類: using System; using System.Collections; using System.ComponentModel; using System.Runtime.InteropServices; namespace PlaySound { internal class Helpers { [Flags] public enum PlaySoundFlags : int { SND_SYNC = 0x0000, /* play synchronously (default) */ //同步 SND_ASYNC = 0x0001, /* play asynchronously */ //非同步 SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */ SND_MEMORY = 0x0004, /* pszSound points to a memory file */ SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */ SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */ SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */ SND_ALIAS = 0x00010000, /* name is a registry alias */ SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */ SND_FILENAME = 0x00020000, /* name is file name */ SND_RESOURCE = 0x00040004 /* name is resource name or atom */ } [DllImport("winmm")] public static extern bool PlaySound( string szSound, IntPtr hMod, PlaySoundFlags flags ); } public class Sound { //播放 public static void Play( string strFileName ) { switch(strFileName) { case "start": strFileName=@"..\..\sound\start.WAV"; break; case "back": strFileName=@"..\..\sound\back.WAV"; break; case "fall": strFileName=@"..\..\sound\fall.WAV"; break; case "huiqi": strFileName=@"..\..\sound\huiqi.WAV"; break; case "huiqiend": strFileName=@"..\..\sound\huiqiend.WAV"; break; case "jiangjun": strFileName=@"..\..\sound\jiangjun.WAV"; break; case "kill": strFileName=@"..\..\sound\kill.WAV"; break; case "win": strFileName=@"..\..\sound\win.WAV"; break; case "move": strFileName=@".\start.WAV"; break; case "hold": strFileName=@".\stop.WAV"; break; case "no": strFileName=@"..\..\sound\no.WAV"; break; case "popup": strFileName=@"..\..\sound\popup.WAV"; break; case "mayfall": strFileName=@"..\..\sound\mayfall.WAV"; break; } //調用PlaySound方法,播放音樂 Helpers.PlaySound(strFileName, IntPtr.Zero,Helpers.PlaySoundFlags.SND_ASYNC); } //關閉 public static void Stop() { Helpers.PlaySound(null, IntPtr.Zero,Helpers.PlaySoundFlags.SND_ASYNC); } } } 以上儲存為 cs 類檔案 在使用的地方加: using PlaySound; 在要播放的地方 :Sound .Play("hold"); 在要停止的地方 :Sound .Stop(); |