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT; } return super.dispatchTouchEvent(ev); } // if have a target, see if we're allowed to and want to intercept its // events if (!disallowIntercept && onInterceptTouchEvent(ev)) { final float xc = scrolledXFloat - (float) target.mLeft; final float yc = scrolledYFloat - (float) target.mTop; mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT; ev.setAction(MotionEvent.ACTION_CANCEL); ev.setLocation(xc, yc); if (!target.dispatchTouchEvent(ev)) { // target didn't handle ACTION_CANCEL. not much we can do // but they should have. } // clear the target mMotionTarget = null; // Don't dispatch this event to our own view, because we already // saw it when intercepting; we just want to give the following // event to the normal onTouchEvent(). return true; } if (isUpOrCancel) { mMotionTarget = null; } // finally offset the event to the target's coordinate system and // dispatch the event. final float xc = scrolledXFloat - (float) target.mLeft; final float yc = scrolledYFloat - (float) target.mTop; ev.setLocation(xc, yc); if ((target.mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) { ev.setAction(MotionEvent.ACTION_CANCEL); target.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT; mMotionTarget = null; } return target.dispatchTouchEvent(ev); }
剛才在看ViewGroup的dispatchTouchEvent方法時,我們看到了一個方法onInterceptTouchEvent,這個方法是幹什麼的呢,我們先看看他都幹了什麼吧
public boolean onInterceptTouchEvent(MotionEvent ev) { return false; }
發現裡面就是返回了一個false, 通過方法名字我們就可以知道該方法的作用,是否阻止TouchEvent的傳遞,預設是false 也就是不會阻止。
現在總結一下ViewGroup的dispatchTouchEvnet的邏輯 ,畢竟這個方法有些複雜:
1、如果disallowIntercept|| !onInterceptTouchEvent(),那麼事件才可以繼續傳遞下去,否則直接調用該ViewGroup的父類的dispatchTouchEvent,也就是View的dispatchTouchEvent.
2、依次遍曆ViewGroup的所有子View,將事件傳遞個子View,如果某一個子View處理了該事件,並且返回true,那麼事件結束,停止傳遞
3、如果所有的子View沒有消費掉這個事件,那麼就調用View的dispatchTouchEvent
對於任何一款Android應用,展現給使用者最上面的通常就是一個View,如Button,ImageView等等,也就是說一些觸摸事件最終都是傳遞給了這個控制項,如果控制項消費了這些事件,那麼就停止傳遞了,如果沒有消費,那麼就交給控制項所屬ViewGroup的onTouchEvnet處理,我們就看看View的dispatchTouchEvent方法吧
public boolean dispatchTouchEvent(MotionEvent event) { if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && mOnTouchListener.onTouch(this, event)) { return true; } return onTouchEvent(event); }
View的這個方法非常簡單,首先判斷mTouchListener是否為空白,並且這個View是否Eneable,如果都滿足,那麼首先調用mOnTouchListener.onTouch方法,如果onTouch方法返回true,那麼就是說這個View消費了該事件,直接返回true,如果onTouch返回false,那麼就會調用onTouchEvnet方法,這個mOnTouchListener是什嗎?
public void setOnTouchListener(OnTouchListener l) { mOnTouchListener = l; }
看了這個就明白了吧,就是我們通過setOnTouchListener賦值的,另外我們還需要注意一點就是這個onTouch是在onTouchEvent方法之前執行的哦。
最後我們就看看這個View的onTouchEvnet吧
public boolean onTouchEvent(MotionEvent event) { final int viewFlags = mViewFlags;//(A) if ((viewFlags & ENABLED_MASK) == DISABLED) { // A disabled view that is clickable still consumes the touch // events, it just doesn't respond to them. return (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)); } if (mTouchDelegate != null) { if (mTouchDelegate.onTouchEvent(event)) { return true; } }//(B) if (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) { switch (event.getAction()) { case MotionEvent.ACTION_UP: boolean prepressed = (mPrivateFlags & PREPRESSED) != 0; if ((mPrivateFlags & PRESSED) != 0 || prepressed) { // take focus if we don't have it already and we should in // touch mode. boolean focusTaken = false; if (isFocusable() && isFocusableInTouchMode() && !isFocused()) { focusTaken = requestFocus(); } if (!mHasPerformedLongPress) { // This is a tap, so remove the longpress check removeLongPressCallback(); // Only perform take click actions if we were in the pressed state if (!focusTaken) { // Use a Runnable and post this rather than calling // performClick directly. This lets other visual state // of the view update before click actions start. if (mPerformClick == null) { mPerformClick = new PerformClick(); }//(C) if (!post(mPerformClick)) { performClick(); } } } if (mUnsetPressedState == null) { mUnsetPressedState = new UnsetPressedState(); } if (prepressed) { mPrivateFlags |= PRESSED; refreshDrawableState(); postDelayed(mUnsetPressedState, ViewConfiguration.getPressedStateDuration()); } else if (!post(mUnsetPressedState)) { // If the post failed, unpress right now mUnsetPressedState.run(); } removeTapCallback(); } break; case MotionEvent.ACTION_DOWN: if (mPendingCheckForTap == null) { mPendingCheckForTap = new CheckForTap(); } mPrivateFlags |= PREPRESSED; mHasPerformedLongPress = false; postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout()); break; case MotionEvent.ACTION_CANCEL: mPrivateFlags &= ~PRESSED; refreshDrawableState(); removeTapCallback(); break; case MotionEvent.ACTION_MOVE: final int x = (int) event.getX(); final int y = (int) event.getY(); // Be lenient about moving outside of buttons int slop = mTouchSlop; if ((x < 0 - slop) || (x >= getWidth() + slop) || (y < 0 - slop) || (y >= getHeight() + slop)) { // Outside button removeTapCallback(); if ((mPrivateFlags & PRESSED) != 0) { // Remove any future long press/tap checks removeLongPressCallback(); // Need to switch from pressed to not pressed mPrivateFlags &= ~PRESSED; refreshDrawableState(); } } break; }//(D) return true; } return false; }
這個方法也是相當的複雜啊,但是我們沒有必要每一行都看,我們只需要挑重點看就Ok了。
請細看我標了 A B C D的四個地方,在A處,如果該View是Disable的,那麼只要該View是clickable或者longclickable的,那麼這個事件就被該View消費掉了,返回true
在看B 和 D,兩處,如果該View是clickable或者longclickable的,那麼D出總是返回true,也就是說事件一直被消費,至於C處我主要是說明的是View的onClick事件是在ACTION_UP中觸發的。
學習到這裡,我又需要總結一下:
如果我們觸摸的一個View是clickable或者longclickable的,那麼這個事件肯定會被這個View消費掉(當然前提是你沒有改寫它所在ViewGroup的onInterceptTouchEvent方法,如果你改寫此方法返回true,那麼View是無法接收到這個事件的)
我們現在還要思考一個問題,如果這個View沒有消費掉這個事件,這個事件最終拋向何方?
還記得前面我說過ViewGroup的dispatchTouchEvent方法嗎,如果它的所有的子View沒有處理掉該事件,那麼調用的是父類View的dispatchTouchEvnet方法,從而執行到了該ViewGroup的onTouch和onTouchEvent方法。
那如果ViewGroup也沒有處理該事件呢,這裡就要分兩種情況啦:
1、如果這個ViewGroup不是DecorView,也就是說他的父View就是一個普通的ViewGroup(如LinearLayout裡面放置一個LinearLayout),那麼和上面子View沒有處理掉訊息有點類似,調用父類的onTouch和onTouchEvent方法
2、如果這個ViewGroup就是DecorView,那麼就調用到了Activity的onTouchEvnet方法(此時沒有onTouch方法)。
今天就先寫到這裡吧,後面我回用一個簡單的Demo和一個簡單的滑動衝突問題在深入學習TouchEvnet事件的。如果哪裡沒有寫清楚的 ,歡迎拍磚。。。