C# 物件導向

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                              C# 物件導向

 

                 葫蘆娃大戰奧特曼

 

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using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace ConsoleApplication1{    class Monster    {        public string Name;        public int HP = 100;        public void Fight(Monster op)        {            Console.WriteLine(Name+"開始攻擊"+op.Name);            op.HP-=10;        }        public void Fight(Monster op,int blood )        {            Console.WriteLine(Name + "開始攻擊" + op.Name);            op.HP -= blood;        }        public void Show()        {            Console.WriteLine(Name+";"+HP);        }    }    class Class2    {        static void Main(string[] args)        {            Monster m1=new Monster() ;            m1.Name="奧特曼";            Monster m2 =new Monster();            m2.Name="葫蘆娃";            m1.Fight(m2);            m1.Show();            m2.Show();        }    }}

 

C# 物件導向

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