// Test_BOOST_BIND_FUNCTION.cpp : Defines the entry point for the console application.<br />//<br />#include "stdafx.h"<br />#include <boost/mem_fn.hpp><br />#include <boost/ref.hpp><br />#include <boost/type.hpp><br />#include <boost/bind.hpp><br />#include <boost/function.hpp><br />#include <iostream><br />class button<br />{<br />public:<br /> boost::function<void()> onClick;<br />};<br />class player<br />{<br />public:<br />void play(){std::cout<<"Play!/n";}<br />void stop(){std::cout<<"Stop!/n";}<br />};<br />button playButton, stopButton;<br />player thePlayer;<br />void connect()<br />{<br /> playButton.onClick = boost::bind(&player::play, &thePlayer);<br /> stopButton.onClick = boost::bind(&player::stop, &thePlayer);<br />}<br />int _tmain(int argc, _TCHAR* argv[])<br />{<br />connect();<br />playButton.onClick();<br />stopButton.onClick();<br />return 0;<br />}<br />
Reference:
http://www.boost.org/doc/libs/1_44_0/libs/bind/bind.html
http://msdn.microsoft.com/en-us/library/bb982702(v=VS.90).aspx