標籤:android開發 音樂 service
今天的播放器利用了service,播放音樂在service端,進度條在activity端,因此主要的工作就是activity和service的互動,本文將利用IBinder進行互動,主要是activity可以調用service的函數,可以參考我的這篇部落格。
本文關鍵點:利用利用IBinder實現activity 控制service
實現功能:
1 控制播放進度:
activity調用service的函數,對MediaPlayer進行控制。包括啟動時的播放和滑動seekbar時,對MediaPlayer進行設定,達到控制播放進度的控制。
2 播放進度更新:
在activity開啟多線程,後台每隔100ms就發送一次message,在UI線程中利用handler對message進行判定,之後activity調用service的函數,得到播放的進度(百分比),及時更新seekbar的進度條。
如下:
布局很簡單,如下所示:
<?xml version="1.0" encoding="utf-8"?><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="play"/> <Button android:id="@+id/playButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="play" /><Button android:id="@+id/pauseButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="pause" /> <SeekBar android:id="@+id/seekbar" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginLeft="20dp" android:layout_marginRight="20dp" android:max="100" android:progress="10" /></LinearLayout>
activity的代碼如下:
<pre name="code" class="java">public class MainActivity extends Activity {Boolean mBound = false;MusicService mService;SeekBar seekBar;//多線程,後台更新UIThread myThread;//控制後台線程退出boolean playStatus = true;//處理進度條更新Handler mHandler = new Handler(){@Override public void handleMessage(Message msg){ switch (msg.what){case 0://從bundle中擷取進度,是double類型,播放的百分比double progress = msg.getData().getDouble("progress");//根據播放百分比,計算seekbar的實際位置 int max = seekBar.getMax(); int position = (int) (max*progress); //設定seekbar的實際位置 seekBar.setProgress(position); break; default: break;} } };@Overridepublic void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);//定義一個新線程,用來發送訊息,通知更新UImyThread = new Thread(new MyThread());//綁定service;Intent serviceIntent = new Intent(this , MusicService.class);//如果未綁定,則進行綁定if(!mBound){bindService(serviceIntent, mConnection, Context.BIND_AUTO_CREATE);}//初始化播放按鈕Button playButton = (Button)findViewById(R.id.playButton);playButton.setOnClickListener(new OnClickListener(){@Overridepublic void onClick(View arg0) {// TODO Auto-generated method stubif(mBound){mService.play();}}});//初始化暫停按鈕Button pauseButton = (Button)findViewById(R.id.pauseButton);pauseButton.setOnClickListener(new OnClickListener(){@Overridepublic void onClick(View arg0) {// TODO Auto-generated method stub//首先需要判定綁定情況if(mBound){mService.pause();}}}); seekBar = (SeekBar)findViewById(R.id.seekbar);seekBar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {@Overridepublic void onStopTrackingTouch(SeekBar seekBar) {//手動調節進度// TODO Auto-generated method stub//seekbar的拖動位置int dest = seekBar.getProgress();//seekbar的最大值int max = seekBar.getMax();//調用service調節播放進度mService.setProgress(max, dest);}@Overridepublic void onProgressChanged(SeekBar arg0, int arg1, boolean arg2) {// TODO Auto-generated method stub}@Overridepublic void onStartTrackingTouch(SeekBar arg0) {// TODO Auto-generated method stub}});}//實現runnable介面,多線程即時更新進度條public class MyThread implements Runnable{//通知UI更新的訊息//用來向UI線程傳遞進度的值Bundle data = new Bundle();//更新UI間隔時間int milliseconds = 100;double progress;@Overridepublic void run() {// TODO Auto-generated method stub//用來標識是否還在播放狀態,用來控制線程退出while(playStatus){ try { //綁定成功才能開始更新UI if(mBound){ //發送訊息,要求更新UI Message msg = new Message(); data.clear(); progress = mService.getProgress(); msg.what = 0; data.putDouble("progress", progress); msg.setData(data); mHandler.sendMessage(msg); } Thread.sleep(milliseconds); //Thread.currentThread().sleep(milliseconds); //每隔100ms更新一次UI } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } }}} /** Defines callbacks for service binding, passed to bindService() */ private ServiceConnection mConnection = new ServiceConnection() { @Override public void onServiceConnected(ComponentName className, IBinder binder) { // We've bound to LocalService, cast the IBinder and get LocalService instance MyBinder myBinder = (MyBinder) binder; //擷取service mService = (MusicService) myBinder.getService(); //綁定成功 mBound = true; //開啟線程,更新UI myThread.start(); } @Override public void onServiceDisconnected(ComponentName arg0) { mBound = false; } }; @Overridepublic boolean onCreateOptionsMenu(Menu menu) {// Inflate the menu; this adds items to the action bar if it is present.getMenuInflater().inflate(R.menu.main, menu);return true;}@Overridepublic void onDestroy(){//銷毀activity時,要記得銷毀線程playStatus = false;super.onDestroy();}}
service的代碼如下:
public class MusicService extends Service {IBinder musicBinder = new MyBinder();//擷取到activity的Handler,用來通知更新進度條Handler mHandler; //播放音樂的媒體類MediaPlayer mediaPlayer;//本地歌曲的路徑 String path = "/storage/sdcard1/Music/浪漫滿屋.mp3"; private String TAG = "MyService";@Override public void onCreate() { super.onCreate(); Log.d(TAG, "onCreate() executed"); init(); } @Overridepublic IBinder onBind(Intent arg0) {// TODO Auto-generated method stub //當綁定後,返回一個musicBinderreturn musicBinder;}class MyBinder extends Binder{public Service getService(){return MusicService.this;}}//初始化音樂播放void init(){//進入IdlemediaPlayer = new MediaPlayer();try {//初始化mediaPlayer.setDataSource(path); mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); // prepare 通過非同步方式裝載媒體資源mediaPlayer.prepareAsync();} catch (Exception e) {// TODO Auto-generated catch blocke.printStackTrace();}}//返回當前的播放進度,是double類型,即播放的百分比public double getProgress(){int position = mediaPlayer.getCurrentPosition(); int time = mediaPlayer.getDuration(); double progress = (double)position / (double)time; return progress; }//通過activity調節播放進度public void setProgress(int max , int dest){int time = mediaPlayer.getDuration();mediaPlayer.seekTo(time*dest/max);}//測試播放音樂public void play(){if(mediaPlayer != null){mediaPlayer.start();}}//暫停音樂 public void pause() { if (mediaPlayer != null && mediaPlayer.isPlaying()) { mediaPlayer.pause(); } } //service 銷毀時,停止播放音樂,釋放資源 @Override public void onDestroy() { // 在activity結束的時候回收資源 if (mediaPlayer != null && mediaPlayer.isPlaying()) { mediaPlayer.stop(); mediaPlayer.release(); mediaPlayer = null; } super.onDestroy(); }}