using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace Client
{
public partial class Catch : Form
{
public Catch()
{
InitializeComponent();
}
使用者變數#region 使用者變數
private Point DownPoint = Point.Empty;//記錄滑鼠按下座標,用來確定繪圖起點
private bool CatchFinished = false;//用來表示是否完成
private bool CatchStart = false;//表示開始
private Bitmap originBmp;//用來儲存原始映像
private Rectangle CatchRect;//用來儲存的矩形
#endregion
//表單初始化操作
private void Catch_Load(object sender, EventArgs e)
{
this.SetStyle(ControlStyles.OptimizedDoubleBuffer | ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true);
this.UpdateStyles();
//以上兩句是為了設定控制項樣式為雙緩衝,這可以有效減少圖片閃爍的問題,關於這個大家可以自己去搜尋下
originBmp = new Bitmap(this.BackgroundImage);//BackgroundImage為全屏圖片,我們另用變數來儲存全屏圖片
}
//滑鼠右鍵點擊結束
private void Catch_MouseClick(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
{
this.DialogResult = DialogResult.OK;
this.Close();
}
}
//滑鼠左鍵按下時動作
private void Catch_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
if (!CatchStart)
{//如果捕捉沒有開始
CatchStart = true;
DownPoint = new Point(e.X, e.Y);//儲存滑鼠按下座標
}
}
}
private void Catch_MouseMove(object sender, MouseEventArgs e)
{
if (CatchStart)
{//如果捕捉開始
Bitmap destBmp = (Bitmap)originBmp.Clone();//建立一個圖片對象,並讓它與原始圖片相同
Point newPoint = new Point(DownPoint.X, DownPoint.Y);//擷取滑鼠的座標
Graphics g = Graphics.FromImage(destBmp);//在剛才建立的圖片上建立一個畫板
Pen p = new Pen(Color.Blue,1);
int width = Math.Abs(e.X - DownPoint.X), height = Math.Abs(e.Y - DownPoint.Y);//擷取矩形的長和寬
if (e.X < DownPoint.X)
{
newPoint.X = e.X;
}
if (e.Y < DownPoint.Y)
{
newPoint.Y = e.Y;
}
CatchRect = new Rectangle(newPoint,new Size(width,height));//儲存矩形
g.DrawRectangle(p,CatchRect);//將矩形畫在這個畫板上
g.Dispose();//釋放目前的這個畫板
p.Dispose();
Graphics g1 = this.CreateGraphics();//重新建立一個Graphics類
//如果之前那個畫板不釋放,而直接g=this.CreateGraphics()這樣的話無法釋放掉第一次建立的g,因為只是把地址轉到新的g了.如同string一樣
g1 = this.CreateGraphics();//在整個全屏表單上建立畫板
g1.DrawImage(destBmp,new Point(0,0));//將剛才所畫的圖片畫到這個表單上
//這個也可以屬於二次緩衝技術,如果直接將矩形畫在表單上,會造成圖片抖動並且會有無數個矩形.
g1.Dispose();
destBmp.Dispose();//要及時釋放,不然記憶體將會被大量消耗
}
}
private void Catch_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
if (CatchStart)
{
CatchStart = false;
CatchFinished = true;
}
}
}
//滑鼠雙擊事件,如果滑鼠位於矩形內,則將矩形內的圖片儲存到剪貼簿中
private void Catch_MouseDoubleClick(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left&&CatchFinished)
{
if (CatchRect.Contains(new Point(e.X, e.Y)))
{
Bitmap CatchedBmp = new Bitmap(CatchRect.Width, CatchRect.Height);//建立一個於矩形等大的空白圖片
Graphics g = Graphics.FromImage(CatchedBmp);
g.DrawImage(originBmp, new Rectangle(0, 0, CatchRect.Width, CatchRect.Height), CatchRect, GraphicsUnit.Pixel);
//把orginBmp中的指定部分按照指定大小畫在畫板上
Clipboard.SetImage(CatchedBmp);//將圖片儲存到剪貼簿
g.Dispose();
CatchFinished = false;
this.BackgroundImage = originBmp;
CatchedBmp.Dispose();
this.DialogResult = DialogResult.OK;
this.Close();
}
}
}
}
}
C.建立了Catch表單後,我們在按鈕(位於聊天表單上)上加入以下事件:
private void bCatch_Click(object sender, EventArgs e)
{
if (bCatch_HideCurrent.Checked)
{
this.Hide();//隱藏當前表單
Thread.Sleep(50);//讓線程睡眠一段時間,表單消失需要一點時間
Catch CatchForm = new Catch();
Bitmap CatchBmp = new Bitmap(Screen.AllScreens[0].Bounds.Width, Screen.AllScreens[0].Bounds.Height);//建立一個和螢幕大小相同的圖片
Graphics g = Graphics.FromImage(CatchBmp);
g.CopyFromScreen(new Point(0, 0), new Point(0, 0), new Size(Screen.AllScreens[0].Bounds.Width, Screen.AllScreens[0].Bounds.Height));//儲存全屏圖片
CatchForm.BackgroundImage = CatchBmp;//將Catch表單的背景設為全屏時的圖片
if (CatchForm.ShowDialog() == DialogResult.OK)
{//如果Catch表單結束,就將剪貼簿中的圖片放到資訊發送框中
IDataObject iData = Clipboard.GetDataObject();
DataFormats.Format myFormat = DataFormats.GetFormat(DataFormats.Bitmap);
if (iData.GetDataPresent(DataFormats.Bitmap))
{
richtextbox1.Paste(myFormat);
Clipboard.Clear();//清除剪貼簿中的對象
}
this.Show();//重新顯示表單
}
}
}
相關文章閱讀:
Visual C#的剪下板編程 winform vs2005
友情連結:http://www.jd265.com/