//product
public class Computer
{
private string Type;
private Hashtable info=new Hashtable ();
public Computer(string type)
{
Type=type;
Console .WriteLine ("Conputer "+type+" is Builded!");
}
public string this[string key]
{
get
{
return (string)info[key];
}
set
{
info[key]=value;
}
}
public void Show()
{
Console .WriteLine ("this is a computer of "+Type+" :");
Console .WriteLine (" "+info["cpu"]);
Console .WriteLine (" "+info["ram"]);
}
}
//Builder
public abstract class Builder
{
protected Computer computer;
public Computer Computpter
{
get
{
return computer;
}
}
public Builder(string type)
{
computer=new Computer (type);
}
abstract public void BuildCpu();
abstract public void BuilderRam();
}
public class MacBuilder:Builder
{
public MacBuilder(string type):base(type)
{}
public override void BuildCpu()
{
computer["cpu"]="MacCpu";
}
public override void BuilderRam()
{
computer["ram"]="MacCpu";
}
}
public class pcBuilder:Builder
{
public pcBuilder(string type):base(type)
{}
public override void BuildCpu()
{
computer["cpu"]="pcCpu";
}
public override void BuilderRam()
{
computer["ram"]="pcCpu";
}
}
public class Worker
{
public void Construct(Builder builder)
{