唉,已經好久沒逛園子了,今天沒事來寫一點
前段時間遇到個情況,由於引用的程式集(為XNA wp的)所依賴的System.XML的版本不一樣,導致無法使用系統的XML解析。本來想從網上找個自己實現XML演算法的程式,還真不好找,不過也是,誰沒事去寫這個東西。
沒辦法,就自己寫了,當然,這個比較簡單,因為我所使用的就這個簡易功能,有需要的朋友可以看看,也就免得以後不好找了,根據需要可以自由擴充。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
namespace GameEngine.XNA
{
/// <summary>
/// XML解析器
/// </summary>
public class XmlParser
{
/// <summary>
/// 載入XML
/// </summary>
/// <param name="xml"></param>
public void Load(string xml)
{
InnerXML = xml;
Root = new XmlNode();
Root._internalXML = InnerXML;
Root.Parser();
}
public string InnerXML { get; set; }
/// <summary>
/// 根節點
/// </summary>
public XmlNode Root { get; set; }
}
/// <summary>
/// XML屬性
/// </summary>
public class XmlAttribute
{
public string Name { get; set; }
public string Value { get; set; }
internal string _internalXML;
internal void Parser()
{
string[] exp = _internalXML.Split('=');
Name = exp[0];
Value = exp[1].Substring(1, exp[1].Length - 2);
}
}
/// <summary>
/// XML節點
/// </summary>
public class XmlNode
{
public string Name { get; set; }
public string Value { get; set; }
/// <summary>
/// 子節點
/// </summary>
public List<XmlNode> Nodes { get; set; }
public List<XmlAttribute> Attributes { get; set; }
public string InnerXML { get; set; }
internal string _internalXML;
private int start;
private int end;
internal int current;
public XmlNode()
{
Nodes = new List<XmlNode>();
Attributes = new List<XmlAttribute>();
}
private void ParserXML()
{
InnerXML = InternalParserXML();
}
private string InternalParserXML()
{
StringBuilder builder = new StringBuilder();
builder.Append("<");
builder.Append(Name);
for (int i = 0; i < Attributes.Count; i++)
{
builder.Append(" ");
builder.Append(Attributes[i].Name);
builder.Append("=");
builder.Append("\"");
builder.Append(Attributes[i].Value);
builder.Append("\"");
}
builder.Append(">");
for (int i = 0; i < Nodes.Count; i++)
{
builder.Append(Nodes[i].InternalParserXML());
}
builder.Append("</");
builder.Append(Name);
builder.Append(">");
return builder.ToString();
}
internal void Parser()
{
NodeType type = GetCurrentNodeType();
ReadBeginBlock();
while (true)
{
type = GetCurrentNodeType();
if (type == NodeType.BeginNode)
{
XmlNode node = new XmlNode();
node._internalXML = _internalXML;//.Substring(current, _internalXML.Length - current);
node.start = current;
node.current = current;
node.Parser();
Nodes.Add(node);
current = node.end;
}
else if (type == NodeType.Text)
{
ReadValue();
}
else if (type == NodeType.EndNode)
{
ReadEndBlock();
break;
}
}
}
public enum NodeType
{
BeginNode,
EndNode,
Text
}
private NodeType GetCurrentNodeType()
{
if (_internalXML[current] == '<' && _internalXML[current + 1] != '/')
{
return NodeType.BeginNode;
}
else if (_internalXML[current] == '<' && _internalXML[current + 1] == '/')
{
return NodeType.EndNode;
}
else if (_internalXML[current] != '<')
{
return NodeType.Text;
}
throw new Exception();
}
private void ReadBeginBlock()
{
current++;
int posend = _internalXML.IndexOf('>',start);
string nodeinner = _internalXML.Substring(current, posend - current);
string [] atts = nodeinner.Split(' ');
Name = atts[0];
if (atts.Length > 1)
{
for (int i = 1; i < atts.Length; i++)
{
XmlAttribute att = new XmlAttribute();
att._internalXML = atts[i];
att.Parser();
Attributes.Add(att);
}
}
posend++;
current = posend;
}
private void ReadValue()
{
int posend = _internalXML.IndexOf('<', current);
Value = _internalXML.Substring(current, posend - current);
current = posend;
}
private void ReadEndBlock()
{
int posend = _internalXML.IndexOf('>', current);
posend++;
current = posend;
InnerXML = _internalXML.Substring(start, current-start);
end = current;
}
}
}