C#和PHP Socket伺服器與用戶端通訊執行個體代碼

來源:互聯網
上載者:User
這個例子只是簡單實現了如何使用 Socket 類實現連線導向的通訊。

注意:此例子的目的只是為了說明用通訊端寫程式的大概思路,而不是實際項目中的使用程式。在這個例子中,實際上還有很多問題沒有解決,如訊息邊界問題、連接埠號碼是否被佔用、訊息命令的解析問題等。。

下面是兩個程式的代碼,(兩個程式均為控制台程式)

先發服務端的(Server)完整代碼如下:

引入命名空間:

using System.Net.Sockets;using System.Net;using System.Threading;

完整代碼如下:

namespace SocketServer{    class Program    {        private static byte[] result = new byte[1024];        private static int myProt = 8885;   //連接埠        static Socket serverSocket;        static void Main(string[] args)        {            //伺服器IP地址            IPAddress ip = IPAddress.Parse("127.0.0.1");            serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);            serverSocket.Bind(new IPEndPoint(ip, myProt));  //綁定IP地址:連接埠            serverSocket.Listen(10);    //設定最多10個排隊串連請求            Console.WriteLine("啟動監聽{0}成功", serverSocket.LocalEndPoint.ToString());            //通過Clientsoket發送資料            Thread myThread = new Thread(ListenClientConnect);            myThread.Start();            Console.ReadLine();        }        /// <summary>        /// 監聽用戶端串連        /// </summary>        private static void ListenClientConnect()        {            while (true)            {                Socket clientSocket = serverSocket.Accept();                clientSocket.Send(Encoding.ASCII.GetBytes("Server Say Hello"));                Thread receiveThread = new Thread(ReceiveMessage);                receiveThread.Start(clientSocket);            }        }        /// <summary>        /// 接收訊息        /// </summary>        /// <param name="clientSocket"></param>        private static void ReceiveMessage(object clientSocket)        {            Socket myClientSocket = (Socket)clientSocket;            while (true)            {                try                {              //通過clientSocket接收資料             int receiveNumber = myClientSocket.Receive(result);      Console.WriteLine("接收用戶端{0}訊息{1}", myClientSocket.RemoteEndPoint.ToString(), Encoding.ASCII.GetString(result, 0, receiveNumber));                }                catch(Exception ex)                {                    Console.WriteLine(ex.Message);                    myClientSocket.Shutdown(SocketShutdown.Both);                    myClientSocket.Close();                    break;                }            }        }    }}

以上是服務端(server)的完整代碼。

用戶端(Client)的完整代碼如下:

引入命名空間:

using System.Net;using System.Net.Sockets;using System.Threading;

完整代碼:

namespace SocketClient{    class Program    {        private static byte[] result = new byte[1024];        static void Main(string[] args)        {            //設定伺服器IP地址            IPAddress ip = IPAddress.Parse("127.0.0.1");            Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);            try            {                clientSocket.Connect(new IPEndPoint(ip, 8885)); //設定管理員IP與連接埠                Console.WriteLine("串連伺服器成功");            }            catch            {                Console.WriteLine("串連伺服器失敗,請按斷行符號鍵退出!");                return;            }            //通過clientSocket接收資料            int receiveLength = clientSocket.Receive(result);            Console.WriteLine("接收伺服器訊息:{0}",Encoding.ASCII.GetString(result,0,receiveLength));            //通過 clientSocket 發送資料            for (int i = 0; i < 10; i++)            {                try                {                    Thread.Sleep(1000);    //等待1秒鐘                    string sendMessage = "client send Message Hellp" + DateTime.Now;                    clientSocket.Send(Encoding.ASCII.GetBytes(sendMessage));                    Console.WriteLine("向伺服器發送訊息:{0}" + sendMessage);                }                catch                {                    clientSocket.Shutdown(SocketShutdown.Both);                    clientSocket.Close();                    break;                }            }            Console.WriteLine("發送完畢,按斷行符號鍵退出");            Console.ReadLine();        }    }}

編譯成功後,先運行 服務端(server),再運行用戶端(client)即可達到通訊效果。

效果如:


該程式已在區域網路測試通過。(192.168.X.X)

php socket通訊(tcp/udp)


注意 

  1.在socket_bind的時候ip地址不能真迴環地址如127.0.0.1

  2.server.php後台跑起來的時候 nohup php server.php > /var/tmp/a.log 2>&1 &

一: udp 方式

1) server.php

<?php//error_reporting( E_ALL );set_time_limit( 0 );ob_implicit_flush();$socket = socket_create( AF_INET, SOCK_DGRAM, SOL_UDP );if ( $socket === false ) {    echo "socket_create() failed:reason:" . socket_strerror( socket_last_error() ) . "\n";}$ok = socket_bind( $socket, '202.85.218.133', 11109 );if ( $ok === false ) {    echo "socket_bind() failed:reason:" . socket_strerror( socket_last_error( $socket ) );}while ( true ) {    $from = "";    $port = 0;    socket_recvfrom( $socket, $buf,1024, 0, $from, $port );    echo $buf;    usleep( 1000 );}?>

2) client.php

<?php$sock = socket_create(AF_INET, SOCK_DGRAM, SOL_UDP);$msg = 'hello';$len = strlen($msg);socket_sendto($sock, $msg, $len, 0, '202.85.218.133', 11109);socket_close($sock);?>

一: TCP 方式

1)server.php

<?php//error_reporting( E_ALL );set_time_limit( 0 );ob_implicit_flush();$socket = socket_create( AF_INET, SOCK_STREAM, SOL_TCP );socket_bind( $socket, '192.168.2.143', 11109 );socket_listen($socket);$acpt=socket_accept($socket);echo "Acpt!\n";while ( $acpt ) {    $words=fgets(STDIN);    socket_write($acpt,$words);    $hear=socket_read($acpt,1024);    echo $hear;    if("bye\r\n"==$hear){        socket_shutdown($acpt);        break;    }    usleep( 1000 );}socket_close($socket)?>

2) client.php

<?php$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);$con=socket_connect($socket,'192.168.2.143',11109);if(!$con){socket_close($socket);exit;}echo "Link\n";while($con){        $hear=socket_read($socket,1024);        echo $hear;        $words=fgets(STDIN);        socket_write($socket,$words);        if($words=="bye\r\n"){break;}}socket_shutdown($socket);socket_close($sock);?>
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