實現方法:分3個類實現,分別為貓類,老鼠類,主人類。
貓類:定義一個貓叫事件;
老鼠類:訂閱貓叫事件,在貓發出叫聲這個事件後,老鼠逃跑;
主人類:類似於老鼠類,在貓發出叫聲這個事件後,主人醒來;
貓類實現如下:
namespace CarCry
{
/// <summary>
/// 貓類的定義
/// </summary>
public class Cat
{
//貓名
private string _name;
//貓叫事件
public event EventHandler<CatCryEventArgs> CatCryEvent;
/// <summary>
/// 建構函式
/// </summary>
/// <param name="name">名字參數</param>
public Cat(string name)
{
_name = name;
}
/// <summary>
/// 促發貓叫的事件
/// </summary>
public void CatCry()
{
CatCryEventArgs args = new CatCryEventArgs(_name);
Console.WriteLine(args);
CatCryEvent(this, args);
}
}
/// <summary>
/// 貓叫事件參數
/// </summary>
public class CatCryEventArgs : EventArgs
{
//發出叫聲的貓的名字
private string _catname;
/// <summary>
/// 建構函式
/// </summary>
public CatCryEventArgs(string catname)
: base()
{
_catname = catname;
}
/// <summary>
/// 輸出參數內容
/// </summary>
public override string ToString()
{
return "貓 " + _catname + " 叫了";
}
}
}
老鼠類的實現如下:
namespace CarCry
{
public class Mouse
{
//老鼠名字
private string _name;
/// <summary>
/// 建構函式
/// </summary>
/// <param name="name">老鼠的名字</param>
/// <param name="cat">發出叫聲的貓</param>
public Mouse(string name, Cat cat)
{
_name = name;
cat.CatCryEvent += CatCryHandle;//訂閱貓叫事件
}
/// <summary>
/// 貓叫事件處理
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
private void CatCryHandle(object sender, CatCryEventArgs args)
{
Run();
}
/// <summary>
/// 逃跑方法
/// </summary>
private void Run()
{
Console.WriteLine("老鼠 " + _name + " 逃跑了");
}
}
}
主人類的實現如下:
namespace CarCry
{
public class Master
{
//主人名字
private string _name;
/// <summary>
/// 建構函式,訂閱事件
/// </summary>
/// <param name="name">主人名字</param>
/// <param name="cat">貓</param>
public Master(string name, Cat cat)
{
_name = name;
cat.CatCryEvent += CatCryHandler;//訂閱貓叫事件
}
/// <summary>
/// 貓叫事件處理
/// </summary>
/// <param name="sender"></param>
/// <param name="args">貓叫事件</param>
private void CatCryHandler(object sender, CatCryEventArgs args)
{
WakeUp();
}
/// <summary>
/// 主人醒了事件
/// </summary>
private void WakeUp()
{
Console.WriteLine("主人 " + _name + " 醒了");
}
}
}
主函數的調用如下:
namespace CarCry
{
class MainClass
{
static void Main(string[] args)
{
Console.WriteLine("開始類比");
Cat cat = new Cat("Tom");
Mouse mouse1 = new Mouse("Jack", cat);
Mouse mouse2 = new Mouse("jackson", cat);
Master master = new Master("Tao", cat);
Master master2 = new Master("Hong", cat);
cat.CatCry();
Console.ReadLine();
}
}
}