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1.使用application來儲存全域變量
這裡沒有太多理論性的東西,無非就是一些實際操作。
1.1定義Data類繼承Application Data.class
import android.app.Application;public class Data extends Application{private String b;public String getB(){return this.b;}public void setB(String c){this.b= c;}@Overridepublic void onCreate(){b = "hello";super.onCreate();}}
1.2在manifest.xml中聲明application
android:name="com.animator1.Data" >
1.3建立兩個Activity
MainActivity.class
public class MainActivity extends Activity {@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.main);Button btn = (Button) this.findViewById(R.id.button1);final TextView txtview = (TextView) this.findViewById(R.id.main);final Data app = (Data)getApplication();txtview.setText(app.getB());btn.setOnClickListener(new View.OnClickListener() {@Overridepublic void onClick(View v) {// TODO Auto-generated method stubapp.setB("no_hello");txtview.setText(app.getB());Intent intent = new Intent(MainActivity.this, secondActivity.class);startActivity(intent);}});}}
secondActivity.class
public class secondActivity extends Activity{@Overrideprotected void onCreate(Bundle savedInstanceState){super.onCreate(savedInstanceState);setContentView(R.layout.second);Button btn = (Button) this.findViewById(R.id.button2);final TextView txtview = (TextView) this.findViewById(R.id.second);final Data app = (Data)getApplication();txtview.setText(app.getB());btn.setOnClickListener(new View.OnClickListener() {@Overridepublic void onClick(View v) {// TODO Auto-generated method stubapp.setB("hello");txtview.setText(app.getB());Intent intent = new Intent(secondActivity.this, MainActivity.class);startActivity(intent);}});}}
1.4運行程式
說明:程式首先進入MainActivity.class中,擷取Data中變數b的值,顯示圖1所示的介面hello,單擊button後app.setB("no_hello"), 修改變數b的值。
跳轉到secondActivity.class,擷取Data中變數b的值,顯示圖2所示的介面no_hello,單擊button後app.setB("hello"), 修改變數b的值。
跳回MainActivity.class…… 迴圈
2.使用普通的類Data.class來儲存全域變量
方法和上面差不多。
1.1 定義Data.class
public class Data{private static String a ="feiyangxiaomi";public static String getA() {return a;}public static void setA(String a) {Data.a = a;}}
1.2建立兩個Activity
MainActivity.class
public class MainActivity extends Activity {@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.main);Button btn = (Button) this.findViewById(R.id.button1);final TextView txtview = (TextView) this.findViewById(R.id.main);txtview.setText(Data.getA());btn.setOnClickListener(new View.OnClickListener() {@Overridepublic void onClick(View v) {// TODO Auto-generated method stubData.setA("no_feiyangxiaomi");Intent intent = new Intent(MainActivity.this, secondActivity.class);startActivity(intent);}});}}
secondActivity.class
public class secondActivity extends Activity{@Overrideprotected void onCreate(Bundle savedInstanceState){super.onCreate(savedInstanceState);setContentView(R.layout.second);Button btn = (Button) this.findViewById(R.id.button2);final TextView txtview = (TextView) this.findViewById(R.id.second);txtview.setText(Data.getA());btn.setOnClickListener(new View.OnClickListener() {@Overridepublic void onClick(View v) {// TODO Auto-generated method stubData.setA("feiyangxiaomi");Intent intent = new Intent(secondActivity.this, MainActivity.class);startActivity(intent);}});}}
1.3運行程式
說明:程式首先進入MainActivity.class中,擷取Data中變數b的值,顯示圖1所示的介面feiyangxiaomi,單擊button後app.setB("no_feiyangxiaomi"), 修改變數b的值。
跳轉到secondActivity.class,擷取Data中變數b的值,顯示圖2所示的介面no_feiyangxiaomi,單擊button後app.setB("feiyangxiaomi"), 修改變數b的值。
跳回MainActivity.class…… 迴圈
3.總結
兩種方法我測試的都可以的,大多數人應該更會偏向於第一種,畢竟Application是android專門提供的應用入口,並且運行周期貫穿整個程式運行。
摘自
http://blog.csdn.net/feiyangxiaomi/article/details/9966215
Android_社交軟體2_全域變數