c#指令碼控制shader

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,c#指令碼控制shader顏色。

1 public class ControlColor : MonoBehaviour2 {3     public Color color = new Color(1, 1, 1, 1);4     public Material mat;5     public void ChangeColor()6     {7         mat.SetVector("_Diffuse", color);8     }9 }

 

 1 [CustomEditor(typeof(ControlColor))] 2 public class Edit_ControlColor : Editor { 3     ControlColor scr;//指令碼本體 4     SerializedObject serObj; 5     SerializedProperty color; 6     SerializedProperty mat; 7  8     public void OnEnable() 9     {10         scr = (ControlColor)target;11         serObj = new SerializedObject(target);12         color = serObj.FindProperty("color");13         mat = serObj.FindProperty("mat");14     }15     public override void OnInspectorGUI()16     {17         serObj.Update();18         EditorGUILayout.PropertyField(color,new GUIContent("Color"));19         EditorGUILayout.PropertyField(mat,new GUIContent("Mat"));20         serObj.ApplyModifiedProperties();21         scr.ChangeColor();22     }23 }

 

 1 // Upgrade NOTE: replaced ‘mul(UNITY_MATRIX_MVP,*)‘ with ‘UnityObjectToClipPos(*)‘ 2  3 Shader "Custom/Color" 4 { 5     Properties 6     { 7          _Diffuse("Diffuse",Color)=(1,1,1,1) 8     } 9     SubShader10     {11         Tags { "RenderType"="Opaque" }12         LOD 10013 14         Pass15         {16             CGPROGRAM17             #pragma vertex vert18             #pragma fragment frag19             20             #include "UnityCG.cginc"21             float4 _Diffuse;22 23             struct appdata24             {25                 float4 vertex : POSITION;26                 float2 uv : TEXCOORD0;27             };28 29             struct v2f30             {31                 float4 pos : SV_POSITION;32             };33             34             v2f vert (appdata v)35             {36                 v2f o;37                o.pos=UnityObjectToClipPos(v.vertex);38                return o;39             }40             41             fixed4 frag (v2f i) : SV_Target42             {43                 return _Diffuse;44             }45             ENDCG46         }47     }48 }

 

c#指令碼控制shader

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