C# 遊戲外掛實現核心代碼

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最近經朋友介紹開始玩 密傳 網路遊戲
升級升級,突然覺得太費鍵盤,於是自己用C#寫了一個程式,想代替我的操作,自己去打怪物,自己升級
用這個東西升了好多級了,現在把源碼貼出來,和大家共用,歡迎大家批評指正,感激不盡。
程式大概分成兩個部分,一個部分是類庫,一個是應用程式
大概的思路就是找到遊戲進程的主視窗控制代碼,然後發送遊戲按鍵訊息(類比按鍵)。

XDF.GamePlugInCommon 類庫項目

//API.cs 檔案,定義一些常用API函數及常量

using System;
using System.IO;
using System.Threading;
using System.Diagnostics;
using System.Runtime.InteropServices;

namespace XDF.GamePlugInCommon
{
/// <summary>
/// API 的摘要說明。
/// </summary>
public sealed class API
{
public static int WM_KEYDOWN = 0x0100;
public static int WM_KEYUP = 0x0101;
public static int WM_SYSKEYDOWN = 0x0104;
public static int WM_SYSKEYUP = 0x0105;

public static int WM_MOUSEMOVE = 0x0200;
public static int WM_LBUTTONDOWN = 0x0201;
public static int WM_LBUTTONUP = 0x0202;
public static int WM_LBUTTONDBLCLK = 0x0203;
public static int WM_RBUTTONDOWN = 0x0204;
public static int WM_RBUTTONUP = 0x0205;
public static int WM_RBUTTONDBLCLK = 0x0206;
public static int WM_USER = 0x0400;

public static int MK_LBUTTON = 0x0001;
public static int MK_RBUTTON = 0x0002;
public static int MK_SHIFT = 0x0004;
public static int MK_CONTROL = 0x0008;
public static int MK_MBUTTON = 0x0010;

public static int MK_XBUTTON1 = 0x0020;
public static int MK_XBUTTON2 = 0x0040;

[DllImport("user32.dll")]
public static extern int SendMessage(IntPtr hWnd,int Msg,int wParam,int lParam);

//此處主要用來讓視窗置於最前(SetWindowPos(this.Handle,-1,0,0,0,0,0x4000|0x0001|0x0002);)
[System.Runtime.InteropServices.DllImport("user32.dll")]
public static extern bool SetWindowPos(IntPtr hWnd,
int hWndInsertAfter,
int X,
int Y,
int cx,
int cy,
int uFlags
);

/// <summary>
/// 視窗置前
/// </summary>
/// <param name="hWnd"></param>
public static void SetWindowPos(IntPtr hWnd)
{
SetWindowPos(hWnd,-1,0,0,0,0,0x4000|0x0001|0x0002);
}

/// <summary>
///
/// </summary>
/// <param name="processName"></param>
/// <returns></returns>
public static Process GetGameProcess(string processName)
{
Process pro = null;
Process[] pros = Process.GetProcessesByName(processName);
if(pros.Length > 0)
{
pro = pros[0];
}
return pro;
}
}
}

項目(應用程式)
XDF.TantraPlugIn
//ControlItem.cs
using System;
using System.IO;
using System.Xml.Serialization;

namespace XDF.TantraPlugIn
{
/// <summary>
/// ControlItem 的摘要說明。
/// </summary>
[Serializable]
public sealed class ControlItem
{
private string m_Name = "";
public string Name
{
get
{
return this.m_Name;
}
set
{
this.m_Name = value;
}
}
private char m_KeyChar = 'a';
public char KeyChar
{
get
{
return this.m_KeyChar;
}
set
{
this.m_KeyChar = value;
}
}
private int m_DelayTime = 100;
public int DelayTime
{
get
{
return this.m_DelayTime;
}
set
{
this.m_DelayTime = value;
}
}
public ControlItem()
{

}
}
[Serializable]
public sealed class ControlItemCollection : System.Collections.CollectionBase
{
public ControlItem this[int index]
{
get
{
return (ControlItem)List[index];
}
set
{
List[index] = value;
}
}
public ControlItemCollection()
{
}
public int Add(ControlItem item)
{
return List.Add(item);
}
public void Remove(ControlItem item)
{
List.Remove(item);
}
}
}

//TantraConfig.cs
using System;
using System.IO;
using System.Xml.Serialization;

namespace XDF.TantraPlugIn
{
/// <summary>
/// TantraConfig 的摘要說明。
/// </summary>
[Serializable]
public class TantraConfig
{
private ControlItemCollection m_KillControls = new ControlItemCollection();
public ControlItemCollection KillControls
{
get
{
return this.m_KillControls;
}
set
{
this.m_KillControls = value;
}
}
private ControlItemCollection m_BloodControls = new ControlItemCollection();
public ControlItemCollection BloodControls
{
get
{
return this.m_BloodControls;
}
set
{
this.m_BloodControls = value;
}
}

private int m_BloodRate = 25;

public int BloodRate
{
get
{
return this.m_BloodRate;
}
set
{
this.m_BloodRate = value;
}
}

private string m_ProcessName = "HTLauncher";

public string ProcessName
{
get
{
return this.m_ProcessName;
}
set
{
this.m_ProcessName = value;
}
}

public TantraConfig()
{

}

public bool Save(string file)
{
bool result = false;
try
{
FileStream fs = new FileStream(file,FileMode.Create,FileAccess.Write);
XmlSerializer xsl = new XmlSerializer(this.GetType());
xsl.Serialize(fs,this);
fs.Close();
result = true;
}
catch
{
result = false;
}
return result;
}
public static TantraConfig LoadFromFile(string file)
{
TantraConfig config = null;
try
{
FileStream fs = new FileStream(file,FileMode.Open,FileAccess.Read);
XmlSerializer xsl = new XmlSerializer(typeof(TantraConfig));
config = (TantraConfig)xsl.Deserialize(fs);
fs.Close();
}
catch
{

}
return config;
}
}
}

//Frmmain.cs
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Threading;

using XDF.GamePlugInCommon;

namespace XDF.TantraPlugIn
{
/// <summary>
/// Form1 的摘要說明。
/// </summary>
public class Frmmain : System.Windows.Forms.Form
{
private System.Windows.Forms.Button btnSetup;
private System.Windows.Forms.Timer timerMain;
private System.Windows.Forms.Button btnStart;
private System.ComponentModel.IContainer components;

public Frmmain()
{
//
// Windows 表單設計器支援所必需的
//
InitializeComponent();

this.Closing +=new CancelEventHandler(Frmmain_Closing);
}

/// <summary>
/// 清理所有正在使用的資源。
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}

#region Windows 表單設計器產生的程式碼
/// <summary>
/// 設計器支援所需的方法 - 不要使用代碼編輯器修改
/// 此方法的內容。
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(Frmmain));
this.btnStart = new System.Windows.Forms.Button();
this.btnSetup = new System.Windows.Forms.Button();
this.timerMain = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// btnStart
//
this.btnStart.Location = new System.Drawing.Point(8, 16);
this.btnStart.Name = "btnStart";
this.btnStart.Size = new System.Drawing.Size(65, 22);
this.btnStart.TabIndex = 0;
this.btnStart.Text = "開始(&S)";
this.btnStart.Click += new System.EventHandler(this.btnStart_Click);
//
// btnSetup
//
this.btnSetup.Location = new System.Drawing.Point(152, 16);
this.btnSetup.Name = "btnSetup";
this.btnSetup.Size = new System.Drawing.Size(65, 22);
this.btnSetup.TabIndex = 1;
this.btnSetup.Text = "設定(&C)";
this.btnSetup.Click += new System.EventHandler(this.btnSetup_Click);
//
// Frmmain
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(226, 55);
this.Controls.Add(this.btnSetup);
this.Controls.Add(this.btnStart);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "Frmmain";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Tantra PlugIn beta1";
this.ResumeLayout(false);

}
#endregion

/// <summary>
/// 應用程式的主進入點。
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Frmmain());
}

private TantraConfig m_TantraConfig = null;
private Thread m_Thread = null;
private bool m_Stop = true;
private IntPtr m_GameMainWindowHandle = IntPtr.Zero;

private void btnSetup_Click(object sender, System.EventArgs e)
{
TantraConfig config = new TantraConfig();

ControlItemCollection items = config.KillControls;

ControlItem item_e = new ControlItem();
item_e.DelayTime = 50;
item_e.KeyChar = 'E';
item_e.Name = "選擇最近的攻擊目標";
items.Add(item_e);

ControlItem item_r = new ControlItem();
item_r.DelayTime = 6000;
item_r.KeyChar = 'R';
item_r.Name = "攻擊選定的目標";
items.Add(item_r);

ControlItem item_f = new ControlItem();
item_f.DelayTime = 500;
item_f.KeyChar = 'F';
item_f.Name = "撿起打完怪物掉下的物品";
items.Add(item_f);

ControlItem item_f2 = new ControlItem();
item_f2.DelayTime = 500;
item_f2.KeyChar = 'F';
item_f2.Name = "撿起打完怪物掉下的金幣";
items.Add(item_f2);

ControlItem item_blood = new ControlItem();
item_blood.DelayTime = 1000;
item_blood.KeyChar = '1';
item_blood.Name = "自動增加體能秘技";
config.BloodControls.Add(item_blood);

config.Save("c:\\tantra.xml");

}

private void btnStart_Click(object sender, System.EventArgs e)
{
if(this.m_Stop)
{
this.StartControl();
}
else
{
this.StopControl();
}
this.btnStart.Text = (this.m_Stop)?"開始(&S)":"停止(&S)";
}

private void StartControl()
{
string file = Environment.CurrentDirectory + "\\tantra.xml";
this.m_TantraConfig = TantraConfig.LoadFromFile(file);
if(this.m_TantraConfig == null)
{
MessageBox.Show("設定檔未找到,無法啟動!");
return;
}

//HTLauncher
//string proname = "TantraPlugIn";
System.Diagnostics.Process pro = API.GetGameProcess(this.m_TantraConfig.ProcessName);
if(pro == null)
{
MessageBox.Show("遊戲進程 "+this.m_TantraConfig.ProcessName+" 未找到,無法啟動!");
return;
}
this.m_GameMainWindowHandle = pro.MainWindowHandle;
this.Text = "Game name:" + pro.ProcessName;

this.m_Stop = false;
this.m_Thread = new Thread(
new ThreadStart(TantraControl));

this.m_Thread.Start();
}

private void StopControl()
{
if(this.m_Thread != null)
{
this.m_Stop = true;
this.m_Thread.Abort();
}
}

private void TantraControl()
{
int count = 0;
while(!this.m_Stop)
{
for(int i=0;i<this.m_TantraConfig.KillControls.Count;i++)
{
API.SendMessage(this.m_GameMainWindowHandle,API.WM_KEYDOWN,
Convert.ToInt32(this.m_TantraConfig.KillControls[i].KeyChar),0);
Thread.Sleep(this.m_TantraConfig.KillControls[i].DelayTime);
}
count ++;
if(count >= this.m_TantraConfig.BloodRate)
{
count = 0;
for(int i=0;i<this.m_TantraConfig.BloodControls.Count;i++)
{
API.SendMessage(this.m_GameMainWindowHandle,API.WM_KEYDOWN,
Convert.ToInt32(this.m_TantraConfig.BloodControls[i].KeyChar),0);
Thread.Sleep(this.m_TantraConfig.BloodControls[i].DelayTime);
}
}
}
}

protected override void WndProc(ref Message m)
{
base.WndProc (ref m);
if(m.Msg == API.WM_KEYDOWN)
{
this.Text = m.WParam.ToInt32().ToString();
if(this.Text == "1")
{
MessageBox.Show("blood");
}
}
}

private void Frmmain_Closing(object sender, CancelEventArgs e)
{
try
{
this.StopControl();
}
catch
{
}
}

}
}

附加我從12級開始外掛的設定檔

<?xml version="1.0"?>
<TantraConfig xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<KillControls>
<ControlItem>
<Name>選擇最近的攻擊目標</Name>
<KeyChar>69</KeyChar>
<DelayTime>50</DelayTime>
</ControlItem>
<ControlItem>
<Name>攻擊選定的目標</Name>
<KeyChar>82</KeyChar>
<DelayTime>5000</DelayTime>
</ControlItem>
<ControlItem>
<Name>撿起打完怪物掉下的物品</Name>
<KeyChar>70</KeyChar>
<DelayTime>500</DelayTime>
</ControlItem>
<ControlItem>
<Name>撿起打完怪物掉下的金幣</Name>
<KeyChar>70</KeyChar>
<DelayTime>500</DelayTime>
</ControlItem>
</KillControls>
<BloodControls>
<ControlItem>
<Name>自動增加體能秘技</Name>
<KeyChar>49</KeyChar>
<DelayTime>1000</DelayTime>
</ControlItem>
</BloodControls>
<BloodRate>20</BloodRate>
<ProcessName>HTLauncher</ProcessName>
</TantraConfig>

今天發現的類比鍵盤的操作,雖然我不能用上,希望有人會到。

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