這兩個類是從網上找來的,修改了一下,改為自己所需要的,測試通過.壓縮後的檔案為.zip
感覺還不錯,所以轉載一下與大家共用
/// <summary>
/// 壓縮檔
/// </summary>
using System;
using System.IO;
using ICSharpCode.SharpZipLib.Checksums;
using ICSharpCode.SharpZipLib.Zip;
using ICSharpCode.SharpZipLib.GZip;
namespace FtpResume.Utility
{
public class ZipClass
{
public string cutStr = "";
public void ZipFile(string FileToZip, string ZipedFile, int CompressionLevel, int BlockSize)
{
//如果檔案沒有找到則報錯。
if (!System.IO.File.Exists(FileToZip))
{
throw new System.IO.FileNotFoundException("The specified file " + FileToZip + " could not be found. Zipping aborderd");
}
System.IO.FileStream StreamToZip = new System.IO.FileStream(FileToZip, System.IO.FileMode.Open, System.IO.FileAccess.Read);
System.IO.FileStream ZipFile = System.IO.File.Create(ZipedFile);
ZipOutputStream ZipStream = new ZipOutputStream(ZipFile);
ZipEntry ZipEntry = new ZipEntry("ZippedFile");
ZipStream.PutNextEntry(ZipEntry);
ZipStream.SetLevel(CompressionLevel);
byte[] buffer = new byte[BlockSize];
System.Int32 size = StreamToZip.Read(buffer, 0, buffer.Length);
ZipStream.Write(buffer, 0, size);
try
{
while (size < StreamToZip.Length)
{
int sizeRead = StreamToZip.Read(buffer, 0, buffer.Length);
ZipStream.Write(buffer, 0, sizeRead);
size += sizeRead;
}
}
catch (System.Exception ex)
{
throw ex;
}
ZipStream.Finish();
ZipStream.Close();
StreamToZip.Close();
}
//Get all DirectoryInfo
private void direct(DirectoryInfo di, ref ZipOutputStream s, Crc32 crc)
{
//DirectoryInfo di = new DirectoryInfo(filenames);
DirectoryInfo[] dirs = di.GetDirectories("*");
//遍曆目錄下面的所有的子目錄
foreach (DirectoryInfo dirNext in dirs)
{
//將該目錄下的所有檔案添加到 ZipOutputStream s 壓縮流裡面
FileInfo[] a = dirNext.GetFiles();
this.writeStream(ref s, a, crc);
//遞迴調用直到把所有的目錄遍曆完成
direct(dirNext, ref s, crc);
}
}
private void writeStream(ref ZipOutputStream s, FileInfo[] a, Crc32 crc)
{
foreach (FileInfo fi in a)
{
//string fifn = fi.FullName;
FileStream fs = fi.OpenRead();
byte[] buffer = new byte[fs.Length];
fs.Read(buffer, 0, buffer.Length);
//ZipEntry entry = new ZipEntry(file); Path.GetFileName(file)
string file = fi.FullName;
file = file.Replace(cutStr, "");
ZipEntry entry = new ZipEntry(file);
entry.DateTime = DateTime.Now;
// set Size and the crc, because the information
// about the size and crc should be stored in the header
// if it is not set it is automatically written in the footer.
// (in this case size == crc == -1 in the header)
// Some ZIP programs have problems with zip files that don't store
// the size and crc in the header.
entry.Size = fs.Length;
fs.Close();
crc.Reset();
crc.Update(buffer);
entry.Crc = crc.Value;
s.PutNextEntry(entry);
s.Write(buffer, 0, buffer.Length);
}
}
/// <summary>
/// 壓縮指定目錄下指定檔案(包括子目錄下的檔案)
/// </summary>
/// <param name="zippath">args[0]為你要壓縮的目錄所在的路徑
/// 例如:D:\\temp\\ (注意temp 後面加 \\ 但是你寫程式的時候怎麼修改都可以)</param>
/// <param name="zipfilename">args[1]為壓縮後的檔案名稱及其路徑
/// 例如:D:\\temp.zip</param>
/// <param name="fileFilter">檔案過濾, 例如*.xml,這樣只壓縮.xml檔案.</param>
///
public bool ZipFileMain(string zippath, string zipfilename, string fileFilter)
{
try
{
//string filenames = Directory.GetFiles(args[0]);
Crc32 crc = new Crc32();
ZipOutputStream s = new ZipOutputStream(File.Create(zipfilename));
s.SetLevel(6); // 0 - store only to 9 - means best compression
DirectoryInfo di = new DirectoryInfo(zippath);
FileInfo[] a = di.GetFiles(fileFilter);
cutStr = zippath.Trim();
//壓縮這個目錄下的所有檔案
writeStream(ref s, a, crc);
//壓縮這個目錄下子目錄及其檔案
direct(di, ref s, crc);
s.Finish();
s.Close();
}
catch
{
return false;
}
return true;
}
}
}
///<summary>
///解壓縮檔案
///</summary>
using System;
using System.Text;
using System.Collections;
using System.IO;
using System.Diagnostics;
using System.Runtime.Serialization.Formatters.Binary;
using System.Data;
using ICSharpCode.SharpZipLib.BZip2;
using ICSharpCode.SharpZipLib.Zip;
using ICSharpCode.SharpZipLib.Zip.Compression;
using ICSharpCode.SharpZipLib.Zip.Compression.Streams;
using ICSharpCode.SharpZipLib.GZip;
namespace FtpResume.Utility
{
public class UnZipClass
{
/// <summary>
/// 解壓縮檔案(壓縮檔中含有子目錄)
/// </summary>
/// <param name="zipfilepath">待解壓縮的檔案路徑</param>
/// <param name="unzippath">解壓縮到指定目錄</param>
public void UnZip(string zipfilepath, string unzippath)
{
ZipInputStream s = new ZipInputStream(File.OpenRead(zipfilepath));
ZipEntry theEntry;
while ((theEntry = s.GetNextEntry()) != null)
{
string directoryName = Path.GetDirectoryName(unzippath);
string fileName = Path.GetFileName(theEntry.Name);
//產生解壓目錄
Directory.CreateDirectory(directoryName);
if (fileName != String.Empty)
{
//如果檔案的壓縮後大小為0那麼說明這個檔案是空的,因此不需要進行讀出寫入
if (theEntry.CompressedSize == 0)
break;
//解壓檔案到指定的目錄
directoryName = Path.GetDirectoryName(unzippath + theEntry.Name);
//建立下面的目錄和子目錄
Directory.CreateDirectory(directoryName);
FileStream streamWriter = File.Create(unzippath + theEntry.Name);
int size = 2048;
byte[] data = new byte[2048];
while (true)
{
size = s.Read(data, 0, data.Length);
if (size > 0)
{
streamWriter.Write(data, 0, size);
}
else
{
break;
}
}
streamWriter.Close();
}
}
s.Close();
}
}
}