基本: . () [] x++ x-- new typeof checked unchecked -> ::一元: + - ! ~ ++x --x (T)x True False & sizeof乘除: * / %加減: + -移位: >關係: = is as 相等: == !=邏輯: & ^ |條件: && ||賦值: = += -= *= /= %= &= |= ^= >= 選擇: ?: ??其他: =>
整數 / 整數 = 整數
using System;class MyClass{ static void Main() { double d; d = 14 / 4; Console.WriteLine(d); //3 d = 14 / 4.0; Console.WriteLine(d); //3.5 d = 14.0 / 4.0; Console.WriteLine(d); //3.5 d = 14.0 / 4; Console.WriteLine(d); //3.5 Console.WriteLine(); float f; f = 14 / 4; Console.WriteLine(f); //3 f = (float)(14.0 / 4.0); /* 預設返回 double, 因而需要轉換 */ Console.WriteLine(f); //3.5 Console.WriteLine(); int i; i = 14 / 4; Console.WriteLine(i); //3 i = (int)(14.0 / 4.0); Console.WriteLine(i); //3 i = 14 % 4; Console.WriteLine(i); //2 Console.ReadKey(); }}
++ -- 可以對 double 類型
using System;class MyClass{ static void Main() { double f = 1.5; f++; Console.WriteLine(f); //2.5 f--; Console.WriteLine(f); //1.5 Console.WriteLine(++f); //2.5 Console.WriteLine(--f); //1.5 Console.ReadKey(); }}
?:
using System;class MyClass{ static void Main() { int n, a=11, b=22; n = a > b ? a : b; Console.WriteLine(n); //22 n = a
??
using System;class MyClass{ static void Main() { int? x = null; /* 給變數賦 null 的寫法, 一般用於數值和布爾類型 */ int y; y = x ?? -1; /* 如果 x 為 null 將返回後者, 反之返回 x */ Console.WriteLine(y); // -1 x = 9; y = x ?? -1; Console.WriteLine(y); // 9 Console.ReadKey(); }}
=>
using System;using System.Linq;class MyClass{ static void Main() { int n1, n2; int[] ns = {22, 333, 4444, 9}; n1 = ns.Max(num => num); n2 = ns.Min(num => num); Console.WriteLine("{0}, {1}", n1, n2); //4444, 9 string[] ss = {"aaa", "bbbb", "ccccc", "dd"}; n1 = ss.Max(str => str.Length); n2 = ss.Min(str => str.Length); Console.WriteLine("{0}, {1}", n1, n2); //5, 2 Console.ReadKey(); }}
& | ^ !
using System;class MyClass{ static void Main() { bool b; b = true & true; Console.WriteLine(b); // True b = true & false; Console.WriteLine(b); // False b = false & false; Console.WriteLine(b); // False b = true | true; Console.WriteLine(b); // True b = true | false; Console.WriteLine(b); // True b = false | false; Console.WriteLine(b); // False b = true ^ true; Console.WriteLine(b); // False b = true ^ false; Console.WriteLine(b); // True b = false ^ false; Console.WriteLine(b); // False b = !true; Console.WriteLine(b); // False b = !false; Console.WriteLine(b); // True Console.ReadKey(); }}
&& ||; 在條件判斷時, 應盡量使用 &&、|| 而不是 &、|; 因為後者總是要計算出結果, 因而會慢.
using System;class MyClass{ static void Main() { bool b; /* 在前兩種情形下, && 不再判斷其後的值 */ b = false && true; Console.WriteLine(b); // False b = false && false; Console.WriteLine(b); // False b = true && true; Console.WriteLine(b); // True b = true && false; Console.WriteLine(b); // False /* 在前兩種情形下, || 不再判斷其後的值 */ b = true || true; Console.WriteLine(b); // True b = true || false; Console.WriteLine(b); // True b = false || true; Console.WriteLine(b); // True b = false || false; Console.WriteLine(b); // False Console.ReadKey(); }}