TouchImageView繼承自ImageView具有ImageView的所有功能;除此之外,還有縮放、拖拽、雙擊放大等功能,支援viewpager和scaletype,並伴有動畫效果。
sharedConstructingprivate void sharedConstructing(Context context) {super.setClickable(true);this.context = context;mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());mGestureDetector = new GestureDetector(context, new GestureListener());matrix = new Matrix();prevMatrix = new Matrix();m = new float[9];normalizedScale = 1;if (mScaleType == null) {mScaleType = ScaleType.FIT_CENTER;}minScale = 1;maxScale = 3;superMinScale = SUPER_MIN_MULTIPLIER * minScale;superMaxScale = SUPER_MAX_MULTIPLIER * maxScale;setImageMatrix(matrix);setScaleType(ScaleType.MATRIX);setState(State.NONE);onDrawReady = false;super.setOnTouchListener(new PrivateOnTouchListener());}
初始化,設定ScaleGestureDetector的監聽器為ScaleListener,這是用來處理縮放手勢的,設定GestureDetector的監聽器為GestureListener,這是用來處理雙擊和fling手勢的,前兩個手勢都會引起圖片的縮放,而fling會引起圖片的移動。
mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());mGestureDetector = new GestureDetector(context, new GestureListener());
最後設定自訂View的touch事件監聽器為PrivateOnTouchListener,這是touch事件的入口。
super.setOnTouchListener(new PrivateOnTouchListener());PrivateOnTouchListenerprivate class PrivateOnTouchListener implements OnTouchListener {//// Remember last point position for dragging//private PointF last = new PointF();@Overridepublic boolean onTouch(View v, MotionEvent event) {mScaleDetector.onTouchEvent(event);mGestureDetector.onTouchEvent(event);PointF curr = new PointF(event.getX(), event.getY());if (state == State.NONE || state == State.DRAG || state == State.FLING) {switch (event.getAction()) {case MotionEvent.ACTION_DOWN:last.set(curr);if (fling != null)fling.cancelFling();setState(State.DRAG);break;case MotionEvent.ACTION_MOVE:if (state == State.DRAG) {float deltaX = curr.x - last.x;float deltaY = curr.y - last.y;float fixTransX = getFixDragTrans(deltaX, viewWidth, getImageWidth());float fixTransY = getFixDragTrans(deltaY, viewHeight, getImageHeight());matrix.postTranslate(fixTransX, fixTransY);fixTrans();last.set(curr.x, curr.y);}break;case MotionEvent.ACTION_UP:case MotionEvent.ACTION_POINTER_UP:setState(State.NONE);break;}}setImageMatrix(matrix);//// User-defined OnTouchListener//if(userTouchListener != null) {userTouchListener.onTouch(v, event);}//// OnTouchImageViewListener is set: TouchImageView dragged by user.//if (touchImageViewListener != null) {touchImageViewListener.onMove();}//// indicate event was handled//return true;}}
觸摸時會走到PrivateOnTouchListener的onTouch,它又會將捕捉到的MotionEvent交給mScaleDetector和mGestureDetector來分析是否有合適的callback函數來處理使用者的手勢。
mScaleDetector.onTouchEvent(event);mGestureDetector.onTouchEvent(event);
同時在目前狀態是DRAG時將X、Y移動的距離賦值給變換矩陣
matrix.postTranslate(fixTransX, fixTransY);
給ImageView設定矩陣,完成X、Y的移動,即實現單指拖拽動作
ScaleListener
private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {@Overridepublic boolean onScaleBegin(ScaleGestureDetector detector) {setState(State.ZOOM);return true;}@Overridepublic boolean onScale(ScaleGestureDetector detector) {scaleImage(detector.getScaleFactor(), detector.getFocusX(), detector.getFocusY(), true);//// OnTouchImageViewListener is set: TouchImageView pinch zoomed by user.//if (touchImageViewListener != null) {touchImageViewListener.onMove();}return true;}@Overridepublic void onScaleEnd(ScaleGestureDetector detector) {super.onScaleEnd(detector);setState(State.NONE);boolean animateToZoomBoundary = false;float targetZoom = normalizedScale;if (normalizedScale > maxScale) {targetZoom = maxScale;animateToZoomBoundary = true;} else if (normalizedScale < minScale) {targetZoom = minScale;animateToZoomBoundary = true;}if (animateToZoomBoundary) {DoubleTapZoom doubleTap = new DoubleTapZoom(targetZoom, viewWidth / 2, viewHeight / 2, true);compatPostOnAnimation(doubleTap);}}}
兩指縮放動作會走到ScaleListener的回調,在它的onScale回調中會處理圖片的縮放
scaleImage(detector.getScaleFactor(), detector.getFocusX(), detector.getFocusY(), true);
scaleImage
private void scaleImage(double deltaScale, float focusX, float focusY, boolean stretchImageToSuper) {float lowerScale, upperScale;if (stretchImageToSuper) {lowerScale = superMinScale;upperScale = superMaxScale;} else {lowerScale = minScale;upperScale = maxScale;}float origScale = normalizedScale;normalizedScale *= deltaScale;if (normalizedScale > upperScale) {normalizedScale = upperScale;deltaScale = upperScale / origScale;} else if (normalizedScale < lowerScale) {normalizedScale = lowerScale;deltaScale = lowerScale / origScale;}matrix.postScale((float) deltaScale, (float) deltaScale, focusX, focusY);fixScaleTrans();}
這裡會將多次縮放的縮放比累積,並設定有最大和最小縮放比,不能超出範圍
normalizedScale *= deltaScale;
最後把X、Y的縮放比和焦點傳給變換矩陣,通過矩陣關聯到ImageView,完成縮放動作
matrix.postScale((float) deltaScale, (float) deltaScale, focusX, focusY);
在onScaleEnd回調中,我們會判斷是否當前縮放比超出最大縮放比或者小於最小縮放比,如果是,會有一個動畫回到最大或最小縮放比狀態
DoubleTapZoom doubleTap = new DoubleTapZoom(targetZoom, viewWidth / 2, viewHeight / 2, true);compatPostOnAnimation(doubleTap);
這裡的動畫DoubleTapZoom就是雙擊動畫,關於DoubleTapZoom我們下面會講到。至此兩指縮放動作就完成了,下面繼續看雙擊縮放動作。
GestureListener
private class GestureListener extends GestureDetector.SimpleOnGestureListener {@Overridepublic boolean onSingleTapConfirmed(MotionEvent e){if(doubleTapListener != null) {return doubleTapListener.onSingleTapConfirmed(e);}return performClick();}@Overridepublic void onLongPress(MotionEvent e){performLongClick();}@Overridepublic boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY){if (fling != null) {//// If a previous fling is still active, it should be cancelled so that two flings// are not run simultaenously.//fling.cancelFling();}fling = new Fling((int) velocityX, (int) velocityY);compatPostOnAnimation(fling);return super.onFling(e1, e2, velocityX, velocityY);}@Overridepublic boolean onDoubleTap(MotionEvent e) {boolean consumed = false;if(doubleTapListener != null) {consumed = doubleTapListener.onDoubleTap(e);}if (state == State.NONE) {float targetZoom = (normalizedScale == minScale) ? maxScale : minScale;DoubleTapZoom doubleTap = new DoubleTapZoom(targetZoom, e.getX(), e.getY(), false);compatPostOnAnimation(doubleTap);consumed = true;}return consumed;}@Overridepublic boolean onDoubleTapEvent(MotionEvent e) {if(doubleTapListener != null) {return doubleTapListener.onDoubleTapEvent(e);}return false;}}
在onDoubleTap回調中,設定雙擊縮放比,如果當前無縮放,則設定縮放比為最大值,如果已經是最大值,則設定為無縮放
float targetZoom = (normalizedScale == minScale) ? maxScale : minScale;
然後將當前點擊座標做為縮放中心,連同縮放比一起交給DoubleTapZoom,完成縮放動畫
DoubleTapZoom doubleTap = new DoubleTapZoom(targetZoom, e.getX(), e.getY(), false);compatPostOnAnimation(doubleTap);
DoubleTapZoom
private class DoubleTapZoom implements Runnable {private long startTime;private static final float ZOOM_TIME = 500;private float startZoom, targetZoom;private float bitmapX, bitmapY;private boolean stretchImageToSuper;private AccelerateDecelerateInterpolator interpolator = new AccelerateDecelerateInterpolator();private PointF startTouch;private PointF endTouch;DoubleTapZoom(float targetZoom, float focusX, float focusY, boolean stretchImageToSuper) {setState(State.ANIMATE_ZOOM);startTime = System.currentTimeMillis();this.startZoom = normalizedScale;this.targetZoom = targetZoom;this.stretchImageToSuper = stretchImageToSuper;PointF bitmapPoint = transformCoordTouchToBitmap(focusX, focusY, false);this.bitmapX = bitmapPoint.x;this.bitmapY = bitmapPoint.y;//// Used for translating image during scaling//startTouch = transformCoordBitmapToTouch(bitmapX, bitmapY);endTouch = new PointF(viewWidth / 2, viewHeight / 2);}@Overridepublic void run() {float t = interpolate();double deltaScale = calculateDeltaScale(t);scaleImage(deltaScale, bitmapX, bitmapY, stretchImageToSuper);translateImageToCenterTouchPosition(t);fixScaleTrans();setImageMatrix(matrix);//// OnTouchImageViewListener is set: double tap runnable updates listener// with every frame.//if (touchImageViewListener != null) {touchImageViewListener.onMove();}if (t < 1f) {//// We haven't finished zooming//compatPostOnAnimation(this);} else {//// Finished zooming//setState(State.NONE);}}/*** Interpolate between where the image should start and end in order to translate* the image so that the point that is touched is what ends up centered at the end* of the zoom.* @param t*/private void translateImageToCenterTouchPosition(float t) {float targetX = startTouch.x + t * (endTouch.x - startTouch.x);float targetY = startTouch.y + t * (endTouch.y - startTouch.y);PointF curr = transformCoordBitmapToTouch(bitmapX, bitmapY);matrix.postTranslate(targetX - curr.x, targetY - curr.y);}/*** Use interpolator to get t* @return*/private float interpolate() {long currTime = System.currentTimeMillis();float elapsed = (currTime - startTime) / ZOOM_TIME;elapsed = Math.min(1f, elapsed);return interpolator.getInterpolation(elapsed);}/*** Interpolate the current targeted zoom and get the delta* from the current zoom.* @param t* @return*/private double calculateDeltaScale(float t) {double zoom = startZoom + t * (targetZoom - startZoom);return zoom / normalizedScale;}}
DoubleTapZoom其實是一個線程,實現了Runnable,我們直接看它的Run方法吧,這裡定義了一個時間t
其實t在500ms內通過一個加速差值器從0到1加速增長
private float interpolate() {long currTime = System.currentTimeMillis();float elapsed = (currTime - startTime) / ZOOM_TIME;elapsed = Math.min(1f, elapsed);return interpolator.getInterpolation(elapsed);}
通過t計算出當前縮放比
double deltaScale = calculateDeltaScale(t);
實現縮放
scaleImage(deltaScale, bitmapX, bitmapY, stretchImageToSuper);
然後根據當前t的值判斷動畫是否結束,如果t小於1,表示動畫還未結束,重新執行本線程,否則設定狀態完成。這裡就是通過在這500ms內多次執行線程,多次重繪ImageView實現動畫效果的。
if (t < 1f) {compatPostOnAnimation(this);} else {setState(State.NONE);}
同時在GestureListener的onFling回調中,設定Fling的X、Y速度,然後執行Fling的位移動畫
fling = new Fling((int) velocityX, (int) velocityY);compatPostOnAnimation(fling);
Fling
private class Fling implements Runnable {CompatScroller scroller;int currX, currY;Fling(int velocityX, int velocityY) {setState(State.FLING);scroller = new CompatScroller(context);matrix.getValues(m);int startX = (int) m[Matrix.MTRANS_X];int startY = (int) m[Matrix.MTRANS_Y];int minX, maxX, minY, maxY;if (getImageWidth() > viewWidth) {minX = viewWidth - (int) getImageWidth();maxX = 0;} else {minX = maxX = startX;}if (getImageHeight() > viewHeight) {minY = viewHeight - (int) getImageHeight();maxY = 0;} else {minY = maxY = startY;}scroller.fling(startX, startY, (int) velocityX, (int) velocityY, minX,maxX, minY, maxY);currX = startX;currY = startY;}public void cancelFling() {if (scroller != null) {setState(State.NONE);scroller.forceFinished(true);}}@Overridepublic void run() {//// OnTouchImageViewListener is set: TouchImageView listener has been flung by user.// Listener runnable updated with each frame of fling animation.//if (touchImageViewListener != null) {touchImageViewListener.onMove();}if (scroller.isFinished()) {scroller = null;return;}if (scroller.computeScrollOffset()) {int newX = scroller.getCurrX();int newY = scroller.getCurrY();int transX = newX - currX;int transY = newY - currY;currX = newX;currY = newY;matrix.postTranslate(transX, transY);fixTrans();setImageMatrix(matrix);compatPostOnAnimation(this);}}}
Fling其實也是一個線程,實現了Runnable,根據Fling手勢的X、Y速度我們會執行Scroller的fling函數,並且將當前位置設定為起始位置
scroller.fling(startX, startY, (int) velocityX, (int) velocityY, minX,maxX, minY, maxY);currX = startX;currY = startY;
再來看看Run函數,根據scroller當前滾動位置計算出新的位置資訊,與舊位置相減得出在X、Y軸平移距離,實現平移
if (scroller.computeScrollOffset()) {int newX = scroller.getCurrX();int newY = scroller.getCurrY();int transX = newX - currX;int transY = newY - currY;currX = newX;currY = newY;matrix.postTranslate(transX, transY);fixTrans();setImageMatrix(matrix);compatPostOnAnimation(this);}
最後延時一段時間再次調用線程完成新的平移繪圖,如此往複,直到scroller停止滾動,多次重繪ImageView實現了fling動畫效果。
private void compatPostOnAnimation(Runnable runnable) {if (VERSION.SDK_INT >= VERSION_CODES.JELLY_BEAN) {postOnAnimation(runnable);} else {postDelayed(runnable, 1000/60);}}
下面看一看顯示效果吧:
單個圖片
圖片載入到ViewPager中
鏡像圖片
點擊可改變圖片
點擊可改變ScaleType
以上所述是小編給大家介紹的Android使用ImageView實現支援手勢縮放效果,希望對大家有所協助,如果大家有任何疑問請給我留言,小編會及時回複大家的。在此也非常感謝大家對雲棲社區網站的支援!