標籤:
方法1:
UInt32 audioRoute = kAudioSessionOverrideAudioRoute_Speaker;AudioSessionSetProperty(kAudioSessionProperty_OverrideAudioRoute, sizeof(audioRoute), &audioRoute);
方法2:
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil];
解決AudioSessionInitialize fail 用(
dispatch_once_t)解決AudioQueueStart failed (-50)
AudioSessionInitialize可以被多次執行,但AudioSessionInterruptionListener只能被設定一次,這就意味著這個打斷回調方法是一個靜態方法,一旦初始化成功以後所有的打斷都會回調到這個方法,即便下一次再次調用AudioSessionInitialize並且把另一個靜態方法作為參數傳入,當打斷到來時還是會回調到第一次設定的方法上。 這種情境並不少見,例如你的app既需要播放歌曲又需要錄音,當然你不可能知道使用者會先調用哪個功能,所以你必須在播放和錄音的模組中都調用AudioSessionInitialize註冊打斷方法,但最終打斷回調只會作用在先註冊的那個模組中,很蛋疼吧。。。所以對於AudioSession的使用最好的方法是產生一個類單獨進行管理,統一接收打斷回調並發送自訂的打斷通知,在需要用到AudioSession的模組中接收通知並做相應的操作。摘自:http://www.cocoachina.com/industry/20140717/9162.html
static dispatch_once_t onceToken; __block OSStatus error ; dispatch_once(&onceToken, ^{ error = AudioSessionInitialize(NULL, NULL, nil, (__bridge void*) self); if (error) printf("ERROR INITIALIZING AUDIO SESSION! %d\n", (int)error); else { UInt32 category = kAudioSessionCategory_PlayAndRecord; error = AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(category), &category); AudioSessionSetActive(true); if (error) printf("couldn‘t set audio category!"); error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange, propListener,(__bridge void*) self); if (error) printf("ERROR ADDING AUDIO SESSION PROP LISTENER! %d\n", (int)error); UInt32 inputAvailable = 0; UInt32 size = sizeof(inputAvailable); // we do not want to allow recording if input is not available error = AudioSessionGetProperty(kAudioSessionProperty_AudioInputAvailable, &size, &inputAvailable); if (error) printf("ERROR GETTING INPUT AVAILABILITY! %d\n", (int)error); // we also need to listen to see if input availability changes error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioInputAvailable, propListener, (__bridge void*)self); if (error) printf("ERROR ADDING AUDIO SESSION PROP LISTENER! %d\n", (int)error); error = AudioSessionSetActive(true); if (error) printf("AudioSessionSetActive (true) failed"); UInt32 audioRoute = kAudioSessionOverrideAudioRoute_Speaker; error = AudioSessionSetProperty(kAudioSessionProperty_OverrideAudioRoute, sizeof(audioRoute), &audioRoute); if (error) printf("AudioSessionSetProperty (AudioRoute_Speaker) failed"); } });
iOS錄音後播放聲音小,AudioSessionInitialize failed,AudioQueueStart failed (-50)