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今天我們來學 socket 發送結構體
1. 先看要發送的結構體
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
namespace Lin.p2p.Mo
{
/// <summary>
/// 通訊訊息格式
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct CP2PMessage
{
public sbyte nMessageTypes;
public int Value;
}
}
2. 請看服務端
using System;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
using System.Net;
using Lin.p2p;
using Lin.p2p.Mo;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
// 1.建立套節字
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
// 2.填充IP
IPEndPoint ipe = new IPEndPoint(IPAddress.Any, 4321);
// 3.綁定
socket.Bind(ipe);
// 等待客戶機串連
Console.WriteLine("This is a Server, host name is {0}", Dns.GetHostName());
Console.WriteLine("Waiting for a client...");
// 4.得客戶機IP
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint remote = (EndPoint)sender;
// 5.接收客戶機資料
byte[] buffer = new byte[1024];
socket.ReceiveFrom(buffer, ref remote);
CP2PMessage msg = new CP2PMessage();
msg = (CP2PMessage)Tool.BytesToStruct(buffer, msg.GetType());
Console.WriteLine("接收的值為:{0}", msg.Value);
Console.ReadKey();
}
}
}
2.其中重要的一段就是把 結構體轉為 byte數組
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
namespace Lin.p2p.Mo
{
public class Tool
{
public static byte[] StructToBytes(object obj)
{
int size = Marshal.SizeOf(obj);
byte[] bytes = new byte[size];
IntPtr structPtr = Marshal.AllocHGlobal(size); //分配結構體大小的記憶體空間
Marshal.StructureToPtr(obj, structPtr, false); //將結構體拷到分配好的記憶體空間
Marshal.Copy(structPtr, bytes, 0, size); //從記憶體空間拷到byte數組
Marshal.FreeHGlobal(structPtr); //釋放記憶體空間
return bytes;
}
public static object BytesToStruct(byte[] bytes, Type type)
{
int size = Marshal.SizeOf(type);
if (size > bytes.Length)
return null;
IntPtr structPtr = Marshal.AllocHGlobal(size); //分配結構大小的記憶體空間
Marshal.Copy(bytes, 0, structPtr, size); //將byte數組拷到分配好的記憶體空間
object obj = Marshal.PtrToStructure(structPtr, type);
Marshal.FreeHGlobal(structPtr);
return obj;
}
}
}
3. 最後看用戶端
// 1.建立套節字
m_s = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
// 2.填寫伺服器IP
IPAddress ip = IPAddress.Parse("127.0.0.1");
IPEndPoint ipe = new IPEndPoint(ip, 4321);
//向伺服器發送本使用者資訊
CP2PMessage msg = new CP2PMessage();
msg.nMessageTypes = (sbyte)Cmd.UserLogin;
msg.Value = 10;
var buffer = Fun.StructToBytes(msg);
m_s.SendTo(buffer, buffer.Length, SocketFlags.None, ipe);
Console.ReadKey();
4. 哈哈,當然, 效果來也~~
C# Socket 入門4 UPD 發送結構體(轉)